Jump to content

Xenia87's Wishlist

  1. More information about "Roaming NPCs"

    $29.90

    Roaming NPCs

    Bring your Rust server to life with Roaming NPCs — AI bots that act just like real players. They gather, loot, and fight, making your server feel active and alive.
     
    Features:
    ⚒️ Realistic AI Behavior
    • NPCs roam the map and simulate player-like behavior.
    • Customizable behaviour: friendly, aggressive, defensive
    • Spawn bots on beaches or random points around the map.
    • Random or custom names and appearances.

    🌲 Resource Farming
    • Bots harvest wood, stone, metal, and sulfur using tools like rocks, hatchets, or pickaxes.
    • Automatically pick up nearby dropped resources, food, and more.
    • Loot crates and barrels found across the map.
    • Automatically equip better gear found during looting.
      
    ⚔️ Dynamic Combat
    • Bots attack wild animals like wolves, bears, and boars.
    • Uses ranged and melee weapons – from bows to rifle ak.

    🎒 Spawn Loadouts
    • Configure bot spawn kits – tools, weapons, clothes, and other.
    • Choose whether bots spawn with kit or start with rock and torch.
      
    ⚙️ Customization
    • Setup health, damage rates, respawn timers and other.
    • Record your own voice phrases that bot will replay on some actions using voice chat.
    • Define bot's behavior:
    - Friendly (doesn't attack, runs away)
    - Defensive (defends if attacked)
    - Aggressive (attacks first)
     
    📺 See It in Action! Watch the Video
    ⚠️ Don't forget to download data files that include default voice phrases for bots. You can find them here (put this folder in oxide/data)
     
    📋 Commands (roamingnpcs.admin permission):
    /rnpc vis - shows all RoamingNPC's bots /rnpc stashvis - shows all RoamingNPC's stashes /rnpc killall - kills all RoamingNPC's bots /rnpc tp - teleports all RoamingNPC's bots to you /rnpc totp - teleports you to closest RoamingNPC bot /rnpc init - clears all data and respawns bot (needs to be done after editing config)
      /rnpc recvoice start - start recording /rnpc recvoice stop - stop recording /rnpc recvoice replay - listen to current recording (recording will be stopped) /rnpc recvoice save <file name> - save current recording /rnpc recvoice replay <file name> - listen to the recording from file /rnpc recvoice clear - clear current recording  
    📃 Configuration:
    { "Specify the ID of the bot generator (8 - 15)": 9, "Bots settings": { "bob_resources_farmer": { "Enable bot?": true, "Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 100000000, "Bot name (leave empty for random)": "Bob", "Respawn timer (3 - 60 seconds)": 300.0, "Use for respawn a random place on the map? (false - will respawn on the beach)": false, "Maximum health": 100.0, "What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse", "How many items will be destroyed when Backpack is selected (0 - 100%)": 50.0, "Bot behaviour - Aggressive, Friendly, Defensive": "Friendly", "Controller setup": { "Brain timer tick (0.01 - 1)": 0.1, "Controls timer tick (0.01 - 1)": 0.5, "Accuracy of fire (lower is better)": 10.0, "Find entities radius": 30.0, "Movement speed (1 - 4)": 4, "Movement speed in water (1 - 4)": 2, "Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0, "Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0, "Damage rate from water": 1.0, "Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0, "Damage rate to NPC targets": 2.0, "Damage rate to animals": 2.0, "Damage rate to players": 0.8, "Damage rate from NPCs": 0.2, "Damage rate from animals": 0.2, "Damage rate from players": 0.8 }, "Wear items (on respawn)": { "Lock container? (true - after death loot won't drop)": true, "Allow bot to wear found clothes?": false, "List of items": [ { "Item shortname or ID": "hazmatsuit.lumberjack", "Item skin": 0 } ] }, "Resource collection": { "Allow to gather wood?": true, "Allow to use fuel for chainsaw?": false, "Allow to mine ore?": true, "Allow to loot barrels?": false, "Allow to loot road signs?": false, "Allow to pickup resources?": true, "Allow to pickup dropped items?": false, "Allow to loot containers?": false, "Allow to loot corpses?": false, "Allow to harvest corpses?": false, "List of prefabs of corpses to harvest": [ "assets/rust.ai/agents/boar/boar.corpse.prefab", "polarbear.corpse", "bear.corpse", "stag.corpse", "wolf.corpse", "crocodile.corpse", "panther.corpse", "tiger.corpse", "chicken.corpse" ], "List of prefabs blocked for mining": [ "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab" ] }, "Fights with NPCs and players": { "Maximum distance for attack from weapon": 30.0, "Maximum distance for attack from melee": 1.0 }, "Animal hunting": { "Allow to hunt? (true - will attack animals even if they are not attacking)": false, "Make melee weapons preferred for hunting?": true, "Maximum distance for attack from weapon": 30.0, "Maximum distance for attack from melee": 2.0, "List of prefabs of animals to block hunting them": [] }, "Inventory overflow": { "Stash setup (bot will put items in the stash)": { "Enable?": true, "Hide stash?": true, "Life time (0 - will exist until restart)": 3600.0, "Maximum amount to use (0 - without limit)": 10 }, "Box setup (bot will put items in the box)": { "Enable?": true, "Use small box?": true, "Box skin": 0, "Life time (0 - will exist until restart or until it dies)": 3600.0, "Maximum amount to use (0 - without limit)": 5, "Another container prefab (you can leave it empty)": "" } }, "Monuments visit setup": { "Amount of random positions to visit on monument": 5, "List of monument prefabs blocked for visiting": [] }, "Items for ore mining": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "jackhammer", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "diverpickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stone.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for tree gathering": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "chainsaw", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "frontier_hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stonehatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for fights": { "Use ammo?": false, "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "bow.hunting", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "1965232394", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "salvaged.cleaver", "Item skin": 0 } } ], "Amount of ammo to give for weapon if respawning is allowed": 128 }, "Items for harvesting animals": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "knife.skinning", "Item skin": 0 } } ] }, "Items for healing": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "syringe.medical", "Item skin": 0 }, "Amount of items to give when respawning": 5 }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "bandage", "Item skin": 0 }, "Amount of items to give when respawning": 1 } ] }, "Voice phrases for different actions": { "Use voice phrases?": true, "Phrases for the Miner state": { "Phrases when picking up resources": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when picking up items": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when gathering trees": { "Phrases": [ "uinston/miner/mining_tree/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when mining ore": { "Phrases": [ "uinston/miner/mining_ore/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting containers": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when breaking containers (barrels, signs and etc.)": { "Phrases": [ "uinston/miner/breaking/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting corpses": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when harvesting corpses": { "Phrases": [ "uinston/miner/butcher_corpse/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Hunter state": { "Phrases before starting to attack": { "Phrases": [ "uinston/hunter/start_attack/1", "uinston/hunter/start_attack/2" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Fight state": { "Phrases before starting to attack": { "Phrases": [ "uinston/attacker/start_attack/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot does not see the target": { "Phrases": [ "uinston/attacker/not_visible/1", "uinston/attacker/not_visible/2", "uinston/attacker/not_visible/3" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot runs away from the attacker": { "Phrases": [ "uinston/attacker/run_away/1", "uinston/attacker/run_away/2", "uinston/attacker/run_away/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Researcher state": { "Phrases before starting to move to the monument point": { "Phrases": [ "uinston/researcher/before_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when reaching the destination": { "Phrases": [ "uinston/researcher/after_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases when creating a container with resources": { "Phrases": [ "uinston/full_state/1", "uinston/full_state/2" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when healing": { "Phrases": [ "uinston/medical_state/1", "uinston/medical_state/2", "uinston/medical_state/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } } }, "john_looter": { "Enable bot?": true, "Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 0, "Bot name (leave empty for random)": "John", "Respawn timer (3 - 60 seconds)": 300.0, "Use for respawn a random place on the map? (false - will respawn on the beach)": false, "Maximum health": 120.0, "What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse", "How many items will be destroyed when Backpack is selected (0 - 100%)": 50.0, "Bot behaviour - Aggressive, Friendly, Defensive": "Defensive", "Controller setup": { "Brain timer tick (0.01 - 1)": 0.1, "Controls timer tick (0.01 - 1)": 0.5, "Accuracy of fire (lower is better)": 10.0, "Find entities radius": 30.0, "Movement speed (1 - 4)": 4, "Movement speed in water (1 - 4)": 2, "Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0, "Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0, "Damage rate from water": 1.0, "Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0, "Damage rate to NPC targets": 2.0, "Damage rate to animals": 2.0, "Damage rate to players": 0.8, "Damage rate from NPCs": 0.2, "Damage rate from animals": 0.2, "Damage rate from players": 0.8 }, "Wear items (on respawn)": { "Lock container? (true - after death loot won't drop)": true, "Allow bot to wear found clothes?": false, "List of items": [ { "Item shortname or ID": "hazmatsuit.nomadsuit", "Item skin": 0 } ] }, "Resource collection": { "Allow to gather wood?": false, "Allow to use fuel for chainsaw?": false, "Allow to mine ore?": false, "Allow to loot barrels?": true, "Allow to loot road signs?": true, "Allow to pickup resources?": true, "Allow to pickup dropped items?": true, "Allow to loot containers?": true, "Allow to loot corpses?": true, "Allow to harvest corpses?": false, "List of prefabs of corpses to harvest": [ "assets/rust.ai/agents/boar/boar.corpse.prefab", "polarbear.corpse", "bear.corpse", "stag.corpse", "wolf.corpse", "crocodile.corpse", "panther.corpse", "tiger.corpse", "chicken.corpse" ], "List of prefabs blocked for mining": [ "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab" ] }, "Fights with NPCs and players": { "Maximum distance for attack from weapon": 30.0, "Maximum distance for attack from melee": 1.0 }, "Animal hunting": { "Allow to hunt? (true - will attack animals even if they are not attacking)": false, "Make melee weapons preferred for hunting?": true, "Maximum distance for attack from weapon": 30.0, "Maximum distance for attack from melee": 2.0, "List of prefabs of animals to block hunting them": [] }, "Inventory overflow": { "Stash setup (bot will put items in the stash)": { "Enable?": true, "Hide stash?": true, "Life time (0 - will exist until restart)": 3600.0, "Maximum amount to use (0 - without limit)": 10 }, "Box setup (bot will put items in the box)": { "Enable?": true, "Use small box?": true, "Box skin": 0, "Life time (0 - will exist until restart or until it dies)": 3600.0, "Maximum amount to use (0 - without limit)": 5, "Another container prefab (you can leave it empty)": "" } }, "Monuments visit setup": { "Amount of random positions to visit on monument": 5, "List of monument prefabs blocked for visiting": [] }, "Items for ore mining": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "jackhammer", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "diverpickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stone.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for tree gathering": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "chainsaw", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "frontier_hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stonehatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for fights": { "Use ammo?": true, "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "rifle.ak.diver", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "bow.hunting", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "1965232394", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "salvaged.cleaver", "Item skin": 0 } } ], "Amount of ammo to give for weapon if respawning is allowed": 300 }, "Items for harvesting animals": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "knife.skinning", "Item skin": 0 } } ] }, "Items for healing": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "syringe.medical", "Item skin": 0 }, "Amount of items to give when respawning": 5 }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "bandage", "Item skin": 0 }, "Amount of items to give when respawning": 1 } ] }, "Voice phrases for different actions": { "Use voice phrases?": true, "Phrases for the Miner state": { "Phrases when picking up resources": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when picking up items": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when gathering trees": { "Phrases": [ "uinston/miner/mining_tree/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when mining ore": { "Phrases": [ "uinston/miner/mining_ore/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting containers": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when breaking containers (barrels, signs and etc.)": { "Phrases": [ "uinston/miner/breaking/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting corpses": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when harvesting corpses": { "Phrases": [ "uinston/miner/butcher_corpse/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Hunter state": { "Phrases before starting to attack": { "Phrases": [ "uinston/hunter/start_attack/1", "uinston/hunter/start_attack/2" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Fight state": { "Phrases before starting to attack": { "Phrases": [ "uinston/attacker/start_attack/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot does not see the target": { "Phrases": [ "uinston/attacker/not_visible/1", "uinston/attacker/not_visible/2", "uinston/attacker/not_visible/3" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot runs away from the attacker": { "Phrases": [ "uinston/attacker/run_away/1", "uinston/attacker/run_away/2", "uinston/attacker/run_away/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Researcher state": { "Phrases before starting to move to the monument point": { "Phrases": [ "uinston/researcher/before_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when reaching the destination": { "Phrases": [ "uinston/researcher/after_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases when creating a container with resources": { "Phrases": [ "uinston/full_state/1", "uinston/full_state/2" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when healing": { "Phrases": [ "uinston/medical_state/1", "uinston/medical_state/2", "uinston/medical_state/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } } }, "alfred_hunter": { "Enable bot?": true, "Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 0, "Bot name (leave empty for random)": "Alfred", "Respawn timer (3 - 60 seconds)": 300.0, "Use for respawn a random place on the map? (false - will respawn on the beach)": false, "Maximum health": 100.0, "What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse", "How many items will be destroyed when Backpack is selected (0 - 100%)": 50.0, "Bot behaviour - Aggressive, Friendly, Defensive": "Defensive", "Controller setup": { "Brain timer tick (0.01 - 1)": 0.1, "Controls timer tick (0.01 - 1)": 0.5, "Accuracy of fire (lower is better)": 10.0, "Find entities radius": 30.0, "Movement speed (1 - 4)": 4, "Movement speed in water (1 - 4)": 2, "Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0, "Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0, "Damage rate from water": 1.0, "Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0, "Damage rate to NPC targets": 2.0, "Damage rate to animals": 2.0, "Damage rate to players": 0.8, "Damage rate from NPCs": 0.2, "Damage rate from animals": 0.2, "Damage rate from players": 0.8 }, "Wear items (on respawn)": { "Lock container? (true - after death loot won't drop)": true, "Allow bot to wear found clothes?": false, "List of items": [ { "Item shortname or ID": "hazmatsuit.frontier", "Item skin": 0 } ] }, "Resource collection": { "Allow to gather wood?": false, "Allow to use fuel for chainsaw?": false, "Allow to mine ore?": false, "Allow to loot barrels?": false, "Allow to loot road signs?": false, "Allow to pickup resources?": false, "Allow to pickup dropped items?": true, "Allow to loot containers?": false, "Allow to loot corpses?": false, "Allow to harvest corpses?": true, "List of prefabs of corpses to harvest": [ "assets/rust.ai/agents/boar/boar.corpse.prefab", "polarbear.corpse", "bear.corpse", "stag.corpse", "wolf.corpse", "crocodile.corpse", "panther.corpse", "tiger.corpse", "chicken.corpse" ], "List of prefabs blocked for mining": [ "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab" ] }, "Fights with NPCs and players": { "Maximum distance for attack from weapon": 30.0, "Maximum distance for attack from melee": 1.0 }, "Animal hunting": { "Allow to hunt? (true - will attack animals even if they are not attacking)": true, "Make melee weapons preferred for hunting?": false, "Maximum distance for attack from weapon": 25.0, "Maximum distance for attack from melee": 2.0, "List of prefabs of animals to block hunting them": [] }, "Inventory overflow": { "Stash setup (bot will put items in the stash)": { "Enable?": true, "Hide stash?": true, "Life time (0 - will exist until restart)": 3600.0, "Maximum amount to use (0 - without limit)": 10 }, "Box setup (bot will put items in the box)": { "Enable?": true, "Use small box?": true, "Box skin": 0, "Life time (0 - will exist until restart or until it dies)": 3600.0, "Maximum amount to use (0 - without limit)": 5, "Another container prefab (you can leave it empty)": "" } }, "Monuments visit setup": { "Amount of random positions to visit on monument": 5, "List of monument prefabs blocked for visiting": [] }, "Items for ore mining": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "jackhammer", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "diverpickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stone.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for tree gathering": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "chainsaw", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "frontier_hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stonehatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for fights": { "Use ammo?": false, "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "shotgun.spas12", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "bow.hunting", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "1965232394", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "salvaged.cleaver", "Item skin": 0 } } ], "Amount of ammo to give for weapon if respawning is allowed": 300 }, "Items for harvesting animals": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "knife.skinning", "Item skin": 0 } } ] }, "Items for healing": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "syringe.medical", "Item skin": 0 }, "Amount of items to give when respawning": 5 }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "bandage", "Item skin": 0 }, "Amount of items to give when respawning": 1 } ] }, "Voice phrases for different actions": { "Use voice phrases?": true, "Phrases for the Miner state": { "Phrases when picking up resources": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when picking up items": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when gathering trees": { "Phrases": [ "uinston/miner/mining_tree/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when mining ore": { "Phrases": [ "uinston/miner/mining_ore/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting containers": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when breaking containers (barrels, signs and etc.)": { "Phrases": [ "uinston/miner/breaking/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting corpses": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when harvesting corpses": { "Phrases": [ "uinston/miner/butcher_corpse/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Hunter state": { "Phrases before starting to attack": { "Phrases": [ "uinston/hunter/start_attack/1", "uinston/hunter/start_attack/2" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Fight state": { "Phrases before starting to attack": { "Phrases": [ "uinston/attacker/start_attack/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot does not see the target": { "Phrases": [ "uinston/attacker/not_visible/1", "uinston/attacker/not_visible/2", "uinston/attacker/not_visible/3" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot runs away from the attacker": { "Phrases": [ "uinston/attacker/run_away/1", "uinston/attacker/run_away/2", "uinston/attacker/run_away/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Researcher state": { "Phrases before starting to move to the monument point": { "Phrases": [ "uinston/researcher/before_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when reaching the destination": { "Phrases": [ "uinston/researcher/after_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases when creating a container with resources": { "Phrases": [ "uinston/full_state/1", "uinston/full_state/2" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when healing": { "Phrases": [ "uinston/medical_state/1", "uinston/medical_state/2", "uinston/medical_state/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } } }, "austin_fighter": { "Enable bot?": true, "Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 0, "Bot name (leave empty for random)": "Austin", "Respawn timer (3 - 60 seconds)": 300.0, "Use for respawn a random place on the map? (false - will respawn on the beach)": false, "Maximum health": 120.0, "What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse", "How many items will be destroyed when Backpack is selected (0 - 100%)": 0.0, "Bot behaviour - Aggressive, Friendly, Defensive": "Aggressive", "Controller setup": { "Brain timer tick (0.01 - 1)": 0.1, "Controls timer tick (0.01 - 1)": 0.5, "Accuracy of fire (lower is better)": 3.0, "Find entities radius": 30.0, "Movement speed (1 - 4)": 4, "Movement speed in water (1 - 4)": 2, "Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0, "Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0, "Damage rate from water": 0.0, "Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0, "Damage rate to NPC targets": 2.0, "Damage rate to animals": 2.0, "Damage rate to players": 0.8, "Damage rate from NPCs": 0.2, "Damage rate from animals": 0.2, "Damage rate from players": 0.8 }, "Wear items (on respawn)": { "Lock container? (true - after death loot won't drop)": true, "Allow bot to wear found clothes?": false, "List of items": [ { "Item shortname or ID": "hazmat.krieg", "Item skin": 0 } ] }, "Resource collection": { "Allow to gather wood?": false, "Allow to use fuel for chainsaw?": false, "Allow to mine ore?": false, "Allow to loot barrels?": true, "Allow to loot road signs?": false, "Allow to pickup resources?": false, "Allow to pickup dropped items?": true, "Allow to loot containers?": true, "Allow to loot corpses?": true, "Allow to harvest corpses?": false, "List of prefabs of corpses to harvest": [ "assets/rust.ai/agents/boar/boar.corpse.prefab", "polarbear.corpse", "bear.corpse", "stag.corpse", "wolf.corpse", "crocodile.corpse", "panther.corpse", "tiger.corpse", "chicken.corpse" ], "List of prefabs blocked for mining": [ "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab" ] }, "Fights with NPCs and players": { "Maximum distance for attack from weapon": 30.0, "Maximum distance for attack from melee": 1.0 }, "Animal hunting": { "Allow to hunt? (true - will attack animals even if they are not attacking)": false, "Make melee weapons preferred for hunting?": false, "Maximum distance for attack from weapon": 30.0, "Maximum distance for attack from melee": 2.0, "List of prefabs of animals to block hunting them": [] }, "Inventory overflow": { "Stash setup (bot will put items in the stash)": { "Enable?": true, "Hide stash?": true, "Life time (0 - will exist until restart)": 3600.0, "Maximum amount to use (0 - without limit)": 10 }, "Box setup (bot will put items in the box)": { "Enable?": true, "Use small box?": true, "Box skin": 0, "Life time (0 - will exist until restart or until it dies)": 3600.0, "Maximum amount to use (0 - without limit)": 5, "Another container prefab (you can leave it empty)": "" } }, "Monuments visit setup": { "Amount of random positions to visit on monument": 5, "List of monument prefabs blocked for visiting": [] }, "Items for ore mining": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "jackhammer", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "diverpickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stone.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for tree gathering": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "chainsaw", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "frontier_hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stonehatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for fights": { "Use ammo?": false, "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "krieg.shotgun", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "krieg.chainsword", "Item skin": 0 } } ], "Amount of ammo to give for weapon if respawning is allowed": 300 }, "Items for harvesting animals": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "knife.skinning", "Item skin": 0 } } ] }, "Items for healing": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "syringe.medical", "Item skin": 0 }, "Amount of items to give when respawning": 5 } ] }, "Voice phrases for different actions": { "Use voice phrases?": true, "Phrases for the Miner state": { "Phrases when picking up resources": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when picking up items": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when gathering trees": { "Phrases": [ "uinston/miner/mining_tree/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when mining ore": { "Phrases": [ "uinston/miner/mining_ore/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting containers": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when breaking containers (barrels, signs and etc.)": { "Phrases": [ "uinston/miner/breaking/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting corpses": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when harvesting corpses": { "Phrases": [ "uinston/miner/butcher_corpse/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Hunter state": { "Phrases before starting to attack": { "Phrases": [ "uinston/hunter/start_attack/1", "uinston/hunter/start_attack/2" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Fight state": { "Phrases before starting to attack": { "Phrases": [ "uinston/attacker/start_attack/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot does not see the target": { "Phrases": [ "uinston/attacker/not_visible/1", "uinston/attacker/not_visible/2", "uinston/attacker/not_visible/3" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot runs away from the attacker": { "Phrases": [ "uinston/attacker/run_away/1", "uinston/attacker/run_away/2", "uinston/attacker/run_away/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Researcher state": { "Phrases before starting to move to the monument point": { "Phrases": [ "uinston/researcher/before_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when reaching the destination": { "Phrases": [ "uinston/researcher/after_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases when creating a container with resources": { "Phrases": [ "uinston/full_state/1", "uinston/full_state/2" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when healing": { "Phrases": [ "uinston/medical_state/1", "uinston/medical_state/2", "uinston/medical_state/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } } } } }  
  2. More information about "Cargo Convoy Event"

    $22.00

    Cargo Convoy Event

    The Cargo Convoy plugin creates a Cargo Ship with three different levels of defensive escorts.  In addition to this, the Cargo ship is equipped with a samsite, an autoturret, and a raidable door. If any of the escort ship's captains dies, that ship will stop. If the someone kills the Cargo ship's captain, the Cargo will stop, and if the PveMode plugin is enabled, they will become the owner of the event.
    Supports the PveMode plugin.
    Console Commands:
    ccstart (random difficult event started)
    ccstart.easy
    ccstart.medium
    ccstart.hard
    ccstop
    Contact:
    Additional free plugins created by me are available  on Discord: https://discord.gg/C5CehdJMdK 
    If you want to try out this plugin, you can do so on the test server. IP:  212.73.137.3:27195 
    My public Rust server IP: 136.243.135.46:28050 
    Video:
    Config:
    { "Plugin version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 3600.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Facepunch cargoship event enabled?": false, "Chat icon": 0, "Event Locked crates hack time": 900.0, "Autoturret setting Easy difficult": { "Health": 200.0, "Weapon ShortName": "smg.2", "Ammo ShortName": "ammo.pistol", "Number of ammo": 5000 }, "Autoturret setting Medium difficult": { "Health": 300.0, "Weapon ShortName": "rifle.lr300", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "Autoturret setting Hard difficult": { "Health": 400.0, "Weapon ShortName": "rifle.ak", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "Medium difficult door setting.": { "Door SkinID (0 - default, TugBoat and Medium difficult only use Sheet Metal Door skinID, Hard difficult only use Armored Door skinID! )": 1443957299, "Door Health": 250.0 }, "Hard difficult door setting.": { "Door SkinID (0 - default, TugBoat and Medium difficult only use Sheet Metal Door skinID, Hard difficult only use Armored Door skinID! )": 1130245250, "Door Health": 1000.0 }, "TugBoat door setting.": { "Door SkinID (0 - default, TugBoat and Medium difficult only use Sheet Metal Door skinID, Hard difficult only use Armored Door skinID! )": 1447958101, "Door Health": 250.0 }, "Elit crates setting on Easy difficult": { "Delete the Rust loottable loot?": false, "Add custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Elit crates setting on Medium difficult": { "Delete the Rust loottable loot?": false, "Add custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Locked crates setting on Medium difficult": { "Delete the Rust loottable loot?": false, "Add custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Elit crates setting on Hard difficult": { "Delete the Rust loottable loot?": false, "Add custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Locked crates setting on Hard difficult": { "Delete the Rust loottable loot?": false, "Add custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Elit crates setting on TugBoats": { "Delete the Rust loottable loot?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Setting the Captains": { "Name": "Captain", "Health": 300.0, "Attack Range Multiplier": 1.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.7, "Aim Cone Scale": 1.5, "Sense Range": 0.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 2454376365 }, { "ShortName": "burlap.trousers", "SkinID (0 - default)": 3027295270 }, { "ShortName": "burlap.shirt", "SkinID (0 - default)": 3027301658 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 2454377972 }, { "ShortName": "hat.boonie", "SkinID (0 - default)": 3112171056 } ], "Belt items": [ { "ShortName": "syringe.medical", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Setting the EASY Npc's": { "Name": "Cargo Soldier", "Health": 125.0, "Attack Range Multiplier": 4.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.7, "Aim Cone Scale": 1.5, "Sense Range": 150.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 800967386 }, { "ShortName": "pants", "SkinID (0 - default)": 681804489 }, { "ShortName": "hoodie", "SkinID (0 - default)": 963496340 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 0 }, { "ShortName": "wood.armor.pants", "SkinID (0 - default)": 0 }, { "ShortName": "wood.armor.jacket", "SkinID (0 - default)": 0 }, { "ShortName": "bucket.helmet", "SkinID (0 - default)": 2929522461 } ], "Belt items": [ { "ShortName": "smg.thompson", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "pistol.m92", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Setting the MEDIUM Npc's": { "Name": "Cargo Soldier", "Health": 200.0, "Attack Range Multiplier": 4.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.7, "Aim Cone Scale": 1.5, "Sense Range": 150.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 3251246600 }, { "ShortName": "pants", "SkinID (0 - default)": 3246192739 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3246191692 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 0 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 3260691772 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 3260693328 }, { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 3260694842 } ], "Belt items": [ { "ShortName": "smg.mp5", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Setting the HARD Npc's": { "Name": "Cargo Soldier", "Health": 350.0, "Attack Range Multiplier": 4.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.7, "Aim Cone Scale": 1.5, "Sense Range": 180.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 2936561559 }, { "ShortName": "pants", "SkinID (0 - default)": 2933205831 }, { "ShortName": "hoodie", "SkinID (0 - default)": 2933205232 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 2936561057 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 1624102935 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 2601631390 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 2601630796 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "rocket.launcher", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "NPC Turret Damage Multiplier": 1.0, "Messages setting": { "GameTip message": "Cargo Convoy Inbound", "Message before the event starts.": "<color=#ff0000>Cargo Convoy</color> will start soon", "Message before the event stop.": "Cargo Convoy will end soon!!", "Message when someone stopped Cargo Convoy": "Someone stopped the Cargo Convoy", "Start message": "Cargo Convoy Event start! Kill the <color=#2296ff>Cargo Captain</color> to stop the cargo convoy and you will be the event owner", "Stop message": "Cargo Convoy Event end!", "Map marker name": "Cargo Convoy", "Map marker radius": 0.6, "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }  
  3. More information about "Heavy Oil Rig Event"

    $19.99

    Heavy Oil Rig Event

    Heavy Oil Rig Event is a configurable plugin that allows for a new type of random event. Randomly  a message will appear letting players know that there is a heavy oil rig being formed.
    The Oil Rig will then be equipped with extra scientists, auto turrets, and a Bradley. Players must try to clear the oil rig and find the scientist who drops the code to disable the auto turrets OR destroy all the turrets. If the code is found, it can be entered  into the code lock on the second to highest floor to disable the turrets. Once the turrets and scientists are dealt with, players must defeat the Bradley which guards the hackable crates. Finally, once the Bradley is defeated, players can collect all the loot. That's if someone else doesn't get to it first!
    This is a great event to add to your server to give it a little more variety. It can be a fun PVP zone or a PVE event for non PVP servers.  
     
    EASY OPTIONAL SETUP - NO SETUP REQUIRED
    You can simple drop the plugin in as-is and it will start the random event every 1 to 2 hours OR you can modify the config to your specific needs.
     
    Configuration
    Example  - en
    Admin Only Commands
    /HeavyOilStart
    /HeavyOilStop
     
    Hooks
    void  HeavyOilRigEventStarted()
    void  HeavyOilRigEventStopped()
     
    Customization
    Spawn locations as well as the total number turrets, scientists, hackable crates,   & APCbradleys can be modified. Simply go to the location in game you want to place the new item and use the command /HoPOS. It will message you the location. You can the add that location to the config in the appropriate section for want you want to modify. Reload the plugin and you're good to go!
     
    Discord:  cahnu
  4. More information about "Extraction Rare Minerals"

    $14.99

    Extraction Rare Minerals

    💎  This plugin adds the ability to extract new rare minerals from stone, iron, gray cobblestones.
    Each type of mineral has its own settings. There are two types of minerals, those that can be melted down in stoves, and those that can be processed. With each blow on the cobblestone, there is a chance of a stone falling out.
    🛑  Does not work with: Furnace Splitter.
    ❔  You can add gems to loot tables using its short name and skinID alongside the ability to customise the loot from each Gem/Piece.
    ⚠️  Regarding remelting and processing:
    You can remelt a maximum of 1 piece. The output of the furnace can only be:  metal.fragments,  sulfur,  metal.refined,  charcoal. You can specify several items for recycling, but you will get only 1 random item from the list at the output. 🔥  Minerals that can be melted down:
    A large sulfur crystal, gives the item: Sulfur from 1000-2500pcs. A large metal piece, gives the item: Metal fragments from 1000-2500-pcs. Black Opal, gives the item,: Charcoal from 100-1500 pcs. Obsidian, gives the item: Metal-refined from 10-30 pcs. 🗜️  Minerals that can be recycled:
    A large stone, gives an item: A stone from 1500-3500 pcs. Emerald, gives an item: Wood from 2000-3500 pcs. Amethyst, gives one of the following: A large pharmacy from 1-3 pcs., A medical syringe from 3-7 pcs. Topaz, gives one of the following: Scrap metal from 50-100 pcs. Ruby, gives one of the following: Gears from 1-5 pcs., Metal pipe from 1-5 pcs., Metal blade from 1-5 pcs., Metal spring from 1-5 pcs. Diamond, gives one of the items: Homemade Shotgun, Python Revolver, Revolver, Pump-action Shotgun, Semi-automatic Pistol, Semi-automatic Rifle, Thompson Submachine Gun, Double-barreled Shotgun, MP5A4 Emerald, gives one of the following: Wood from 2000-3500 pcs. Jade , gives one of the following: Rope from 3-15 pcs., Cloth from 50-200 pcs., Leather from 50-200 pcs., Fat animal from 70-300 pcs., Lowgradefuel from 30-120 pcs. Tanzanite, gives one of the following: Chocolate from 3-15 pcs., Beans from 3-15 pcs., Tuna from 3-15 pcs., Bandage from 10-30 pcs. Mustgravite, gives one of the following: Hazmatsuit from 1-1 pcs. Pink Diamond, gives one of the following: Riflebody from 1-2 pcs., Semibody from 1-4 pcs., Smgbody from 1-2 pcs., Targeting computer from 1-2 pcs., CCTV camera from 1-2 pcs. ⚙️  Configuration:
    What can be melted and what can be recycled depends on the setting of two parameters:
    ItemAfterSmelting; PossibleItemsAfterRecycler. These two parameters can be both filled in or they can be both not filled in. They determine whether an item can be melted or recycled. If you need, you can add your custom items, you just need to specify skin and other parameters.
    If you want, you can change the pickaxe and the skin of a special pickaxe.  You can also prohibit spawn pickaxe and sell it, for example, in your store.
    ⚙️  Learn more about other parameters in the configuration:
    MaxMineralsPerHit  - this parameter determines how many maximum objects can fall in 1 hit on a cobblestone; MaxStackable -  this parameter is not set by default, since I assume that you have another plugin controlling stacks, but if there is no such thing, then you can specify a number in this parameter. CanExtractOnlySpecialTool -  indicates that the mineral can only be extracted with a special pickaxe. If true is specified, then PermittedTool is ignored. 🔒  Permissions:
    extractionrareminerals.use -  gives access to the extraction of minerals. extractionrareminerals.allowSmelting -  allows melting precious minerals; extractionrareminerals.allowRecycler -  allows recycled of precious minerals. 📄  Console commands:
    give.rare.mineral PLAYER ID AMOUNT  (example: give.rare.mineral DAez obsidian 1); give.special.tool PLAYER (example: give.special.tool DAez); 📄  Chat commands:
    /erm  (allows you to enable or disable the extraction of rare minerals); Example Item:
    { "ID": "jade", "SkinID": 2901473542, "Name": "Jade", "PermittedTool": [ "stone.pickaxe", "pickaxe", "hammer.salvaged", "icepick.salvaged", "jackhammer" ], "ExtractionInfo": [ { "PrefabShortName": "sulfur-ore", "DropChance": 2.5, "Amount": 1 }, { "PrefabShortName": "metal-ore", "DropChance": 2.5, "Amount": 1 } ], "ItemAfterSmelting": { "Name": "default", "ShortName": "metal.fragments", "SkinID": 0, "MinAmount": 1000, "MaxAmount": 2500 }, "PossibleItemsAfterRecycler": [ { "Name": "default", "ShortName": "sticks", "SkinID": 2901473839, // tanzanite skinID "MinAmount": 1, "MaxAmount": 1 } ], "CanExtractOnlySpecialTool": false } Note: parameters ItemAfterSmelting and PossibleItemsAfterRecycler can be null
  5. More information about "Custom Mixing"

    $9.99

    Custom Mixing

    RUST Plugin Test Server
    TEST MY PLUGINS THERE!
    connect play.thepitereq.ovh:28050
     
    Custom Mixing plugin allows you to create an infinite number of custom recipes for the mixing table and cooking workbench.
    It updates the mixing table, enabling you to customize, add, or remove recipes, change their craft times, ingredients, and much more!
     

     

    Create an infinite number of custom recipes with the Custom Mixing plugin. Edit or remove default recipes, supports custom item crafts with skins, display names, and blueprint requirements, and offers configurable mixing times. Full support of the item content, so you can work with liquids inside containers. Crafting times are cached through server restarts, and it includes crafting item search and paging features. Configurable hints appear when clicking on item icons, and admins can give items by clicking an icon with the SPRINT button pressed, provided they have permission. A RUST-themed UI. Optional statistics data file for admins. Supports both Mixing Table and Cooking Workbench. You can set individual recipes in each one.  

    custommixing.give - Gives access for giving items by clicking icons with SPRINT button pressed. custommixing.instacraft - Makes every crafting an insta-craft.  

    { "Enable Statistics": false, "PopUP API Preset Name": "Legacy", "Use Translated Item Names (will generate a lot of text in lang file)": false, "Required Amount Char": "x", "Craftings": [ { "Crafting Display Name": "Bread Loaf", "Item Shortname": "bread.loaf", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 20.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 2, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "wheat", "Item Amount": 5, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Chicken Pie", "Item Shortname": "pie.chicken", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 30.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 2, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "chicken.cooked", "Item Amount": 3, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "corn", "Item Amount": 3, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "egg", "Item Amount": 3, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "wheat", "Item Amount": 3, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Apple Pie", "Item Shortname": "pie.apple", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 30.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 2, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "apple", "Item Amount": 2, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "wheat", "Item Amount": 3, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "honey", "Item Amount": 3, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Pumpkin Pie", "Item Shortname": "pie.pumpkin", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 30.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 2, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "egg", "Item Amount": 3, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "wheat", "Item Amount": 3, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "pumpkin", "Item Amount": 1, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Hunters Pie", "Item Shortname": "pie.hunters", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 30.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 2, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "deermeat.cooked", "Item Amount": 2, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "egg", "Item Amount": 3, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "wheat", "Item Amount": 3, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "potato", "Item Amount": 2, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "mushroom", "Item Amount": 2, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Fish Pie", "Item Shortname": "pie.fish", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 30.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 2, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "fish.cooked", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "egg", "Item Amount": 3, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "wheat", "Item Amount": 3, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "potato", "Item Amount": 2, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "mushroom", "Item Amount": 2, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Bear Pie", "Item Shortname": "pie.bear", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 30.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 2, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "bearmeat.cooked", "Item Amount": 3, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "wheat", "Item Amount": 3, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "mushroom", "Item Amount": 2, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "egg", "Item Amount": 2, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Pork Pie", "Item Shortname": "pie.pork", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 30.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 2, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "meat.pork.cooked", "Item Amount": 3, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "egg", "Item Amount": 3, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "wheat", "Item Amount": 3, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Low Grade Fuel", "Item Shortname": "lowgradefuel", "Item Amount": 4, "Skin ID": 0, "Item Name": "", "Mixing Time": 1.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "cloth", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "fat.animal", "Item Amount": 3, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Gun Powder", "Item Shortname": "gunpowder", "Item Amount": 10, "Skin ID": 0, "Item Name": "", "Mixing Time": 1.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "sulfur", "Item Amount": 10, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "charcoal", "Item Amount": 10, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "sulfur", "Item Amount": 10, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "charcoal", "Item Amount": 10, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Explosives", "Item Shortname": "explosives", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 4.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": true, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": { "custommixing.premium": 1.5, "custommixing.vip": 4.0 }, "Crafting Ingredients": [ { "Item Shortname": "gunpowder", "Item Amount": 50, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "lowgradefuel", "Item Amount": 3, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "sulfur", "Item Amount": 10, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "metal.fragments", "Item Amount": 10, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Pistol Bullet", "Item Shortname": "ammo.pistol", "Item Amount": 4, "Skin ID": 0, "Item Name": "", "Mixing Time": 1.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": true, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "gunpowder", "Item Amount": 5, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "metal.fragments", "Item Amount": 10, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "5.56 Rifle Ammo", "Item Shortname": "ammo.rifle", "Item Amount": 3, "Skin ID": 0, "Item Name": "", "Mixing Time": 1.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": true, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "gunpowder", "Item Amount": 5, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "metal.fragments", "Item Amount": 5, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "metal.fragments", "Item Amount": 5, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "HV Pistol Bullet", "Item Shortname": "ammo.pistol.hv", "Item Amount": 4, "Skin ID": 0, "Item Name": "", "Mixing Time": 1.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": true, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "gunpowder", "Item Amount": 5, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "gunpowder", "Item Amount": 5, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "metal.fragments", "Item Amount": 10, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "HV 5.56 Rifle Ammo", "Item Shortname": "ammo.rifle.hv", "Item Amount": 3, "Skin ID": 0, "Item Name": "", "Mixing Time": 1.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": true, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "gunpowder", "Item Amount": 5, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "gunpowder", "Item Amount": 5, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "metal.fragments", "Item Amount": 5, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "metal.fragments", "Item Amount": 5, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Incendiary Pistol Bullet", "Item Shortname": "ammo.pistol.fire", "Item Amount": 4, "Skin ID": 0, "Item Name": "", "Mixing Time": 1.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": true, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "gunpowder", "Item Amount": 10, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "metal.fragments", "Item Amount": 10, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "sulfur", "Item Amount": 5, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Incendiary 5.56 Rifle Ammo", "Item Shortname": "ammo.rifle.incendiary", "Item Amount": 3, "Skin ID": 0, "Item Name": "", "Mixing Time": 1.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": true, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "gunpowder", "Item Amount": 10, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "metal.fragments", "Item Amount": 5, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "metal.fragments", "Item Amount": 5, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "sulfur", "Item Amount": 5, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Basic Healing Tea", "Item Shortname": "healingtea", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Advanced Healing Tea", "Item Shortname": "healingtea.advanced", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "healingtea", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "healingtea", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "healingtea", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "healingtea", "Item Amount": 1, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Pure Healing Tea", "Item Shortname": "healingtea.pure", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "healingtea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "healingtea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "healingtea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "healingtea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Basic Ore Tea", "Item Shortname": "oretea", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "yellow.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "blue.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "yellow.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "blue.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Advanced Ore Tea", "Item Shortname": "oretea.advanced", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "oretea", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "oretea", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "oretea", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "oretea", "Item Amount": 1, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Pure Ore Tea", "Item Shortname": "oretea.pure", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "oretea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "oretea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "oretea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "oretea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Basic Anti-Rad Tea", "Item Shortname": "radiationresisttea", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "green.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "green.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Advanced Anti-Rad Tea", "Item Shortname": "radiationresisttea.advanced", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "radiationresisttea", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "radiationresisttea", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "radiationresisttea", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "radiationresisttea", "Item Amount": 1, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Pure Anti-Rad Tea", "Item Shortname": "radiationresisttea.pure", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "radiationresisttea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "radiationresisttea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "radiationresisttea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "radiationresisttea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Basic Wood Tea", "Item Shortname": "woodtea", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "blue.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "blue.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Advanced Wood Tea", "Item Shortname": "woodtea.advanced", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "woodtea", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "woodtea", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "woodtea", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "woodtea", "Item Amount": 1, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Pure Wood Tea", "Item Shortname": "woodtea.pure", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "woodtea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "woodtea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "woodtea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "woodtea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Basic Scrap Tea", "Item Shortname": "scraptea", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "yellow.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "white.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "yellow.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "white.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Advanced Scrap Tea", "Item Shortname": "scraptea.advanced", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "scraptea", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "scraptea", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "scraptea", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "scraptea", "Item Amount": 1, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Pure Scrap Tea", "Item Shortname": "scraptea.pure", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "scraptea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "scraptea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "scraptea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "scraptea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Basic Max Health Tea", "Item Shortname": "maxhealthtea", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "yellow.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Advanced Max Health Tea", "Item Shortname": "maxhealthtea.advanced", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "maxhealthtea", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "maxhealthtea", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "maxhealthtea", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "maxhealthtea", "Item Amount": 1, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Pure Max Health Tea", "Item Shortname": "maxhealthtea.pure", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "maxhealthtea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "maxhealthtea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "maxhealthtea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "maxhealthtea.advanced", "Item Amount": 1, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Cooling Tea", "Item Shortname": "coolingtea", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "yellow.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "yellow.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Warming Tea", "Item Shortname": "warmingtea", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "yellow.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "yellow.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Harvesting Tea", "Item Shortname": "harvestingtea", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "yellow.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "green.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "green.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "green.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Crafting Quality Tea", "Item Shortname": "craftingtea_quality", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 3, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "green.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "green.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "green.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "white.berry", "Item Amount": 1, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Worm", "Item Shortname": "worm", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 2.0, "Crafting Source (1 - Mixing Table, 2 - Cooking Workbench, 3 - Both)": 1, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "custommixing.worm", "Hide Recipe Anyway (not displayed, possible to craft)": false, "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "horsedung", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "waterjug", "Item Amount": 1, "Skin ID": 0, "Content Item": { "Item Shortname": "water", "Item Amount": 50, "Skin ID": 0, "Content Item": null } } ] } ] }

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
10.9k
Customers served
Files Sold
157.4k
Marketplace sales
Payments
3.4m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.