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Everything posted by Kobani
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@David Hi David, I would also greatly appreciate it if you could consider adding an option that allows players to only see or purchase items in the shop if they actually own them — either through DLCs or individual purchases. Another player already brought this up, and I fully agree with their suggestion. Especially with the recent Terms of Service update from Facepunch, such a feature would help ensure the shop remains fully usable while staying compliant with the new rules. Even if you decide not to implement it, I’d really appreciate a short response so we know whether there’s a chance this might be added — or if we should start looking into alternative solutions. Thanks again for your work on the plugin! Best regards, Michael / Kobani
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@MeventSupport I'm just a beginner, so maybe this isn't helpful — but maybe something like this could work: private bool PlayerOwnsSkin(BasePlayer player, ulong skinId) { return player?.blueprints?.steamInventory?.HasItem((int)skinId) ?? false; } It checks if the player owns a specific skin, so you could filter the visible ones. But I guess you probably already know that. I hope you find a good solution!
- 335 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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Would it be possible to also display only the approved skins that the player actually owns? For example, could something like the following method be used to check skin ownership? private bool PlayerOwnsSkin(BasePlayer player, ulong skinId) { return player?.blueprints?.steamInventory?.HasItem((int)skinId) ?? false; } So it's not quite so empty?
- 248 comments
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- 248 comments
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Hey Malkizid, Just to clarify — Facepunch has now explicitly prohibited granting access to DLC for players who haven’t purchased it, and that applies to all servers, including modded servers. Previously, modded servers weren’t clearly affected, but with the latest update, they are now explicitly covered. From the updated guidelines (July 15, 2025): https://facepunch.com/legal/servers “Players must be able to freely and unconditionally access their validly purchased Facepunch DLC across all Servers.” “You must not grant access to any Facepunch DLC to players who have not validly purchased it. Servers may not bypass ownership checks or artificially enable Facepunch DLC.” The only exception is for temporary test servers. So while this may have been okay before, it’s no longer permitted — even on modded servers. Cheers, Kobani
- 335 comments
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- 1
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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@Mevent Question about Facepunch's new DLC rules and plugin compatibility Hello! I just read the new server guidelines from Facepunch (as of July 2025). It clearly states that servers are not allowed to give players access to DLC or Facepunch-locked skins unless they actually own them. What does this mean for this plugin? Will there be a feature in the future to automatically detect and block Facepunch DLC content for players who don’t own it? Thank you in advance – I just want to make sure my server stays compliant with the rules.
- 335 comments
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- 1
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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Hello! I just read the new server guidelines from Facepunch (as of July 2025). It clearly states that servers are not allowed to give players access to DLC or Facepunch-locked skins unless they actually own them. What does this mean for this plugin? Will there be a feature in the future to automatically detect and block Facepunch DLC content for players who don’t own it? Thank you in advance – I just want to make sure my server stays compliant with the rules.
- 73 comments
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- #wallpaper
- #wall
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(and 8 more)
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@Whispers88 Question about Facepunch's new DLC rules and plugin compatibility Hello! I just read the new server guidelines from Facepunch (as of July 2025). It clearly states that servers are not allowed to give players access to DLC or Facepunch-locked skins unless they actually own them. What does this mean for this plugin? Will there be a feature in the future to automatically detect and block Facepunch DLC content for players who don’t own it? Thank you in advance – I just want to make sure my server stays compliant with the rules.
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Important questions before purchase: Does the system support multiple languages? It is essential for me that the application adapts to the selected language – especially for the search function, as many users search in their native language. Can you confirm whether this is supported? When and how can permissions or access rights be assigned? It is important for us to know when user permissions can be configured and whether this can be done per role or individually.
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- 248 comments
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- 248 comments
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@LAGZYA "Hey, since the last wipe, it's no longer possible to skin the wallpapers. I suspect it has something to do with the new wallpaper tool. Could you please take a look at it? I'd really appreciate it! There is a new shortname and two more for ceilings and floors. Please check the data for more information.
- 248 comments
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- 138 comments
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I am absolutely thrilled with this plugin! It allows you to easily and intuitively build basements underneath your bases – a great addition for extra storage and security. The controls are very simple: through the Tool Cupboard, you can add basements with just a few clicks, which can then be expanded using the jackhammer. What I especially like is that basements are built under valid foundations, the outer walls are indestructible, and you can create multiple entrances. The plugin also works very well with other plugins, and the flexible configuration menu can be easily adapted to your individual needs. There were a few minor issues at first when interacting with another plugin, but Mr01sam immediately took care of it – fast, friendly, and highly competent. Questions are always answered patiently, and problems are addressed promptly and with a solution-oriented approach. This is exactly how support should be! Big thanks to Mr01sam – please keep up the great work!
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Oh, so it was probably unintentional that the system can already be used? The permission can already be assigned, and the feature appears to be functional. Are you able to say when the official and complete release is planned? Also, a follow-up to my previous question: the Scrap costs don’t seem to be working correctly at the moment. Is this a known issue, or will that still be adjusted?
- 248 comments
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@LAGZYA Could you consider adding the option to completely delete an entire item set row? For example, by having a delete button on the right side of the row. It’s quite inconvenient to individually remove each item when redesigning a row, and this feature would make the process much more efficient. I would greatly appreciate it.
- 248 comments
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@jtedal If I sell a chestplate in a shop, for example, in Shop UI, when purchased, the chestplate is added to the player's inventory. Is it possible with your plugin to ensure that every chestplate purchased from the shop always has 3 armor slots, while custom-made chestplates retain their random number of slots?
- 11 comments
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- #jtedal
- #mad mappers
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(and 12 more)
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- 337 comments
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- #eventmanager
- #manager
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(and 5 more)
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- 29 comments
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- #paid
- #foundation
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