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Everything posted by Chill Roleplay
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Not sure the cause of this ocasional error
Chill Roleplay replied to Chill Roleplay's Support Request in Support
all the time not sure the cause id say every few minutes? -
Failed to call hook 'OnLootEntityEnd' on plugin 'TreasureMaps v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at LootContainer.OnKilled (HitInfo info) [0x00000] in <ae9b6b0055f942fd9e6fca4c8270053c>:0 at BaseCombatEntity.Die (HitInfo info) [0x000aa] in <ae9b6b0055f942fd9e6fca4c8270053c>:0 11kb/s in, 223kb/s out at Oxide.Plugins.TreasureMaps.OnLootEntityEnd (BasePlayer player, StorageContainer container) [0x00043] in <0ddcbc3ed1374078a88066e5a6140e8f>:0 at Oxide.Plugins.TreasureMaps.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004cd] in <0ddcbc3ed1374078a88066e5a6140e8f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baaFailed to call hook 'OnLootEntityEnd' on plugin 'TreasureMaps v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at LootContainer.OnKilled (HitInfo info) [0x00000] in <ae9b6b0055f942fd9e6fca4c8270053c>:0 59fps 485gc 4h1m10s at BaseCombatEntity.Die (HitInfo info) [0x000aa] in <ae9b6b0055f942fd9e6fca4c8270053c>:0 12kb/s in, 246kb/s out at Oxide.Plugins.TreasureMaps.OnLootEntityEnd (BasePlayer player, StorageContainer container) [0x00043] in <0ddcbc3ed1374078a88066e5a6140e8f>:0 at Oxide.Plugins.TreasureMaps.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004cd] in <0ddcbc3ed1374078a88066e5a6140e8f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0
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- 51 comments
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- #custom loot
- #rewards
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Suggestions: Spawn Distance - So that they don't all spawn like 3 ft away from you Change of marker style or label on marker - so other players don't waste time battling and traveling to a locked container or just show only to the team Unlock time - The crate becomes unlocked after x amount of time for all players to try and get Max Openable - I opened multiple maps at once is there a way to limit it to like max 5 maps open?
- 51 comments
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- 1
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- #custom loot
- #rewards
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(and 4 more)
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- 51 comments
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- #custom loot
- #rewards
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(and 4 more)
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Very cool plugin I have a few questions tho, enjoying it Can this plugin actually change the ID of the boat? I was hoping so cause another plugin i use has teleport of tugs by ID and i dont like the long tugboat numbered Id's Also would it be possible to have a large sign on the back of boat optionally and so we can paint the name of ship on like a yahcht? lastly can you make a plugin like this for horses?
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- 51 comments
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- #custom loot
- #rewards
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(and 4 more)
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- 51 comments
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- 1
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- #custom loot
- #rewards
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(and 4 more)
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Suggestions, 1. Allow id to change a players name 2. allow id to show who they are married or partnered to 3. allow license to show if they have a gun license allowing player to hold higher tier guns 4. show all of a players Tc's on a ID 5. Allow the ID to assign permissions for example you have ID could show you have like a vehicle license and permission to use its commands 6. Have each players id in a individual notecard and have it so it can carry over from wipe to wipe 7. Make card craft require a green card to make it Just some ideas I don't expect any of them just wanted to share my thoughts. Currently it is it just gets forgotten about and players have a different name above head than on ID. And no purpose to really have it.
- 9 comments
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- #identity card
- #roleplay
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I wasn't gonna say anything @newp but this kind of attitude is what makes dev's wanna quit. Monster prob would have happily added this feature for you had you just explained nicely. remember Plugin makers are people to they do not have to be spending time even making these. Most devs see little return for the work they do. We all have to do better this does not need to be a toxic place. Is it that hard for you to backup a config file that you need to go burning bridges? I apologize in advance if im coming across rude Maybe you don't mean to come across as rude but calling people lazy and the way your going about it is not helping here. I get it i have been burned by a few plugin makers and its easy to get jaded but monster has done a great job with this and the prison plugin we use both an they are great. They have always been very responsive and helpful. Ugh again sorry I'm I feel like i shouldnt say anything but just a bit annoyed because i don't want great devs to leave because of stupid stuff like this.
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when you make a config change on this plugin and most plugins you can run just use the command o.reload Ganja this will apply the changes if you have saved your config with new changes some plugins require to be unloaded first like o.unload Ganja and then make change then o.reload Ganja also your correct thats what makes the high tier weeds so special. they were grown under strenuous conditions and need better care that produces a better product