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Everything posted by beee
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No, either you make ones yourself, or buy one of the ones offered by the plugin developer (who is not me). Here are the packages offered: https://codefling.com/buildings/raidable-bases-tier-3-package-plugin-sold-separately-bundle-available https://codefling.com/buildings/raidable-bases-tier-2-package-plugin-sold-separately-bundle-available https://codefling.com/buildings/raidable-bases-tier-1-package-plugin-sold-separately-bundle-available Again fyi, you're in a loot table editor support, head to raidable bases page and you will get better support.
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You should find a video explaining how to setup the main Raidable Bases plugin in the main plugin page about section, whether on Codefling or uMod. Here is just a visual loot table editor.
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Changed Status from Pending to Closed
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I should eventually make it available for admins to add presets, will try to have it in an update soon. It's a nice position tho tbh. Cheers.
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Use that instead: AnchorMin = "0.5 0", AnchorMax = "0.5 0", OffsetMin = "-350 15", OffsetMax = "-210 80"
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Can you be more specific? Like colors and icon url? or beyond that? Nvm you meant ultrawide screens, try out latest update and delete the config file so it would reset. If it still looked odd or needed more configuration, send me a screenshot of how it looks.
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Version 1.2.3
2,266 downloads
Allows players to show an Ammo HUD. Features Shows active weapon Ammo with colored warning when low. Shows total available Ammo in inventory. Icon color depends on type of Ammo (bronze = regular, blue = hv, red = incen, black = explo) Permissions ammohud.use Chat Commands /ammohud - (Sends available commands and positions) /ammohud toggle - (Toggles on/off HUD) /ammohud {position} - (Allows player to reposition Ammo HUD on their screen) Positions Available Default, Top, Bottom, Right, Left, BottomRight, BottomLeft, TopRight, TopLeft Video Config { "Version": { "Major": 1, "Minor": 2, "Patch": 1 }, "General Settings": { "Show Text Outline": true, "Show Individual Ammo Icons": false, "Show Throwables": false }, "Position Settings": { "Default State (true = on, false = off)": true, "Position (Top, TopLeft, TopRight, Left, Right, Bottom, BottomLeft, BottomRight)": "Right", "Custom Position": { "Enabled": false, "Custom Position": { "ParentPosition": { "Enabled": true, "AnchorMin": "1 0.5", "AnchorMax": "1 0.5", "OffsetMin": "-155 -32", "OffsetMax": "-15 33" }, "WeaponAmmoPosition": { "Enabled": true, "AnchorMin": "0 0", "AnchorMax": "0.79 0.70", "OffsetMin": "0 0", "OffsetMax": "0 0" }, "WeaponAmmoFontSize": 36, "WeaponAmmoTextAlignment": 8, "TotalAmmoPosition": { "Enabled": true, "AnchorMin": "0 0.55", "AnchorMax": "1 1", "OffsetMin": "0 0", "OffsetMax": "0 0" }, "TotalAmmoFontSize": 22, "TotalAmmoTextAlignment": 8, "IconPosition": { "Enabled": true, "AnchorMin": "1 0.13", "AnchorMax": "1 0.13", "OffsetMin": "-30 0", "OffsetMax": "0 30" } } } } }Free -
Changed Status from Pending to Closed
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Yeah unfortunately that would be better directed to nivex or anyone who has good enough experience with it maybe in RB discussions. Wish I could clarify but I personally don't have experience using it.
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Changed Status from Pending to Closed
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you gotta load first the skins file you have for your plugin (Skins.json or SkinBox.json or Skinner.json)
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.6.0
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Changed Status from Not a Bug to Closed
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Changed Status from Pending to Not a Bug
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To edit your skinbox skins, press Import/SkinBox, locate your SkinBox.json file to import it. Then after you finish editing you can export to copy the json code. Unless you think this is a skin collection, which then you'd be mistaken.
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From which plugin?
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Changed Status from Pending to Work in Progress
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I am not sure if skinner has a command for it but looks like you can add it in their config "Import Skin collections (steam workshop ID)". Adding collections is in mind to include in the next update anyway, would be pretty useful.