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Everything posted by Chill Roleplay
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its the same but a scream - The ghost pops out and does a unique scream, its a bit louder and more startling I also forgot the wolfs its kind of like the night screams but i enjoy it more than the scream it gives a spooky vibe also the rating on end of video personally i think its a 5* i think i need to redo this whole video I bet i can do way better with a second shot that was a mistake
- 101 comments
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- #halloween
- #zombie
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- 101 comments
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- #halloween
- #zombie
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I could try to make a lil video tonight if I get a chance - wont be a tarataikan masterpiece but might give you a good idea the most important things to note 1. Jump scrare depending on the player can be actually very frightening if unsuspecting. I have had players scream and get very freaked out one was streaming and she absolutely froze up. For most, they will be able yo laugh it off. The noise is quite loud and the ghost pops up right in your face when you open boxs sometimes 2. The npcs get dressed up and this affects some events making them all have the same outfit but for me I don't mind it I love all the bloody glowing-eyed scientists 3. adding things like Ma Lais Halloween monuments they have boxs and the scares work on them to and it looks so awesome from a halloween themed box this is not needed tho(red edit add ) 4. Dounds at night I like the worlf but the scream can be a little much when you trying to talk but 5. The decorations at junk piles are very nice but I suggest reducing the max amount laid out at once also we only allow 3 grave yards with a 40 seconds despawn time to help reduce the lag as default it has like 10 grave yards per events but all this is configurable it definitely something I could not use all year round but we looked forward to it this year and many of my players remembered it and laughed when it came back I'm probably missing somthing but those are the key features and what I think of them.
- 101 comments
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- #halloween
- #zombie
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hw do I set this up? { "DefaultText": "Default Text", "DefaultTitle": "Default Title", "Tutorials": { "admin": { "Title": "Tutorial : ADMIN", "Text": "Type /mute player in your chat.\n(add more text...)" }, "home": { "Title": "Tutorial : STARTING", "Text": "Go to the town hall\n(add more text...)" }, "townhall": { "Title": "Tutorial : TOWN HALL", "Text": "Proceed to the public bank\n(add more text...)" } } } What part is the permission and how do you trigger it so new players can see it as they join?
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Great plugin! Highly recommend. ads a whole new job or two to RPs servers that actually gets players to interact.
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Other items player mine are stacking incorrectly and people trying to smelt regular ore the charcoal is not stacking
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enabled": true, "displayName": "desk - blue", "item_shortname": "box.wooden.large", "prefab_path": "assets/bundled/prefabs/static/desk_a.static.prefab", "prefab_durability": 20, "TCAuthRequired": true, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 3, "max_stack_size": 10, "prefab_type": 4, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 200.0, "permission_required": "deployablenature.desk" i highlighted 2 sections in json file that might interest you (each item has these perimeters) I believe auth damage only is what your looking for?
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- 17 comments
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- #xradiationore
- #radiation ore rust
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Amazing Map this is so well done, I have always been hesitant to try shaped maps but this is out first time and this one is sooo awesome! very spooky! Also the number of Regular monuments was pretty cool and 10+ custom ones all with a low prefab count. some of my players over 5000 miles away say they noticed a great improvement in performance with this map
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- 101 comments
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- #halloween
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- 101 comments
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- #halloween
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- 15 comments
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- #parachute
- #vehicle
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- 265 comments
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- #protection
- #base
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Failed to call hook 'OnHealingItemUse' on plugin 'ConsumableEffects v1.4.61' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ConsumableEffects.OnHealingItemUse (MedicalTool tool, BasePlayer player) [0x00011] in <3a54e43db93840759ee6a72b9cc77648>:0 s 54kb/s in, 923kb/s out at Oxide.Plugins.ConsumableEffects.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00207] in <3a54e43db93840759ee6a72b9cc77648>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14Failed to call hook 'OnHealingItemUse' on plugin 'ConsumableEffects v1.4.61' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ConsumableEffects.OnHealingItemUse (MedicalTool tool, BasePlayer player) [0x00011] in <3a54e43db93840759ee6a72b9cc77648>:0 s 53kb/s in, 860kb/s out at Oxide.Plugins.ConsumableEffects.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00207] in <3a54e43db93840759ee6a72b9cc77648>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14Failed to call hook 'OnHealingItemUse' on plugin 'ConsumableEffects v1.4.61' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ConsumableEffects.OnHealingItemUse (MedicalTool tool, BasePlayer player) [0x00011] in <3a54e43db93840759ee6a72b9cc77648>:0 s 57kb/s in, 939kb/s out at Oxide.Plugins.ConsumableEffects.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00207] in <3a54e43db93840759ee6a72b9cc77648>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14Failed to call hook 'OnHealingItemUse' on plugin 'ConsumableEffects v1.4.61' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ConsumableEffects.OnHealingItemUse (MedicalTool tool, BasePlayer player) [0x00011] in <3a54e43db93840759ee6a72b9cc77648>:0 s 59kb/s in, 949kb/s out at Oxide.Plugins.ConsumableEffects.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00207] in <3a54e43db93840759ee6a72b9cc77648>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14Z Every time we huse heroin this happens , a player was tryng to inject us all with heroin and nothing happened. i looked at errors and seem this