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Everything posted by Chill Roleplay
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So fun - We had a great time! the goal is to blast out the floors of your opponents. The floors have 5 layers(configurable) and then all start crumbling randomly. Config is super easy to make any changes we liked turning the player damage off so you have to shoot out the floors that was our favorite way. The creator was very friendly and very quick to respond when I needed some help
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Posting to discord does not appear to be working
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- 17 comments
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- #xradiationore
- #radiation ore rust
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Every time you smelt this should give a chance for an even riskier result the scale should be between 1-1000 or 1-100 wit decimal placement because it would suck if it happen even 1-100 times when this happens a assets/prefabs/npc/m2bradley/oilfireball2.prefab should spawn in the location of the furnace (this is tested to be strong enough to burn down a large furnace) 25 assets/bundled/prefabs/fireball.prefab should spawn in the radius of the furnace to cause chaos (this fire spreads naturally) 1 assets/prefabs/ammo/torpedo/torpedostraight.prefab should also spawn at the location to kill anyone around it and cause a BOOM think of the possibilities for any server Pvp - give away location Pve - adds some risk Roleplay - this kind of smelting can be illegal and this will be the rust equivalent of a meth lab explosion (Options to bypass Raid Protection/maybe true pve for the players that are using it)
- 17 comments
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- #xradiationore
- #radiation ore rust
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The future of this plugin and what everyone actually wants Drug Bussiness could use some modifying Suggestions #1 Remove the drone method as it has a high rate of failure just have a crate spawn with it with an effect in the area it lands here is an example of some effects you could use and just have a notification your package was dropped nearby https://www.youtube.com/watch?v=0y1LoSfVcPo you can pull this apart to get the effects if needed https://umod.org/plugins/player-effects #2 would be to add custom item payments currently only scrap sr and eco are available we need an input and output option for what you paid and receive with the option of Skin/short name this will eliminate most customer complaints and be worth a retry for everyone
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- 17 comments
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- #xradiationore
- #radiation ore rust
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{ "Chat Prefix": "[<color=#4A95CC>Bone Market</color>] : ", "NPC Vendor settings": { "Use NPC shop": true, "NPC Id's": [ "6572836864" ] }, "UI Settings": { "Font to use": "permanentmarker.ttf", "Market Title": "Bone Trader", "Market Title Color (RGBA)": "0.5 1 1 0.90", "Market Description": "Trade market for hunters\nTrade your Bones right here !!!", "Market Description Color (RGBA)": "1 1 1 0.90", "Bone item text Color (RGBA)": "0.5 1 1 0.90", "Use a background image": true, "Background Image link": "https://i.ibb.co/6NQmCgZ/Quail-Bird-Hunting-Silhouette-Free-Vector.jpg", "Background Image transparency (0-1)": 0.2 } I added the ID and set true but the npc does not respond?
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Still not 100% sure i asked another dev for help and they said that i "have an unofficial skin in the skins plugin on my server that is causing problems, this can cause players to be kicked by the server, if the skin is broken, look for the problem here" then i said i tested without the skins plugin and he said it doesn't matter cause the skineady in the game
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Disregard this, this happened even without Skin controller installed
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70.40.82.71:24902/76561199362782766/NotJoeMomma disconnecting: Exception (cs:87364): NullReferenceException: Object reference not set to an instance of an object. Rust.Workshop.Skin+<LoadAssets>d__11.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) Rust.Workshop.WorkshopSkin+<LoadSkin>d__35.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) Rust.Workshop.WorkshopSkin+<SkinQueueCoroutine>d__33.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) Rust.Workshop.WorkshopSkin+<LoadItem>d__34.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) Rust.Workshop.WorkshopSkin+<ItemQueueCoroutine>d__32.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) Rust.Workshop.WorkshopSkin.LoadOrUnloadSkinAssets (System.UInt64 workshopId) (at <00000000000000000000000000000000>:0) Rust.Workshop.WorkshopSkin.Apply (System.UInt64 workshopId, System.Action`1[T] callback) (at <00000000000000000000000000000000>:0) Rust.Workshop.WorkshopSkin.Apply (UnityEngine.GameObject gameobj, System.UInt64 workshopId, System.Action`1[T] callback) (at <00000000000000000000000000000000>:0) DroppedItem.PostInitShared () (at <00000000000000000000000000000000>:0) BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) (at <00000000000000000000000000000000>:0) Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) (at <00000000000000000000000000000000>:0) Network.BaseNetwork.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) Rust.Workshop.<LoadSkin>d__35:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Rust.Workshop.<SkinQueueCoroutine>d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Rust.Workshop.<LoadItem>d__34:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Rust.Workshop.<ItemQueueCoroutine>d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Rust.Workshop.WorkshopSkin:LoadOrUnloadSkinAssets(UInt64) Rust.Workshop.WorkshopSkin:Apply(UInt64, Action`1) Rust.Workshop.WorkshopSkin:Apply(GameObject, UInt64, Action`1) DroppedItem:PostInitShared() BaseNetworkable:ClientSpawn(Entity) Client:CreateOrUpdateEntity(Entity, Int64) Client:OnEntities(Message) Client:OnNetworkMessage(Message) Facepu50.47.252.165:64382/76561198212940061/Shadow disconnecting: Exception (cs:87364): NullReferenceException: Object reference not set to an instance of an object. Rust.Workshop.Skin+<LoadAssets>d__11.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) Rust.Workshop.WorkshopSkin+<LoadSkin>d__35.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) Rust.Workshop.<LoadSkin>d__35:MoveNext() UnityE112.200.175.34:22625/76561198152619044/Feitan disconnecting: Exception (cs:87364): NullReferenceException: Object reference not set to an instance of an object. Rust.Workshop.Skin+<LoadAssets>d__11.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) Rust.Workshop.WorkshopSkin+<LoadSkin>d__35.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000
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