AshCrack's Wishlist
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Kits
Unique kit system with the highest possible functionality and beautiful design. This will please you (no need to sit in the config every time and try to fill in some incomprehensible values, etc.), and your players (convenient, clear and informative interface). You just start editing items directly in the game) and your players (comfortable, clear, informative interface)!
🌟 Features of Kits
Beautiful User Interface: Experience a visually appealing and user-friendly design. High Performance: Optimized for fast, reliable performance. Automatic Kit Conversion (uMod): Easily convert your existing kits. In-Game Kit and Item Setup: Configure kits directly in the game. Auto Kits & Wipes (Optional): Automate kit distribution and server wipes. Custom Items & Commands: Assign unique items and commands to kits. Advanced Item Settings: Fine-tune every aspect of your items. CopyPaste Integration: Seamlessly work with CopyPaste. Optional Features: Delays after wipes, set blocking in Building Block, logging, and item chances. Skills & ServerPanel Support: Enhance player experience with integrated support.
🎮 Commands
kit – open the kit interface kit help – get help with kits kit autokit – enable or disable automatic kit.
Requires the "kits.changeautokit" permission. You can set this permission up in the plugin configuration under "Permission to enable/disable autokit". kit list – display all available kits kit [name] – redeem a specific kit kits.resetkits – delete all kits kits.give [name/steamid] [kitname] – grant a kit to player kits.convert – convert from uMod Kits kits.wipe – clear players data kits.reset – resets the player data or kits in the kits system. kits.reset data [<targetID>/all] – resets the data of a player or all players.
Parameters:
<targetID>: The ID of the player whose data is to be reset. If you specify all, the data of all players will be reset. kits.reset kits – resets all kits in the data kits.template <interface_type> <interface_style> <template> [template_version] – allows the administrator to customize the appearance of the bundles interface by choosing between fullscreen and inmenu mode. Different styles and templates are available for each interface type. The old style (old) is only available for fullscreen mode, while the new Rust style (rust) is available for both interface types. When using the Rust style, you must specify a specific template such as normal, content, categories or content_categories. For inmenu rust templates, you can also specify the ServerPanel template version (1 or 2).
Parameters: <interface_type>: The type of interface template. Valid values: fullscreen: Fullscreen interface template. inmenu: Menu interface template. <interface_style>: The style of the interface. Valid values: old: The old interface style (fullscreen only). rust: New Rust interface style (for fullscreen and inmenu). <template>: The name of the target template. Valid values depend on the interface style: normal, content, categories, content_categories. [template_version]: (Optional, only for inmenu rust) ServerPanel template version. Valid values: 1 or 2. Specifies the template version to be used with the selected inmenu rust template. Examples: kits.template fullscreen old - Sets the fullscreen interface to the old style. kits.template fullscreen rust normal - Sets the fullscreen interface to the Rust style with the normal template. kits.template fullscreen rust content - Sets the fullscreen interface to the Rust style with the content template. kits.template fullscreen rust categories - Sets the fullscreen interface to the Rust style with the categories template. kits.template fullscreen rust content_categories - Sets the fullscreen interface to the Rust style with the content_categories template. kits.template inmenu rust normal 1 - Sets the menu interface to the Rust style with the normal template for ServerPanel version 1. kits.template inmenu rust content 2 - Sets the menu interface to the Rust style with the content template for ServerPanel version 2. kits.template inmenu rust categories 1 - Sets the menu interface to Rust style with the categories template for ServerPanel version 1. kits.template inmenu rust content_categories 1 - Sets the menu interface to the Rust style with the content_categories template for ServerPanel version 1.
🎥 Video
P.S. Video of the old version, video for the V2+ version is now in development
🖼️ Showcase
Full screen Templates
Template OLD STYLE
Template NEW RUST
Default:
Content:
Categories:
Content & Categories:
In-Menu Templates
Template V1 (V1.1)
Default:
Content:
Categories:
Content & Categories:
Template V2
Default:
Content:
Categories:
Content & Categories:
Editor
🧪 TEST SERVER
Join our test server to view and experience all our unique features yourself!
Copy the IP Address below to start playing!
connect 194.147.90.239:28015
📚 FAQ
Q: Where can I see an example of a config?
A: Config
Q: Where can I see an example of a data?
A: Data
Q: How do I add Kits to ServerPanel?
A: To add Kits to your ServerPanel, create a new category in your ServerPanel configuration with these settings:
"Type": "Plugin", "Plugin Name": "Kits", "Plugin Hook": "API_OpenPlugin". Q: Does the Kits plugin support other plugins?
A: Yes, this Kits plugin has an API similar to other popular kits plugins. If the plugin works with Kits - it works with this plugin too.
Q: How do I enable the sale of kits?
A: You need to configure the plugin economy (which plugin, its hooks, etc.), enable "Enable sale" in the Kits data (oxide/data/Kits/Kits.json or carbon/data/Kits/Kits.json) and set the price to "Selling price"
"Enable sale": true, "Selling price": 100, Q: How do I use Economics to pay for kits?
A: Example configuration settings:
"Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0 }, Q: How do I use ServerRewards to pay for kits?
A: Example configuration settings:
"Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "ServerRewards", "Balance add hook": "AddPoints", "Balance remove hook": "TakePoints", "Balance show hook": "CheckPoints", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0 }, Q: How do I use scrap to pay for kits?
A: Example configuration settings:
"Economy": { "Type (Plugin/Item)": "Item", "Plugin name": "", "Balance add hook": "", "Balance remove hook": "", "Balance show hook": "", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0 }, Q: How do I resize the kit image?
A: You can do this in the config, here's an example of the image setup (-32 and 32 are width, and -75 and -11 are height😞
"Kit Image": { "AnchorMin": "0.5 1", "AnchorMax": "0.5 1", "OffsetMin": "-32 -75", "OffsetMax": "32 -11" }, Q: How can I remove the numbers on the kits ("#1", "#2", etc.)?
A: You need to turn off "Show Number?" in the config:
"Show Number?": false, Q: How do I make it so that others can see kits with different permissions without being able to claim them?
A: You need to turn off "Show All Kits?" in the config:
"Show All Kits?": true, Q: Where can I edit the names in the plugin or add my own language?
A: You can edit lang files that are located (for example) at "oxide/lang/en/Kits.json" or "carbon/lang/en/Kits.json".
Q: Players get "The plugin does not work correctly, contact the administrator!" message. How to fix?
A: This error occurs when the ImageLibrary plugin is not working properly. Solutions:
Install the ImageLibrary plugin if it's not installed. Make sure ImageLibrary is loaded and running properly (check with o.plugins command). Restart the server after installing ImageLibrary. Check server console for ImageLibrary errors and fix them. Q: I see black images with Rust logo or get error 429 when loading images. What should I do?
A: These issues occur when there are problems downloading images from the internet. The Kits plugin sends images to ImageLibrary but is not responsible for the downloading process itself. Error 429 typically occurs due to rate limits imposed by image hosting services like Imgur (see HTTP 429 documentation for more details). To fix this, enable Offline Image Mode which will use local images instead:
Enable the mode in config: Open "oxide/config/Kits.json" (or "carbon/config/Kits.json" for Carbon) Set "Enable Offline Image Mode": true Set up the images: Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: Type o.reload Kits (Oxide) or c.reload Kits (Carbon) Note: If you want to add your own custom images, place them in the "TheMevent" folder and reference them with the "TheMevent/" prefix. For example: "TheMevent/Icon1.png", "TheMevent/MyCustomIcon.jpg", etc.
Q: What placeholders are available for commands and what do they do?
A: You can use these placeholders in kit commands and they will be automatically replaced:
%steamid% - Replaced with the player's Steam ID (e.g., "76561198000000000") %username% - Replaced with the player's display name (e.g., "PlayerName") %player.x% - Replaced with the player's X coordinate position %player.y% - Replaced with the player's Y coordinate position %player.z% - Replaced with the player's Z coordinate position Example usage in kit commands:
"Commands on receiving (via '|')": "say Welcome %username%!|teleport %steamid% %player.x% %player.y% %player.z%" Note: Multiple commands can be separated by the "|" character, and they will be executed in sequence when the kit is redeemed.
🛠️ HOOKS
private string[] canRedeemKit(BasePlayer player) private void OnKitRedeemed(BasePlayer player, string kitName) private double OnKitCooldown(BasePlayer player, double cooldown)
🧩 API
private bool TryClaimKit(BasePlayer player, string name, bool usingUI) private string[] GetAllKits() private object GetKitInfo(string kitname) private string[] GetKitContents(string kitname) private double GetKitCooldown(string kitname) private double PlayerKitCooldown(ulong ID, string kitname) private int KitMax(string kitname) private double PlayerKitMax(ulong ID, string kitname) private string KitImage(string kitname) private bool IsKit(string kitname) private bool isKit(string kitname) private void GetKitNames(List<string> list) private double GetPlayerKitCooldown(ulong userId, string name) private double GetPlayerKitCooldown(string userId, string name) private void SetPlayerCooldown(ulong userId, string name, int amount) private int GetPlayerKitUses(ulong userId, string name) private int GetPlayerKitUses(string userId, string name) private void SetPlayerKitUses(ulong userId, string name, int amount) private JObject GetKitObject(string name) private int GetKitMaxUses(string name) private string GetKitDescription(string name) private string GetKitImage(string name) private bool GiveKit(BasePlayer player, string name, bool usingUI) private bool HasKitAccess(string userId, string name) private int GetPlayerKitAmount(string userId, string name)- #kits
- #sets
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(and 36 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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Shop
Enjoy a highly customizable Shop that can be configured in game! Use NPCs as shopkeepers, and set up a shop with ease using the game interface to add, edit, or remove items on the fly!
⭐ Features of Shop
Beautiful user interface Discount system (by permissions) Automatic shop filling (+ the plugin has support for the ItemCostCalculator plugin) Selling items (players can sell items to the store and receive money for it) Performance Adding/editing/removing items IN GAME Supports NPC Supports Custom Vending Machines Supports NoEscape Convert from ServerRewards Favorite items By default, the plugin has English, Russian and Chinese translations Transfer money between players directly in the plugin! Shop allows you to use multiple economy plugins at once (players can choose what they want to pay with) For each item, you can choose which payment methods are available and how much they will cost, based on the selected method
🎮 Commands
shop - open shop interface shop.install – starts the shop installation process shop.refill <recovery_rate> - refill shop again
recoveryRate: A value between 0 and 1 that determines the multiplier for the cost of selling items. For example, shop.refill 0.5 means that items will have a sale cost of 50% of their purchase cost. shop.convert.sr [clear] - convert items from ServerRewards to Shop. The option clear means clearing Shop items before convert shop.setvm [categories: cat1 cat2 ...] - add custom VM in config shop.setnpc [categories: cat1 cat2 ...] - add NPC in config shop.remove all - a console command to remove all items and categories from the plugin shop.remove item [category name/all] - a console command to remove an item (or all items) shop.remove category [category name/all] - a console command to remove a category (or all categories) shop.fill.icc [all/buy/sell] - a console command for updating prices of items in the store using ItemCostCalculator. all - updates both Price and SellPrice, buy - updates Price, sell - updates SellPrice shop.convert.from.1.2.26 – command to convert Shop plugin version 1.2.26 to version 1.3.0+ shop.reset – resets store data, including templates, configurations, and items. shop.reset template – resets the store interface template data. shop.reset config – resets store configuration data. shop.reset items – resets store items data. shop.reset full – completely resets all store data (templates, configurations and items). shop.manage – used to manage the Shop plugin. shop.manage economy list – displays a list of all available economic systems in the plugin. shop.manage economy set <economy_ID> <name> – ыets the selected economic system by plugin ID and name. The command updates the corresponding economic system on the server and saves the changes in the configuration. FOR EXAMPLE:
shop.manage economy set 0 Economics – sets the main economy plugin to "Economics”.
shop.manage economy set 1 ServerRewards – sets the additional economy system with ID 1 to "ServerRewards”.
🛡️ Permissions
shop.setvm - for command "shop.setvm" shop.setnpc - for command "shop.setnpc" shop.free - for free item purchases shop.admin - admin permission shop.bypass.dlc - allows bypassing Facepunch ToS item restrictions (WARNING: your server may be banned for this)
⚖️ Sort Types
None Name Amount PriceDecrease PriceIncrease
🧬 Category Types
None – normal category for items Favorite – category for favorite items Hided – hidden category, available only in NPC stores or Vending Machines
🎥 Video
P.S. Video of the old version, video for the V2+ version is now in development
🖼️ Showcase
Full screen Templates
Template OLD STYLE
Template NEW RUST
In-Menu Templates
Template V1 (V1.1)
Template V1 (V1.1) with BASKET
Template V2
Template V2 with BASKET
Installer
Editor
🧪 TEST SERVER
Join our test server to view and experience all our unique features yourself!
Copy the IP Address below to start playing!
connect 194.147.90.239:28015
📚 FAQ
Q: I get the message "The plugin does not work correctly, contact the administrator!”. What should I do?
A: This means that your plugin is not installed. To install the plugin, use the command "/shop.install”. You need to have "shop.admin” permission to access this command.
Q: Where can I see an example of a config?
A: Config
Q: How to use BankSystem to store the economy
A:
"Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "BankSystem", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0, "Lang Key (for Title)": "LangTitle", "Lang Key (for Balance)": "BalanceTitle" }, Q: How to use ServerRewards to store the economy
A:
"Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "ServerRewards", "Balance add hook": "AddPoints", "Balance remove hook": "TakePoints", "Balance show hook": "CheckPoints", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0, "Lang Key (for Title)": "LangTitle", "Lang Key (for Balance)": "BalanceTitle" }, Q: How to use Economics to store the economy
A:
"Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0, "Lang Key (for Title)": "LangTitle", "Lang Key (for Balance)": "BalanceTitle" }, Q: How to use IQEconomic to store the economy
A:
"Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "IQEconomic", "Balance add hook": "API_SET_BALANCE", "Balance remove hook": "API_GET_BALANCE", "Balance show hook": "API_REMOVE_BALANCE", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0, "Lang Key (for Title)": "LangTitle", "Lang Key (for Balance)": "BalanceTitle" }, Q: How to use scrap to pay for items
A:
"Economy": { "Type (Plugin/Item)": "Item", "Plugin name": "", "Balance add hook": "", "Balance remove hook": "", "Balance show hook": "", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0, "Lang Key (for Title)": "LangTitle", "Lang Key (for Balance)": "BalanceTitle" }, Q: How to add KIT as shop item
A: https://pastebin.com/4szBQCgz
Q: How to add Command as shop item
A: https://pastebin.com/bcCkzBEL
Q: How do I make a weapon spawn with ammo in it?
A: You need to configure the "Weapon" section in the item config:
"Weapon": { "Enabled": true, "Ammo Type": "ammo.rifle.explosive", "Ammo Amount": 128 } Q: How do I make items spawn some content (liquid, weapon modifications)?
A: You need to configure the "Content" section in the item config:
"Content": { "Enabled": true, "Contents": [ { "ShortName": "weapon.mod.lasersight", "Condition": 100.0, "Amount": 1, "Position": -1 } ] }, Q: How to turn off the sell feature?
A: You need to turn off "Enable item selling” in the config, or do it in the item setting in the game.
"Enable item selling?": false,
Q: How to use the ItemCostCalculator with Shop?
A: You need to use command "shop.refill" (command to refill the Shop)
Q: What should be the size of images for item icons?
A: Typically, the image dimensions for item icons are 512x512 pixels, but any square image can suffice.
Q: I get the error "UI is unavailable for player. Reason: Menu UI is not initialized". How to fix it?
A: This error occurs when the interface template is not installed or configured. Follow these steps:
1. Reset the template using the command: shop.reset template (use only template to avoid data loss).
2. Install the interface via shop.install in the game (to visually select a template) or through the console.
Note: Ensure you have the shop.admin permission to execute these commands.
Q: How do I add Shop to the ServerPanel menu?
A: Follow these simple steps:
1. Open ServerPanel menu in-game and click "+ADD CATEGORY" button
2. Set these exact parameters:
Type: Plugin Plugin Name: Shop Plugin Hook: API_OpenPlugin 3. Click "SAVE" button to create the category
4. Reset Shop template and install it:
Type in console: shop.reset template (IMPORTANT: use only "template"!) Then type: shop.install Note: If Shop doesn't appear in ServerPanel menu, make sure both plugins are loaded and you typed the parameters exactly as shown above.
Q: I see black images with Rust logo or get error 429 when loading images. What should I do?
A: These issues occur when there are problems downloading images from the internet. The Shop plugin sends images to ImageLibrary but is not responsible for the downloading process itself. Error 429 typically occurs due to rate limits imposed by image hosting services like Imgur (see HTTP 429 documentation for more details). To fix this, enable Offline Image Mode which will use local images instead:
Enable the mode in config: Open "oxide/config/Shop.json" (or "carbon/config/Shop.json" for Carbon) Set "Enable Offline Image Mode": true Set up the images: Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: Type o.reload Shop (Oxide) or c.reload Shop (Carbon) Note: If you want to add your own custom images, place them in the "TheMevent" folder and reference them with the "TheMevent/" prefix. For example: "TheMevent/Icon1.png", "TheMevent/MyCustomIcon.jpg", etc.
Q: What placeholders are available for commands and what do they do?
A: You can use these placeholders in shop commands and they will be automatically replaced when a player purchases a command item:
%steamid% - Replaced with the player's Steam ID (e.g., "76561198000000000") %username% - Replaced with the player's display name (e.g., "PlayerName") %player.x% - Replaced with the player's X coordinate position %player.y% - Replaced with the player's Y coordinate position %player.z% - Replaced with the player's Z coordinate position Example usage in shop commands:
"Command (%steamid%)": "say Welcome %username%!|teleport %steamid% %player.x% %player.y% %player.z%" Note: Multiple commands can be separated by the "|" character, and they will be executed in sequence when the item is purchased.
Q: How to set different prices for different currencies (RP and balance)?
A: You can configure separate currency prices for each item. Edit the file oxide/data/Shop/Shops/Default.json and find the item you want to modify. In the "Currencies" section, set different prices for each economy:
"Currencies": { "Enabled": true, "Currencies": { "0": {"Price": 1000}, "1": {"Price": 500} } } This means players pay 1000 from their main balance (Economics) or 500 RP from their ServerRewards balance. Economy ID 0 = main economy, ID 1 = ServerRewards.
Q: How to create a shop using HumanNPC plugin and set specific categories?
A: To create a shop with HumanNPC, follow these steps:
Create an NPC using HumanNPC plugin Get the NPC ID (you can find it in the HumanNPC config or use the command humannpc.list) Use the Shop command to add the NPC: shop.setnpc [categories: cat1 cat2 ...] Example:
shop.setnpc categories: Weapon Ammunition Tools - adds the NPC with Weapon, Ammunition, and Tools categories
shop.setnpc categories: * - adds the NPC with all available categories
Note: You need the shop.setnpc permission to use this command. Make sure both HumanNPC and Shop plugins are loaded on your server.
Q: How to add Custom Vending Machines to Shop plugin?
A: To add Custom Vending Machines to Shop, follow these steps:
Place a Custom Vending Machine in your world Look at the vending machine and use the command: shop.setvm [categories: cat1 cat2 ...] Example:
shop.setvm categories: Weapon Ammunition - adds the vending machine with Weapon and Ammunition categories
shop.setvm categories: * - adds the vending machine with all available categories
Note: You need the shop.setvm permission to use this command. The vending machine will be automatically added to the Shop configuration.
- #shop
- #shop ui
-
(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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Shop Config
By fullwiped in Customizations
Warning: To use this config file, you need to purchase the Shop plugin developed by Mevent: https://codefling.com/plugins/shop
We prioritize keeping this configuration updated to deliver a smooth and enjoyable experience.
In this optimized configuration, item prices have been manually adjusted to offer balanced gameplay.
This Shop Config file is versatile and can be applied to any server, whether it's 1x, 2x, 3x, 5x, 10x, or even 100x gather rates.
Simply align the RP rewards provided by the Playtimereward plugin to suit your server's rate. For example, we use a 20 RP reward for every 30 minutes on our 3x servers, which works well with this configuration.
Features:
- Manually Adjusted Prices: A large number of items with carefully set RP values.
Note: Due to the new TOS rules, items such as skins, DLC content, and other cosmetic elements are no longer included.
- Extensive Testing: Successfully used and positively received by players across +100 servers.
- Versatile Application: Compatible with any gather rate, from 1x to 100x.
- Continuous Updates: We strive to keep this configuration up-to-date to ensure the best experience.
- Positive Player Feedback: Excellent reception and feedback from players.
- Enjoy using this optimized setup!
Installation Instructions:
1) Extract the RAR file you downloaded. There will be three folders: lang, data, and config.
2) Drag and drop these folders into the specified directory: /home/rustserver/serverfiles/oxide.
3) After that, upload the latest version of the Shop plugin to the plugins folder.
If the Shop plugin is already installed, restart the server or use the following command in the RCON admin console to reload the plugin:
o.reload Shop This will ensure the plugin is restarted properly.
- #shop
- #store
-
(and 45 more)
Tagged with:
- #shop
- #store
- #shop config
- #shop cfg
- #shop price config
- #shop custom
- #best shop
- #rust shop config
- #rust shop cfg
- #rust shop
- #gui shop
- #shop gui
- #market
- #shop configuration
- #shop rp
- #adjusted prices shop config
- #new shop
- #mevent
- #mevent shop
- #shop mevent
- #server shop
- #shop server
- #server config
- #market config
- #best shop config
- #shop settings
- #configs
- #config
- #2x server
- #3x server
- #5x server
- #10x server
- #servet loot
- #loot table
- #store rust
- #shop rust
- #rust
- #rust market
- #bazar
- #marketplace
- #store config
- #store cfg
- #rp
- #rp config
- #shop plugin config
- #shops
- #shop plugin
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Harbor Event
Creates a unique event at the Harbor monument for players to participate in for rewards. Players must battle numerous NPCs and APCs to access the puzzle to open the loot room!
Description
This event started off as a warning on the chatbox about the ships coming soon to dock in Port, loaded with precious cargo. After the period has passed, a ship appears in one of the locations at Harbour that are accessible from the map, where the crane loads the container.
The loading area is protected by one Tank and 7 NPCs by default. The container door is locked, you must push a button from inside the cranes cockpit to open the door. Inside the container, there is a default security camera, locked box, 2 DMS, 2 Elite, and 2 Military boxes.
The locations and loot from all crates/NPCs can be configured within configurations, and unwanted crates/NPCs added or removed. Also, ships will generate the default ship loot, e.g. The config file allows to modify tank as well as loot inside of the ship.
When the event occurs, the map displays the markers (configured in the config file). All players that are inside the event area will have a timer counting down the amount of time until the event ends.
Dependencies Required
NpcSpawn
Dependencies (optional, not required)
True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation HeliControl Economics Server Rewards IQEconomic Kits
Chat commands (only for administrators)
/harborstart – starting of the event
/harborstop – ending of the event
/harborpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read)
Console commands (RCON only)
harborstart – starting of the event
harborstop – ending of the event
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnHarborEventStart() – called when the event starts
void OnHarborEventEnd() – called when the event ends
void OnHarborEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
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Water Patrol
A plugin that spawns in NPC controlled RHIBS which act as stationary patrols in the ocean and along the coastline waiting and looking for players. Once engaged, players have the choice to attack them for loot or flee for their lives!
Description
This plugin will spawn RHIBs with NPCs on your server that will act as stationary patrols, they will remain in place and search for players that enter their sight, at which point they will pursue the player.
The player has the option of escaping the patrol, or they can fight the NPCs and if successful and victorious, you can take the loot they hold in their boat!
Should the player have a base on the beach, or decide to hide inside anywhere near the waters edge, the NPCs will not hesitate to pull out their rocket launchers and go to work trying to raid their defensive positions!
In the configuration for the plugin you can create several patrol presets, each having their own population on the map. Adjust also the amount of NPCs in the boat, their clothing and weapons, all of their parameters for difficulty and challenge, as well as adjust and customize the loot table for each preset, including custom spawn locations for the stationary patrols.
The best map for the plugin to work is a map with a lot of sea. I can recommend the maps of the Mad Mappers team developers.:
Land Of Enmity Arhipelago
Dependencies Required
NpcSpawn
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
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