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CryEngine

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  1. CryEngine

    Skill Tree

    find _Ultimate for example "Primal Identity": { "enabled": true, <------ type here false "max_level": 1, "tier": 4, "value_per_buff": 1.0, "buff_info": { "Key": "Skinning_Ultimate", "Value": "IO"
  2. CryEngine

    Skill Tree

    I made a russian language translate, 90% in this JSON file translated, other staff ppl must translate by self in plugin xD Can you add to archive or add link on the buttom of guide this file? Some words not in lang file so i think every update we need translate it manualy xD For example new CuiTextComponent { Text = "CLOSE", Font = "robotocondensed-regular.ttf", FontSize = 16, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1" }, Changed to new CuiTextComponent { Text = "ВЫЙТИ", Font = "robotocondensed-regular.ttf", FontSize = 16, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1" }, My translate not ideal, but can help for ppl that made RU servers. ( also they can change it always ) spawn node after gather node doesn't work, waiting for update SkillTree.json
  3. CryEngine

    Skill Tree

    Hello, i have a question. How can i do, respec cooldown? it is possible? I cant find it, someone told me that i can do it xD Why i asking, because players can easly swaping from one tree to other, without CD.
  4. Any solution how to disable helicopter damage to trees and etc?
  5. CryEngine

    Raidable Bases

    Any idea how to create NPC around the raid base without umod kits plugin? I don't like to use this plugin, but with private kits the npc are nude xD
  6. CryEngine

    Custom Portals

    i maked it via craft ( from other plugin ) where is a quick guide that you need 2 doors xD and how to pickup it also, but also when you write on half of screen any tips, players never read it.
    i knew about this, that someone can create this plugin after update haha. really nice plugin and easy to use. Thank you!
  7. CryEngine

    Raidable Bases

    @nivex i have problem, i don't know how, but maybe 2 days ago, bases begin spawn again in the air and underground, also some bases just disappear after spawn, fully default configs, only changed loot table, language and no spawn arena walls, thats all. xD, ohhh, i know this problems make you crazy, just report map size 4250, procedural. before all was perfect, just last 2 days, or 3 idk, after lil patch from facepanch, i don't remember when it was
  8. CryEngine

    Raidable Bases

    У меня в lang файле, перевод стоит иначе, слово кошмарная он берёт с уровня сложности, там с большой буквы, но в тексте он сам выписывает маленькую букву) У меня все сообщение даже в чате иначе пишутся. Под себя делал.
  9. CryEngine

    Raidable Bases

    Попробуйте снова пересоздать файл lang/en у меня работает.
  10. CryEngine

    Raidable Bases

    В файле lang/en/RaidableBases "ModeEasy": "Лёгкая", "ModeMedium": "Средняя", "ModeHard": "Тяжёлая", "ModeExpert": "Эксперт", "ModeNightmare": "Кошмарная", там же "Buy Raids": "Купить базу",
  11. CryEngine

    XDStatistics

    Привет. В общем нужна более тонкая настройка. Пришлось лезть в плагин, абы отключить ( топ рейдеров, топ строителей ) Почему отключен топ строителей? Потому что считает любой блок, и при удалении этого блока естественно топ не убавляется, что считается не честным. Убрал мвк жаренное, когда добываешь танк-верт шел зачет в топ именно по обычному мвк и очки шли будто это просто человек добыл руду. Так же с металлом, при добыче танка-верта, идёт в зачет топа, что как бы и косяк и нет. Но когда настройка даёт за тот же мвк 2,5 очков, а с танка этих очков летело очень много. Абуз с деревом для топа. Тоже вырезал. Как отключить топ 10 рейдеров? из интерфейса по команде /top? Некорректное начисление очков за время в игре, за минуту в жизни, в игре насчитывало порой по 2 раза. case "hq.metal.ore": case "metal.refined": <==== лишнее
  12. CryEngine

    Not working.

    Hello, plugin not working. only one plugin on test server tested. Failed to call hook 'OnServerInitialized' on plugin 'BradleyOptions v2.2.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyOptions.OnServerInitialized () [0x000f5] in <36fd4b93d6cb43c5832747fc94661813>:0 at Oxide.Plugins.BradleyOptions.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0024d] in <36fd4b93d6cb43c5832747fc94661813>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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