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Everything posted by papi
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I have installed the plugin enabled the permissions thedoorknocker.use Updated the config to allow 8 rockets Equipped with a launcher plus basic rockets but i cant get the launcher to fire more than 1 rocket before a reload. What am I doing wrong?
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Version 1.0.0
122 downloads
A standalone Prefab for your custom map 3072 objects Please note: Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit. The prefabs can be accessed in the custom section of prefab browser. To use sinlge letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function. Please note: Download the prefab files and place them in your C:\RustEdit\CustomPrefabs directory Questions and suggestions: Help is needed? Do you have a question or suggestion? Join my Discord to get in touch: https://discord.gg/FyNEXv6bxWFree -
You mentioned that Discord logs had been added but I don't see anything in the config? 1. Discord logs been added already. 2. Cooldowns for commands been fixed 3. There are few reasons for that, 4. How to list commands into category is mentioned in plugin description. 5. Not intended feature, was added later on hence it was not mentioned in docs. You could simply ask me, I'm always on discord. 6. As mentioned, it wasn't planned feature.
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This plugin deserves a review because it's very good. I keep it running just for the jump scares which i think are cleverly done. I don't like the way it changes the attire for all NPC's but you can remove this section. The Graveyards are fun but I have noticed them causing a bit of lag so turned them off until next Halloween.
- 101 comments
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- #halloween
- #zombie
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This plugin deserves a review because it is really good. I really don't like teleportation on a server, so this was a really nice compromise for my players. Works really well and the developer is constantly improving the functionality based on customer feedback, which is what you would hope for but not always get from a Developer. Nice work.
- 129 comments
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- 221 comments
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- #bradley
- #bradleyapc
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Version 1.0.0
179 downloads
Sentry Tech The Israeli military deployed this Sentry Tech system, dubbed as the Roeh-Yoreh (Sees-Fires) by the IDF along the Gaza border fence with pillboxes placed at intervals of some hundreds of meters. The 4-million USD (3.35 million Euro) system was completed in late spring of 2008. The weapon system mounts a .50BMG automated M2 Browning machine gun and a SPIKE guided missile in each pillbox[3] covered by an opaque protective shield. The weapon is operated by one soldier and fed information from cameras, long range electro-optical sensors, ground sensors, crewed aircraft, and overhead drones, as well as radar. Connected via fiber optics to a remote operator station and a command-and-control center, each machine gun-mounted station serves as a type of robotic sniper, capable of enforcing a nearly 1,500-meter-deep area of denial. The gun is based on the Samson Remote Controlled Weapon Station. The weapon is capable of acquiring targets and maintaining a firing solution independently, but still requires human input to fire or release ordnance. A prefab for the battlefield or role play server. The Sentry Tech comes in 2 different versions. Check out the Humvee's, they go well with it! Please note: Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit. The prefabs can be accessed in the custom section of prefab browser. To use sinlge letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function. Please note: Download the prefab files and place them in your C:\RustEdit\CustomPrefabs directory Questions and suggestions: Help is needed? Do you have a question or suggestion? Join my Discord to get in touch: https://discord.gg/FyNEXv6bxWFree -
Version 1.0.0
86 downloads
An unmanned combat aerial vehicle (UCAV), also known as a combat drone, colloquially shortened as drone or battlefield UAV, is an unmanned aerial vehicle (UAV) that is used for intelligence, surveillance, target acquisition, and reconnaissance and carries aircraft ordnance such as missiles, ATGMs, and/or bombs in hardpoints for drone strikes. Unlike unmanned surveillance and reconnaissance aerial vehicles, UCAVs are used for both drone strikes and battlefield intelligence. A standalone pre-fab for your maps The UCAV comes in 2 different versions. Check out the Humvee's, they go well with it! Please note: Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit. The prefabs can be accessed in the custom section of prefab browser. To use sinlge letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function. Please note: Download the prefab files and place them in your C:\RustEdit\CustomPrefabs directory Questions and suggestions: If you have any problems you can contact me via Discord: https://discord.gg/WmmuJ2jDme Website: https://zombieapocalypse.co.nz$3.99 -
- 129 comments
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- 129 comments
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Version 1.0.0
271 downloads
This Hospital looks fairly normal to anyone looking at it from the outside. Nothing to see here. It's what goes on behind closed theatre doors that you should be worried about. The screaming and the number abandoned cars building up in the parking lot. And how about the increase in the dead on the island. Place the prefab on a flat piece of land and watch people queueing to get in. This is a standalone Prefab with blue and green puzzles, hidden loot, and secret passages for captives to escape. Copy the prefab file into your Rust Edit folder under CustomPrefabs Place the Monument on your map. If you dont want the NPC's that come with it select NPC Spawners in the Scene Hierachy and delete. Questions and suggestions: Help is needed? Do you have a question or suggestion? Join my Discord to get in touch: https://discord.gg/FyNEXv6bxW$4.99 -
Still waiting on a fix Error while compiling: Halloween.cs(1446,39): error CS0115: `Oxide.Plugins.Halloween.Zombie.OverrideCorpseName()' is marked as an override but no suitable method found to override
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(22:06:35) | Calling 'CmdSpawnSpyDrone' on 'DronePatrol v1.0.20' took 408ms Drone just spawns and drops to the ground
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DroneEvent - Failed to compile: DroneEvent.cs(334,27): error CS0200: Property or indexer `RemoteControlEntity.IsBeingControlled' cannot be assigned to (it is read-only)
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