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Gay Sparkly T-Rex

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Everything posted by Gay Sparkly T-Rex

  1. So when I updated to the latest version I removed and re done the config, removed the lang and data files and cleared all logs. But now when I use /vq in chat I get this: Failed to call hook 'VirtualQuarriesCommand' on plugin 'VirtualQuarries v2.0.9' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.VirtualQuarries.ShowQuarryMenuUI (BasePlayer player, System.Int32 page, System.Int32 quarryId) [0x01435] in <1400f06e2ef344c0a39b4cbdff6edd86>:0 at Oxide.Plugins.VirtualQuarries.VirtualQuarriesCommand (BasePlayer player) [0x00000] in <1400f06e2ef344c0a39b4cbdff6edd86>:0 at Oxide.Plugins.VirtualQuarries.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004b4] in <1400f06e2ef344c0a39b4cbdff6edd86>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 I have also ran my config thru a json validator as well and says its all good. I have also attached my config below... data file wont have anything as its basically as if I did a fresh install. VirtualQuarries.json
  2. Would love to tell the addon to spawn a max of 2 or 3 but it rotates thru all the NPCs. Ive built 2 custom bosses but would love if sometimes they didnt spawn.
  3. Why do you have a million "kit name 1" and "kit name 2" under the whitelist.... you dont need 5000 copies of this... maybe clean up your config to just 1 of each kit and not duplicates?
  4. Thats a strange one... I use search light limits and havent had that one pop up...
  5. @TBB If you want add me on discord Gay Sparkly T-Rex#7265 and I can help you get this set up... I had issues with it at first until I understood it. Ill be on most of today
  6. Any chance to add an ammo container for both types? At presents players lock and spam SAM sites and for the mounted guns they just put a potato on there mouse to annoy players
  7. turn off any addons that turn on lights/furnaces at night.... these addons tend to cause issues
  8. Also is there a way to make this PVE server friendly? Currently in testing it damages buildings and kills players....I would love to allow players to add these to there bases to kill NPCs and Attack Helis but as we are a PVE server it needs some TLC in that department
  9. nevermind im an idiot XD didnt see the chat come up... might suggest mking the text slightly larger or in color?
  10. looks awesome but I cant figure out how a player would link the SAM site to the computer.... like if a player bought it from the RP store how do they link them to the computer?
  11. Gay Sparkly T-Rex

    Player Check

    So can we get a check on players state before the med pen is used? I have an unlimited med pen that shouldnt ever be consumed but players are idiots and use them on there friends that are sleeping and then the addon consumes the med pen even when it shouldnt
  12. Yea I still have the despawning issue on restart but its not been a huge issue for us as I usually dont get enough not despawning to make the addon not work overall.
  13. I have tried to reach out to you multiple times on discord and have yet to hear back from you. I am Gay Sparkly T-Rex#7265 on discord.
  14. Gay Sparkly T-Rex

    OnEntityTakeDamage

    Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TrafficDrivers (False (Boolean)) Above is the error Im getting in console... yes I know I could filter it out but that wont fix my actual issue. The issue is when TrafficNPCs drive thru a BotReSpawn NPC it applies the damage in some way but dosent kill the NPC... BUT when a player comes along and actually kills the BotReSpawn NPC then LootDefender has an issue where it thinks that the Traffic NPC killed the BotReSpawn and then locks the NPC loot to the NPC driver instead of the player. Please make it so that when a NPC Driver runs over a BotReSpawn NPC that they actually kill the BotReSpawn NPC. Yes I updated to the newest version to make sure it wasnt an outdated version as well. Filtering out this error will not fix my actual issue.
  15. already uploaded them to the other support thread....
  16. This is my 10 level config. I had a friend looking at it for me and this is what he posted to me: (see picture) LegendaryBeasts.json
    Decent addon but still has a number of bugs and requested features seem to never be coming. Issue: LB get stuck being locked onto sleeping players in there base letting other players just come up and kill them for free. Issue: If you set a level not to get an airdrop but have BotReSpawn set to spawn with airdrops the NPCs will still spawn Requested Feature: Weighting system for each level Requested Feature: Weighting system for animal type (currently it seems to weigh mostly to bears) I like this addon even with its bugs and issues but it appears like the dev has abandoned this addon and its not getting any updates. If this addon gets at minimum bug fixes I would consider changing my rating but currently it just doesn't make it for me.
  17. Gay Sparkly T-Rex

    Respwn Error

    This is the same issue from previous versions. I think its only on re spawn as the inital set of spawning (on server load) seems fine with no errors but as players kill the NPCs I get this in console: 06/03 17:06:01 | Failed to call hook 'OnEntitySpawned' on plugin 'LegendaryBeasts v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LegendaryBeasts.CreateLegendaryBeast (BaseEntity entity, Oxide.Plugins.LegendaryBeasts+LegendaryBeastConfig selectedLegendaryBeastConfig) [0x0013a] in <eb0a11c3491f499d856642af4c589f1b>:0 at Oxide.Plugins.LegendaryBeasts.OnEntitySpawned (BaseNetworkable entity) [0x000a1] in <eb0a11c3491f499d856642af4c589f1b>:0 at Oxide.Plugins.LegendaryBeasts.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009f5] in <eb0a11c3491f499d856642af4c589f1b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0
  18. @GuestMods This is 1 of 10 levels I have for LB: { "AllowedEntities": [ "bear", "boar", "wolf" ], "AttackDamageScale": 1.0, "AttackRangeScale": 1.0, "AttackRateScale": 1.0, "CustomLootDrops": [], "DropsAirDropLoot": false, "Economics": 0.0, "Health": 500, "Level": 1, "MovementSpeedScale": 2.0, "Names": [], "ServerRewardPoints": 150 }, Now I have "DropsAirDropLoot" set to false and the airdrop does not spawn (like its not supposed to) BUT the NPCs (from BotReSpawn) that are supposed to spawn with Air Drops still spawn even when no air drops spawning.
  19. This was spamming my console when I got home today: 05/31 16:20:08 | Failed to call hook 'OnEntityDeath' on plugin 'LegendaryBeasts v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LegendaryBeasts.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00016] in <808183f99da64b17b50efcf8c86239ad>:0 at Oxide.Plugins.LegendaryBeasts.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009fd] in <808183f99da64b17b50efcf8c86239ad>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
  20. Gay Sparkly T-Rex

    Map Coords Wrong

    In this image im in AA14 but teams says im in AA15
  21. Please also make it so that turrets cannot target NPCs inside the vehicles
  22. Gay Sparkly T-Rex

    Suggestions:

    Please make an option where NPC Traffic stays on the ring road as they seem to bunch up at monuments and players just sit at the edge of monuments to farm them. An option for killing a vehicle to give an item (scrap/Ecconomics/ServerRewards Possibly add a permission for admins to see a marker on the map that updates every X seconds to show where NPC vehicles are (Like convoy has but behind a permissions for admins)
  23. Suggestions: Adding a weight per animal so if you have boar, wolf and bears maybe theres is a 50% chance for boar, 30% wolf and 20% bear. Adding a weight per level/difficulty (level 1 has like a 30% chance to spawn, level 2 has 30% chance to spawn, ect ect.) Disable NPCs from spawning via botrespawn if airdrop is set to false Currently on my server only level 2 boars spawn and then even tho I have spawn airdrop to false the airdrop NPCs still spawn
  24. Hello was wondering if we could possibly get an update on this?
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