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Everything posted by Chill Roleplay
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- 75 comments
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76561198027338883.json
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DailyRewards.jsonThis is the config, i have not touched it exept for in game edits, the only change i made was from the command currency reward to a item based reward, i changed shortnames and skins of day 6-7
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cause i tried useing urs and it didmt match item ids so I just put 0?
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every player on my server is having trouble receiving this item what goes in the Id spot ?
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Not sure, it Happens every day though I see this error a lot
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- 98 comments
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- #lighting
- #automation
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So glad we got this, Everyone loves it. It came ready to go but I was happy to see how much you can configure everything. I'm always satisfied when I get a plugin for this guy. So many times I have gotten a plugin from others with little to no support but with new guy there is a whole community of ppl who use his plugins and we all help each other. https://discord.gg/zzv9Jwuy this is the link even if you don't get it there's a spot to ask questions
- 27 comments
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- 1
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players can make fuel on mixing table when not a oil extractor
Chill Roleplay replied to Chill Roleplay's Support Request in Support
or are people still able to use the mixing table to bypass making gas? -
players can make fuel on mixing table when not a oil extractor
Chill Roleplay replied to Chill Roleplay's Support Request in Support
This is fixeD? -
Did up some samples incase you go with the idea https://steamcommunity.com/sharedfiles/filedetails/?id=3269571272 https://steamcommunity.com/sharedfiles/filedetails/?id=3269571077 https://steamcommunity.com/sharedfiles/filedetails/?id=3269571007 https://steamcommunity.com/sharedfiles/filedetails/?id=3269570894
- 19 comments
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Sad to see that after the update and all my testing that this issue still exists. I think wi will have to remove this again from our server @Nod Js Or maybe just add the option to buy direct. The best would be just have it to the backage drops 15Ft above the buyer and have a drone fly over, but not have it rely on a a actual drone delivery.
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- 88 comments
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- #rust
- #rust-server
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(and 4 more)
Tagged with:
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So, servers like to have specifics for each individual item, For example i may only want the stack of duct tape to be 20 and sticks to be 35 and bleach to be 45. lets say i have a plugin that separately controls the stack size of sticks from a custom item it has. When you merge 2 piles of the same stack one will disappear and strange things like this will happen and it leave room for things like duplications. It should be up to the server owner to decide what the stack sizes are for each item and take into consideration what base items they will need to use in certin plugins to get things the way they want. If i was gonna switch from one of the primary stack control plugins to another I would want it to have every item available to be controlled and to be sure it was going to be compatible with other plugins. Each stack plugin has a list of plugins that are not compatible due to them controlling stack sizes improperly. Khan goes through great lengths to resolve not only the issues with his stack controller but with other peoples plugins that have been poorly written regarding stack logic.
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@FoxMods Could you add a config option so that this plugin has True for false if you want it to apply to safe zone ones or regular ones. What I am trying to achieve is the yellow ones to have very low efficiency but not require a fuse. Or an option to have them both low efficiency unless you add a fuse. and the best thing would be to have this plugin also control efficiency and have 3 fuse types. Copper, Gold and Titanium fuses each effect the efficiency of the recycler No Fuse 20% efficiency Copper fuse 40% efficiency gold fuse 50% efficiency Titanium fuse 60% efficiency
- 19 comments
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- 1
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I just wanted to start a discussion about stack sizes in plugins. Your experiences as a Dev or a server owner. What is right and what is wrong? Maybye we can all compile the holy grail of how it should be handled. My opinion is that if your going to add stack logic of any kind to your plugin you should have a way for the server to turn that function off via config. Once thing I noticed about @imthenewguy's plugins is that every one of them that has a stack option also has the option to turn that logic off. Not every server is going to have the same stack sizes and use the same stack plugins so when you make an option that does not work for everyone you are limiting your potential. I have spoken with a couple of developers and things they suggested Dev #1's Suggestions Item creations. ( Dont mess with a vanilla items creation ) Giving the items.. ( respect giving items for server stacks only ) you need to properly control all aspects of stack logic if you are going to add this function ( canstack, onsplit, dropped, etc ) The design of the plugin should minimize / eliminate the need to control such logic to begin with. (To many plugins don't even need to control stack logic ) Dev #2 Suggestions Having the option to register items for a stack plugin to ignore Only control the stacking/splitting of items unique to your plugin Have the option for the hooks to unsub when the server runs a stacking plugin.