GangstaPichu's Wishlist
-
Mines
Mines is a classic, high-stakes gambling game brought to life in Rust with a sleek, modern, and fully interactive UI. Players bet their chosen currency on a 5x5 grid, aiming to uncover as many gems as possible while avoiding hidden mines. With each gem found, the potential winnings multiply, creating a thrilling risk-versus-reward experience. Cash out at any time to secure your profits, or push your luck for a chance at massive payouts!
The plugin features both a manual mode for casual play and a highly advanced autobet system for seasoned gamblers, ensuring an engaging experience for everyone.
VIDEO PREVIEW HERE
Main Features
🖥️ Fully Interactive UI: A beautifully designed and intuitive user interface that is highly responsive and includes smooth, satisfying animations for revealing tiles, winning, and losing. 💰 Multiple Currency Support: Seamlessly integrates with Scrap, Economics, and ServerRewards, allowing players to bet with their preferred currency. 🕹️ Manual & Auto Modes: Choose between placing bets manually one tile at a time or configuring the advanced autobet system for automated, high-speed gameplay. 🚀 Advanced Autobet System: Tailor your strategy with detailed settings: Set the number of bets or run infinitely. Automatically increase the bet amount on a win or loss by a specific percentage. Configure it to reset the bet amount after a win or loss. Set stop-limits based on total profit or loss. Select a specific pattern of tiles to be revealed automatically. 🔧 Customizable Gameplay: Players can adjust their bet amount with quick-select buttons (½, 2×, MAX) and set the number of mines on the grid (from 1 to 24) to control the risk and potential multiplier. ✖️ Dynamic Multipliers: The payout multiplier increases with every safe tile revealed, with the rate of increase influenced by the number of mines in play. 🎨 Highly Configurable UI: Nearly every color in the UI can be customized via the configuration file, allowing server owners to match the plugin's aesthetic to their server's branding. 🔊 Sound Effects: Optional sound effects provide auditory feedback for key in-game actions, enhancing player immersion. ❓ Random Pick: In an active game, players can use the "Random Pick" button to have the plugin select a tile for them. Permissions
🔑 mines.use - Required to open the Mines UI with the chat command. Chat Commands
💬 /mines - Opens or closes the main Mines game UI. -
AutoBackpacks
AutoBackpacks is an advanced and fully automated backpack management plugin that revolutionizes inventory organization in Rust servers, providing intelligent item sorting, dynamic capacity management, overflow protection, and seamless user experience through multiple interactive UIs.
Main Features
🖼️ Dual Interactive UI System: Features a beautiful main configuration UI plus a dedicated Extra Slots UI for managing bonus backpack capacity, both with custom graphics integration via ImageLibrary and real-time updates. 📊 Dynamic Capacity System: Fully customizable tier-based capacity system supporting up to 58 slots for large backpacks and 42 for small backpacks, with automatic permission-based tier assignment and real-time capacity monitoring. 🛡️ Intelligent Overflow Protection: Advanced item redirection system that handles pickups, crafted items, consumable byproducts, and external item arrivals, preventing item loss when inventory is full. 📦 Extra Items Bag System: Automatically creates organized item bags when backpack capacity is reduced or when dropping backpacks with extra slots, with configurable despawn times and bag limits. ⚡ Enhanced Priority System: Four priority modes including new BeltFirst option (BeltFirst, MoveFirst, KeepInMain, MoveToTop) allowing precise control over item placement priorities. 🔄 Smart Sorting System: Advanced sorting algorithms with automatic organization after item movements, configurable cooldowns, and intelligent category-based grouping. 📁 Category Organization: Automatic organization by 14 item categories (Weapons, Tools, Resources, etc.) with customizable priorities and smart stacking algorithms. 💬 Multi-Style Notifications: Four notification types (Chat, GameTip, Toast, None) with per-player cooldowns and contextual messaging for different events. 🎨 Visual Capacity Indicator: Color-coded backpack button overlay showing real-time capacity usage with percentage-based color transitions. 🔧 Advanced Debug Tools: Comprehensive admin commands for troubleshooting inventory states, belt status, and item movement logic. Permissions
autobackpacks.use: Basic plugin access and core functionality autobackpacks.automove: Automatic item movement to backpacks when inventory is full autobackpacks.smartsort: Smart sorting capabilities during loot collection autobackpacks.priority: Priority system access for advanced item management autobackpacks.categorysort: Category-based organization and sorting features autobackpacks.organize: Manual backpack organization commands autobackpacks.ui: Access to the interactive configuration UI autobackpacks.admin: Administrative commands and plugin management Chat Commands
/ab - Opens the main interactive configuration UI /ab extra or /ab extraslots - Opens the Extra Slots UI for managing bonus backpack capacity /ab organize or /ab sort - Manually organize backpack contents by category /ab capacity or /ab cap - Display current backpack capacity information /ab inv - Show detailed inventory status (admin debug command) /ab belt - Debug belt/hotbar status (admin command) /ab help - Display comprehensive command help and feature information Config:
{ "EnableUI": true, "EnableSmartSorting": true, "EnableAnalytics": true, "EnableDebug": false, "NotificationCooldown": 2.0, "SmartSortCooldown": 1.0, "MaxMovesPerSecond": 10, "EnablePrioritySystem": true, "PriorityBehavior (BeltFirst:0, MoveFirst:1, KeepInMain:2, MoveToTop:3)": 1, "PriorityItems": [ "wood", "stone", "metal.ore", "cloth", "leather" ], "KeepInMainItems": [ "bandage", "syringe.medical", "ammo.rifle" ], "EnableCategorySorting": true, "AutoSortOnMove": true, "CategorySortOrder": { "Weapon": 1, "Construction": 2, "Items": 3, "Resources": 4, "Attire": 5, "Tool": 6, "Medical": 7, "Food": 8, "Ammunition": 9, "Traps": 10, "Misc": 11, "Component": 12, "Electrical": 13, "Fun": 14 }, "DefaultItemCategories": { "Weapon": true, "Construction": true, "Tool": false, "Resources": true, "Medical": false, "Food": true, "Component": true, "Electrical": false }, "BlacklistedItems": [ "keycard" ], "PluginTitle": "AUTOBACKPACKS", "PluginVersion": "v.2.0.2", "BackpackCapacity": { "EnableCapacityControl": true, "CapacityUpdateCooldown": 2.0, "ShowCapacityMessages": true, "EnablePermissionMonitoring": true, "AutoTransferExcessItems": true, "CapacityTiers": { "Default": { "Permission": "", "LargeBackpackSlots": 28, "SmallBackpackSlots": 12, "Priority": 0 }, "Small": { "Permission": "autobackpacks.capacity.small", "LargeBackpackSlots": 34, "SmallBackpackSlots": 18, "Priority": 1 }, "Medium": { "Permission": "autobackpacks.capacity.medium", "LargeBackpackSlots": 40, "SmallBackpackSlots": 24, "Priority": 2 }, "Large": { "Permission": "autobackpacks.capacity.large", "LargeBackpackSlots": 46, "SmallBackpackSlots": 30, "Priority": 3 }, "Extra": { "Permission": "autobackpacks.capacity.extra", "LargeBackpackSlots": 52, "SmallBackpackSlots": 36, "Priority": 4 }, "Ultimate": { "Permission": "autobackpacks.capacity.ultimate", "LargeBackpackSlots": 58, "SmallBackpackSlots": 42, "Priority": 5 } } }, "ExtraItemsBags": { "EnableExtraItemsBags": true, "BagDespawnTime": 1800.0, "MaxItemsPerBag": 30, "MaxBagsPerPlayer": 5 }, "CapacityColors": { "Color when 90-100% full (HEX format with optional alpha)": "#CC3333", "Alpha transparency for Critical (0-100)": 80, "Color when 70-89% full (HEX format)": "#CC9933", "Alpha transparency for High (0-100)": 80, "Color when 40-69% full (HEX format)": "#CCCC33", "Alpha transparency for Medium (0-100)": 80, "Color when 0-39% full (HEX format)": "#33CC33", "Alpha transparency for Low (0-100)": 80 }, "NCPIntegration": { "Enable NCP Notifications": true, "Use Chat Fallback if NCP Unavailable": true, "Notification Settings": { "Item Moved to Backpack (0=Info, 1=Warning, 2=Error, 3=Success, -1=Disabled)": 0, "Smart Sort Completed": 3, "Backpack Full": 1, "Inventory Full": 1, "No Permission": 2, "Capacity Updated": 0, "Extra Items Bag Created": 1, "Feature Toggled": 3, "Error Messages": 2 } } } Lang:
{ "Plugin.Title": "<size=16><color=#4ade80>AUTO BACKPACKS</color></size>", "Plugin.Prefix": "<color=#4ade80>[AutoBackpack]</color>", "Item.MovedToBackpack": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Moved</color> <color=#FFD700>{0}</color> <color=#DBE2E9>to backpack!</color></size>", "Item.MovedToBelt": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Moved</color> <color=#FFD700>{0}</color> <color=#DBE2E9>to belt!</color></size>", "Item.SmartSorted": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Smart sorted</color> <color=#FFD700>{0}</color> <color=#DBE2E9>items!</color></size>", "Item.Organized": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Organized</color> <color=#FFD700>{0}</color> <color=#DBE2E9>items by category!</color></size>", "Permission.NoMain": "<size=12><color=#E45858>·</color> <color=#DBE2E9>You don't have permission to use this plugin!</color></size>", "Permission.NoCommand": "<size=12><color=#E45858>·</color> <color=#DBE2E9>You don't have permission to use this command!</color></size>", "Permission.NoUI": "<size=12><color=#E45858>·</color> <color=#DBE2E9>You don't have permission to access the UI!</color></size>", "Permission.NoOrganize": "<size=12><color=#E45858>·</color> <color=#DBE2E9>You don't have permission to organize backpacks!</color></size>", "Permission.NoFeature": "<size=12><color=#E45858>·</color> <color=#DBE2E9>You don't have permission to toggle</color> <color=#FFD700>{0}</color><color=#DBE2E9>!</color></size>", "Status.BackpackEquipped": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Backpack:</color> <color=#FFD700>{0}/{1}</color> <color=#DBE2E9>slots used</color></size>", "Status.NoBackpack": "<size=12><color=#E45858>·</color> <color=#DBE2E9>No backpack equipped!</color></size>", "Status.BackpackFull": "<size=12><color=#E45858>·</color> <color=#DBE2E9>Backpack is full!</color></size>", "Status.InventoryFull": "<size=12><color=#E45858>·</color> <color=#DBE2E9>Inventory is full!</color></size>", "Toggle.Enabled": "<size=12><color=#4ade80>·</color> <color=#FFD700>{0}</color> <color=#DBE2E9>is now</color> <color=#4ade80>ENABLED</color></size>", "Toggle.Disabled": "<size=12><color=#E45858>·</color> <color=#FFD700>{0}</color> <color=#DBE2E9>is now</color> <color=#E45858>DISABLED</color></size>", "Toggle.NotificationChanged": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Notification style changed to</color> <color=#FFD700>{0}</color></size>", "Command.Organizing": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Organizing backpack by category...</color></size>", "Command.Organized": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Backpack organized by category!</color></size>", "Command.ConfigReloaded": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>AutoBackpacks config reloaded!</color></size>", "Help.Title": "<size=16><color=#4ade80>AUTO BACKPACKS SYSTEM</color></size>\n<size=7><color=#9AA297>\n</color></size><size=11>\n</size>", "Help.Description": "<size=14><color=#4ade80>SMART BACKPACK MANAGEMENT </color><color=#9AA297>· </color><color=#DBE2E9>AUTOMATION SYSTEM</color></size>\n<size=12>· <color=#F3E7B3>Auto Move: </color><color=#DBE2E9>Automatically moves items to your backpack when inventory is full</color></size>\n<size=12>· <color=#F3E7B3>Smart Sort: </color><color=#DBE2E9>Intelligently organizes items based on priority and category</color></size>\n<size=12>· <color=#F3E7B3>Category Sort: </color><color=#DBE2E9>Groups items by type for better organization</color></size>\n<size=12>· <color=#F3E7B3>Priority System: </color><color=#DBE2E9>Moves important items first or keeps them in main inventory</color></size>\n\n", "Help.Commands": "<size=14><color=#4ade80>AVAILABLE COMMANDS </color><color=#9AA297>· </color><color=#DBE2E9>QUICK REFERENCE</color></size>\n<size=12>· <color=#FFD700>/ab</color> <color=#9AA297>-</color> <color=#DBE2E9>Open main configuration UI</color></size>\n<size=12>· <color=#FFD700>/ab organize</color> <color=#9AA297>-</color> <color=#DBE2E9>Manually organize backpack by category</color></size>\n<size=12>· <color=#FFD700>/ab help</color> <color=#9AA297>-</color> <color=#DBE2E9>Show this help information</color></size>\n\n", "Help.Footer": "<size=11><color=#DBE2E9>Configure your preferences with </color><color=#FFD700>/ab</color><color=#DBE2E9> command!</color></size>", "UI.BackpackSpace": "BACKPACK SPACE: {0}/{1}", "UI.NoBackpackEquipped": "NO BACKPACK EQUIPPED", "UI.NoPermission": "NO PERMISSION", "Analytics.TotalMoved": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Total items moved:</color> <color=#FFD700>{0}</color></size>", "Capacity.Updated": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Backpack capacity updated to</color> <color=#FFD700>{0}</color> <color=#DBE2E9>slots!</color></size>", "Capacity.Current": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Your backpack capacity:</color> <color=#FFD700>{0}</color> <color=#DBE2E9>slots</color></size>", "Capacity.NoBackpack": "<size=12><color=#E45858>·</color> <color=#DBE2E9>No backpack equipped to check capacity!</color></size>", "ExtraSlots.NoExtraSlots": "<size=12><color=#E45858>·</color> <color=#DBE2E9>No extra slots available!</color></size>", "ExtraSlots.ItemMoved": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Moved</color> <color=#FFD700>{0}</color> <color=#DBE2E9>to main inventory!</color></size>", "ExtraSlots.CannotMove": "<size=12><color=#E45858>·</color> <color=#DBE2E9>Cannot move item - inventory full!</color></size>", "ExtraSlots.TransferredAll": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Transferred</color> <color=#FFD700>{0}</color> <color=#DBE2E9>items to main inventory!</color></size>", "ExtraItems.BagsCreated": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Created</color> <color=#FFD700>{0}</color> <color=#DBE2E9>extra items bags from your backpack!</color></size>", "ExtraItems.ItemsDropped": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Your extra backpack items have been dropped in bags nearby!</color></size>", "Error.General": "<size=12><color=#E45858>·</color> <color=#DBE2E9>An error occurred. Please try again.</color></size>", "Error.NoItem": "<size=12><color=#E45858>·</color> <color=#DBE2E9>Item not found or invalid!</color></size>", "Error.Processing": "<size=12><color=#E45858>·</color> <color=#DBE2E9>Error processing request. Check console for details.</color></size>", "ExtraSlots.NoItemsToTransfer": "<size=12><color=#E45858>·</color> <color=#DBE2E9>No items to transfer!</color></size>", "ExtraSlots.SomeItemsFailed": "<size=12><color=#E45858>·</color> <color=#FFD700>{0}</color> <color=#DBE2E9>items couldn't be moved - inventory full!</color></size>", "ExtraSlots.NoItemsInExtraSlots": "<size=12><color=#E45858>·</color> <color=#DBE2E9>No items in extra slots to manage!</color></size>" }- #backpack
- #backpacks
-
(and 5 more)
Tagged with:
-
Halloween Upside Down House
Halloween Upside Down is based on the Murder House from Seven Wonders. What you get is the House above ground flipped and placed upside down under the original house with a link between the two and an area underneath filled with the undead for you to kill. Slight changes have been made to the Upside Down to allow players to explore the whole area parkour style.
World 2.0 Update allowed a full re-design from scratch. New pictures will come in due course
- #halloween
- #niko
-
(and 2 more)
Tagged with:
-
Workbench Crafter
Workbench crafter is a new crafting system, instead of the current way of staying AFK next to workbench waiting for the craft to finish now you can leave that task to the workbench and go to PVP with your teammates.
Depends on:
Image Library
Features:
Craft panel has easy to use GUI and perfectly blends with Rust native UI.
Crafting task & storage saved when server restart and will finish craft upon server startup.
When destroying Workbench all the loot will be dropped.
Allow craft menu access in building privilege only.
Open craft menu anywhere.
Auto Craft items.
Link loot boxes with workbench for an easy way to craft.
A permission and Chat command to open UI instead of pressing "E" to open the craft menu anywhere.
Permissions
Permission use: WorkbenchCrafter.use.
Permission no crafting time: WorkbenchCrafter.nocraftingtime.
Permission use anywhere: WorkbenchCrafter.useAnywhere.
Update 1.2.12
Update 1.1.5
Video
Config
{ "Permission use": "WorkbenchCrafter.use", "Permission no crafting time": "WorkbenchCrafter.nocraftingtime", "Permission use anywhere": "WorkbenchCrafter.useAnywhere", "Settings": { "GUI color": "0.6 0.6 0.6 0.3", "GUI color (when using /workbench command)": "0 0 0 0.9", "Allow craft menu access in building privilege only (true or false)": true, "Don't allow using /workbench when building blocked (true or false)": true, "Crafting time multiplier": 1.0, "Storage slots(0 no limit)": 0, "Default stack size": true, "Custom stack size": 1.0, "Maximum items crafting in queue": 8, "Include default blueprints": false } }
- #plugin
- #workbench
- (and 7 more)
-
DynamicData
DynamicData — Configurez sans limites
« Plus aucune limite de configuration. Laissez libre cours à votre imagination. »
DynamicData automatise l'application de vos fichiers de données (JSON) pour Rust selon une chronologie relative à l'effacement.
Ajoutez vos profils (par plugin) , spécifiez quand ils doivent s'appliquer (par exemple, 2j4h, 6h30m, 1j@redémarrage) ,
et le plugin cible est rechargé avec la bonne configuration, immédiatement ou au prochain redémarrage.
Objectif :
moins d’opérations manuelles, moins d’erreurs, une progression de réinitialisation claire et amusante pour vos joueurs.
Points forts
Aucune limite : planifiez autant de profils que nécessaire, pour autant de plugins que vous le souhaitez. Délai d'activation flexible : immédiat ou au prochain redémarrage (idéal pour les changements importants). Progression naturelle des réinitialisations : rendez vos serveurs lisibles et motivants, dès le premier jour. Conçu pour être compatible : fonctionne avec tous les plugins utilisant des fichiers de données. Installation et démarrage rapide
Déposez DynamicData.cs dans oxide/plugins et (re)chargez-le. Préparez vos fichiers JSON pour chaque plugin. Placez-les sous oxide/data/DynamicData/<Plugin>/... avec un suffixe temporel (et @restart si souhaité). Démarrez le serveur : DynamicData applique et recharge automatiquement les plugins cibles aux moments opportuns. Comment ça marche
Placez vos profils JSON ici :
oxide/data/DynamicData/<Plugin>/<Subfolder>/*.json
(par exemple, DynamicData/RaidableBases/Profiles/Medium_2d.json) .
Les fichiers comportent un suffixe temporel (\d+[dhms] peuvent être chaînés) et éventuellement @restart.
Exemples : Easy_6h.json, [email protected] .
DynamicData calcule chaque échéance à partir du Jour 1 (effacement) , ajoute une marge déterministe (quelques secondes) pour lisser les pics, puis copie le JSON vers l'emplacement de données du plugin cible et recharge ce plugin.
If @restart is present, the profile is marked READY and only applies at the next reboot (useful for big changes).
Structure & Naming
Dynamic root: oxide/data/DynamicData (real-time watch on *.json). Destination: the base name (without the time suffix) becomes the final data file for the plugin (e.g., Profiles/Medium_2d.json ⇒ oxide/data/RaidableBases/Profiles/Medium.json). Valid suffixes: concatenations of d/h/m/s (e.g., 2d4h30m, 45m, 10s). Add @restart to force application on reboot. ⚠️ Important — Match the Target Plugin’s Official Directory Structure
DynamicData applies your files only if the tree under
oxide/data/DynamicData/<Plugin>/... mirrors exactly what the target plugin expects under
oxide/data/<Plugin>/....
Golden rule
Everything after <Plugin>/ in DynamicData must be the exact same path as in oxide/data/<Plugin>/...
(same folders, same case, same filename).
Concrete Examples
oxide/data/DynamicData/RaidableBases/Profiles/Easy.json
<- Default config (Important to place if you want a default config loaded)
oxide/data/DynamicData/RaidableBases/Profiles/Medium.json+12h
<- Config loaded after 12h of wipe
oxide/data/DynamicData/RaidableBases/Profiles/Hard.json+2d
<- Config loaded after 2 days of wipe
oxide/data/DynamicData/RaidableBases/Profiles/Expert.json+4d@restart
<- Config loaded after 4 days of wipe, only after a server restart
Raidable Bases Evolving Over the Wipe
Days 1–2: Easy + Medium profiles, 1 event, component-heavy loot; applied immediately at opening. Days 3–5: Medium + Hard profiles, 2–3 events, T2/T3 loot; applied on next restart for a smooth transition. Day 6+: Hard + Expert profiles, 3–4 events, rich loot (rare C4/Rockets), buffed NPCs; applied immediately on the morning of Day 6.
One-Click Seasonal Pack
Halloween (Oct 24 → 31): “Spooky” bases, themed loot, NPC +25%; trigger with @restart on 10/24. Other Plugins (any that read data files)
Kits: Starter (D1–D2), weekend farm promo (D3–D5), advanced kits (D6+). BetterNPC: Calm day / Night +HP +accuracy / end-of-wipe heavy loadouts. Loot tables: progressive T2/T3 ramp, event boosts. NTeleportation: cooldowns and costs relax as the wipe progresses. Skins/SkinBox: automatic seasonal whitelists; off-season ⇒ vanilla/server set. Permissions
dynamicdata.admin — access to commands (authLevel 1+ also accepted).
oxide.grant group admin dynamicdata.admin
Commands (console/RCON)
dyndata.list – Shows Day 1 (wipe), last application, and next due time per plugin; marks [PAUSE] if applicable.
dyndata.simulate <duration|all|*> – Simulates upcoming applications up to a horizon (e.g., 1h, 30m, 2d, all). Useful to verify your plan.
dyndata.rescan – Immediate rescan of the DynamicData folder, applies what’s due, reschedules the rest.
dyndata.pause <Plugin> – Pauses a plugin (no applications while paused).
dyndata.resume <Plugin> – Resumes a previously paused plugin.
Configuration (oxide/config/DynamicData.json)
Available keys (defaults shown):
LogLevel: "info" — levels: quiet, info, verbose.
RateLimitPerMinute: 3 — limit of applications per minute (built-in queue).
JitterMinSeconds: 5, JitterMaxSeconds: 30 — deterministic jitter per plugin/file to avoid bursts.
MaxDataSizeBytes: 2000000 — max JSON size (safety).
DisplayTimeZone: "Europe/Paris" — timezone for logs/displays.
InterpretSaveCreatedAs: "auto" — how to interpret SaveCreatedTime if it lacks a timezone (auto, display-tz, server-local, utc).
WipeDetectPriority: ["signature","files","serverinfo"] — wipe detection order:
signature: seed/size/level change ⇒ wipe,
files: detect via .map/.sav timestamps,
serverinfo: SaveCreatedTime reported by the server.
FileDetectionWindowHours: 12 — analysis window for .map/.sav files.
FilePreGenToleranceHours: 2 — tolerance when files are pre-generated before boot.
FileClampToBoot: true — if needed, clamps Day 1 to boot time to stay consistent.
WipeLogShowUtc: false — also show UTC timestamps in wipe logs.
ReloadTargetPlugin: true — auto-reload target plugin after copying.
QuarantineStrayDynamicFiles: true — quarantines “stray” dynamic files in oxide/data/DynamicData.__quarantine__.
Conseil : utilisez dyndata.simulate 2d pour valider votre plan avant une réinitialisation réelle.
FAQ
Q : Cela ne fonctionne-t-il qu'avec certains plugins ?
A : Non, tout plugin qui utilise des fichiers de données (JSON) .
Q : Dois-je redémarrer à chaque modification ?
R : Non. Choisissez « immédiat (en direct) » ou « @restart » . Le plugin cible se recharge automatiquement.
Q : Que se passe-t-il si je veux revenir en arrière ?
R : Conservez vos profils intermédiaires (début/milieu/fin/saisonnier) et réactivez le précédent pour revenir à l'état souhaité.
Q : Impact sur les performances ?
R : Les applications sont occasionnelles, les rechargements sont ciblés, la limite de débit est configurable — impact négligeable pour un serveur standard.