Jump to content

Chill Roleplay

Creator
  • Posts

    695
  • Joined

  • Last visited

Everything posted by Chill Roleplay

  1. its the same but a scream - The ghost pops out and does a unique scream, its a bit louder and more startling I also forgot the wolfs its kind of like the night screams but i enjoy it more than the scream it gives a spooky vibe also the rating on end of video personally i think its a 5* i think i need to redo this whole video I bet i can do way better with a second shot that was a mistake
  2. Hi - I wish i was a good video maker but I hope this little demo helps I am not affiliated with this at all. King said i could make a video but this is just me raw testing out a couple of features to show you. also i just need the practice of making videos
  3. also here are the skin profiles Steam Community :: SHRIKANTA (SR) :: Workshop Items steamcommunity.com/id/srtenyt/myworkshopfiles/?p=2
  4. Hopefully this will help someone
  5. The data file controls where the dealers will spawn you need to delete it each month, unload plugin delete dealer data file *dont delete your plants data file) then create dealer at your 2 preferred locations
  6. I could try to make a lil video tonight if I get a chance - wont be a tarataikan masterpiece but might give you a good idea the most important things to note 1. Jump scrare depending on the player can be actually very frightening if unsuspecting. I have had players scream and get very freaked out one was streaming and she absolutely froze up. For most, they will be able yo laugh it off. The noise is quite loud and the ghost pops up right in your face when you open boxs sometimes 2. The npcs get dressed up and this affects some events making them all have the same outfit but for me I don't mind it I love all the bloody glowing-eyed scientists 3. adding things like Ma Lais Halloween monuments they have boxs and the scares work on them to and it looks so awesome from a halloween themed box this is not needed tho(red edit add ) 4. Dounds at night I like the worlf but the scream can be a little much when you trying to talk but 5. The decorations at junk piles are very nice but I suggest reducing the max amount laid out at once also we only allow 3 grave yards with a 40 seconds despawn time to help reduce the lag as default it has like 10 grave yards per events but all this is configurable it definitely something I could not use all year round but we looked forward to it this year and many of my players remembered it and laughed when it came back I'm probably missing somthing but those are the key features and what I think of them.
  7. Chill Roleplay

    how to setup

    hw do I set this up? { "DefaultText": "Default Text", "DefaultTitle": "Default Title", "Tutorials": { "admin": { "Title": "Tutorial : ADMIN", "Text": "Type /mute player in your chat.\n(add more text...)" }, "home": { "Title": "Tutorial : STARTING", "Text": "Go to the town hall\n(add more text...)" }, "townhall": { "Title": "Tutorial : TOWN HALL", "Text": "Proceed to the public bank\n(add more text...)" } } } What part is the permission and how do you trigger it so new players can see it as they join?
  8. Great plugin! Highly recommend. ads a whole new job or two to RPs servers that actually gets players to interact.
  9. Other items player mine are stacking incorrectly and people trying to smelt regular ore the charcoal is not stacking
  10. Its all good man! Chill relax, we are patient. - we hope all is well!
  11. k i know this is silly but i had a player request a poop launcher? maybe make enemy have explosive poops?
  12. enabled": true, "displayName": "desk - blue", "item_shortname": "box.wooden.large", "prefab_path": "assets/bundled/prefabs/static/desk_a.static.prefab", "prefab_durability": 20, "TCAuthRequired": true, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 3, "max_stack_size": 10, "prefab_type": 4, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 200.0, "permission_required": "deployablenature.desk" i highlighted 2 sections in json file that might interest you (each item has these perimeters) I believe auth damage only is what your looking for?
  13. Dont mess with the harmless chicken
  14. This will help amp up my chicken god RP *suggestion chicken can throw eggs if in inventory :D* lol
  15. can you be a chicken?
  16. Players stack sizes are messed up when this is installed is this just a remake of DezLifes rad plugin that is labeled broken aswell"?
    This plugin is broken and they are to busy with other projects to fix it dont waste your money
  17. Chill Roleplay

    Geodes

    when placeing a 2/3rd rockhound they disappear on restarts - Great plugin tho love it!
    Amazing Map this is so well done, I have always been hesitant to try shaped maps but this is out first time and this one is sooo awesome! very spooky! Also the number of Regular monuments was pretty cool and 10+ custom ones all with a low prefab count. some of my players over 5000 miles away say they noticed a great improvement in performance with this map
  18. Chill Roleplay

    PookEvent

    players not getting a prize
  19. Very happy with the new update
    The new update has made this plugin much smoother! - Very happy to have it back in! Adds the perfect touch for Halloween - Ready to go, but easy to config if needed.
    Comes pre-configured and ready to go! pretty easy to fly! overall great fun to be had adding a new vehicle to the server. Live out your dreams as The Fan Man!
  20. how come Calling 'OnEntityTakeDamage' on 'RaidProtection v3.3.2' took average 1871ms Calling 'OnEntityTakeDamage' on 'RaidProtection v3.3.2' took average 1871ms Isnt 18 seconds a long time to call?
  21. Failed to call hook 'OnHealingItemUse' on plugin 'ConsumableEffects v1.4.61' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ConsumableEffects.OnHealingItemUse (MedicalTool tool, BasePlayer player) [0x00011] in <3a54e43db93840759ee6a72b9cc77648>:0 s 54kb/s in, 923kb/s out at Oxide.Plugins.ConsumableEffects.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00207] in <3a54e43db93840759ee6a72b9cc77648>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14Failed to call hook 'OnHealingItemUse' on plugin 'ConsumableEffects v1.4.61' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ConsumableEffects.OnHealingItemUse (MedicalTool tool, BasePlayer player) [0x00011] in <3a54e43db93840759ee6a72b9cc77648>:0 s 53kb/s in, 860kb/s out at Oxide.Plugins.ConsumableEffects.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00207] in <3a54e43db93840759ee6a72b9cc77648>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14Failed to call hook 'OnHealingItemUse' on plugin 'ConsumableEffects v1.4.61' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ConsumableEffects.OnHealingItemUse (MedicalTool tool, BasePlayer player) [0x00011] in <3a54e43db93840759ee6a72b9cc77648>:0 s 57kb/s in, 939kb/s out at Oxide.Plugins.ConsumableEffects.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00207] in <3a54e43db93840759ee6a72b9cc77648>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14Failed to call hook 'OnHealingItemUse' on plugin 'ConsumableEffects v1.4.61' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ConsumableEffects.OnHealingItemUse (MedicalTool tool, BasePlayer player) [0x00011] in <3a54e43db93840759ee6a72b9cc77648>:0 s 59kb/s in, 949kb/s out at Oxide.Plugins.ConsumableEffects.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00207] in <3a54e43db93840759ee6a72b9cc77648>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14Z Every time we huse heroin this happens , a player was tryng to inject us all with heroin and nothing happened. i looked at errors and seem this
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.7k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.