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0g.Ghost.7373

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  • Birthday 04/15/1973

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  1. 0g.Ghost.7373

    Skinner

    With us able to skin backpacks now... has anyone got it to work? I add the ones that are starting to show in the Workshop and nothing in game.
  2. Is he doing it right? If you have a backpacks plugin, it will not show code if it is opened in the/a backpack....
  3. 0g.Ghost.7373

    AnimalLoot

    Any help?
  4. On the UI, everything but Streamer and Guest Code is set to Yes.. I have perms set to allow. Still, when I place a lock, it then adds the lock with the code from the UI. I then have to enter that code to use the door. I have went over everything, not sure what I am missing.
  5. All good. Not sure what was up but after removing the config and having a new one made 2 times, the auto close button finally showed up. Still dislike having to input the code after placing a door and lock. But thats fine.
  6. There is nothing in the UI about auto close? I see the lines for it in the config but /autolock has no info on it. I place a door, it takes a code lock and also places it. It ignores the closer and I can't use the door until I input the code. I checked the permissions, autoclave.enabled and auto lock.enabled are set.
  7. 0g.Ghost.7373

    AnimalLoot

    When I kill a Zombie or Huntsman I get this error. Failed to call hook 'OnEntityDeath' on plugin 'AnimalLoot v1.1.1' (ArgumentOutOfRangeException: StartIndex cannot be less than zero. Parameter name: startIndex) at System.String.Remove (System.Int32 startIndex) [0x00004] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.AnimalLoot.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x0007d] in <03d75f242d5c43008f89e94704d89514>:0 at Oxide.Plugins.AnimalLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000b7] in <03d75f242d5c43008f89e94704d89514>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
    I love this plugin. It helped me get rid of a Buch of other "lock" plugins. Now it also closes doors. So another plugin can go bye-bye. Keep up the great work Scalbox!
  8. How do I change the SpawnUI to say the flag is permanent?
  9. Cool! Another question.... I bought this last month, and had to wait for my monthly wipe to use it. Am I just being unlucky or something else?. The maps look fine on RustMaps but as soon as I Wipe and load them and start following the tracks, there's "landslides" over the tracks, tracks floating above the map, and them green boxes smack dab in the middle of a road and track intersection, blocking the track...
  10. Why does it add a switch to the work carts? I don't think I have any other plugins that would add that unless armored train is doing it.... I have never seen it before.
  11. So how are you all keeping players from picking PVE, building up for the week, then raiding everyone the last few days? They can also PVP then switch to PVE and log off and not worry about being offline raided....
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