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Everything posted by jtedal
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Version 1.0.6
65 downloads
This plugin will add 5 new types of traps to your server based on Tin Can Alarm. Make the players be careful about the clinking sticks with cans. There are also some parameters in the config that you can adjust, and most importantly, you can set the rules for whom the trap should work and who should not. Trap Types Tin Can Alarm Boom - This trap is complemented by a regular grenade, which falls at the moment when the player passes through it. Tin Can Alarm Flame - This trap is complemented by the usual Molotov cocktail, which falls at the moment when the player passes through it. Tin Can Alarm Tesla - This trap is based on a Tesla coil that shocks players. Tin Can Alarm Electrical - This trap is based on a flasher that can sell N amounts of energy to other electrical appliances that the player will connect Tin Can Alarm Broadcaster - this trap will send a signal to the pager or Rf Receiver when someone passes through it. Video Console Command (RCON only) givetincan <type trap> {amount} {SteamID64} - give a custom trap to a given player. Example: givetincan Boom 1 76561198334533025 Types: Boom (SkinID: 3299661003) Flame (SkinID: 3299661403) Tesla (SkinID: 3299661633) Electrical (SkinID: 3299661847) Broadcaster (SkinID: 3299662188) Plugin Config config Check out more of my work here JTedal's library. Come see our whole teams work Mad Mapper Library. Come by the Mad Mapper Discord for support, feedback, or suggestions!$11.99- 2 comments
- 2 reviews
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- 4
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Changed Status from Work in Progress to Not a Bug Changed Fixed In to Next Version
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Changed Status from Work in Progress to No Response Changed Fixed In to 1.6.3
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Changed Status from Work in Progress to Closed Changed Fixed In from 1.6.2 to Next Version
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- 126 comments
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- 126 comments
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Changed Status from Pending to Work in Progress
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Hello. Please send a video clip showing the problem you are describing. If it is convenient for you, you can create a ticket in our discord to make it easier for us to communicate https://discord.gg/madmappers
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.5.9
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Changed Status from Pending to Closed Changed Fixed In to 1.5.9
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@Notz Perhaps your problem has been solved. Try the new version 1.5.9 and please give me a feedback
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@miniMe_rust I was create the ticket in our discord. Can you answer there?
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Changed Status from Pending to Work in Progress
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Yes, after restarting the plugin, the free wagons disappear from the server and will be restored only after some time. This functionality is not perfect and needs to be improved, but so that users do not encounter problems, I implemented it so that every N times I check your number of free wagons on the tracks and if there are fewer than necessary, then I try to put them in place of hollow wagons. Since they immediately appeared on the rails after the server started, I was able to replace them with my own, but after restarting the plug-in, there were no hollow wagons anymore and I can't replace anything. In this situation, I recommend that customers do not worry because the standard rust mechanics will sooner or later spawned useless wagons and my plugin will change them. The maximum number depends linearly on the size of the map and its railway tracks. You can sell a custom item in order to spawned a custom wagon You can set up crates so that they also include this custom item.
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@miniMe_rust I know about the problems with getting the owner status. Players on any monument can get a sufficient number of points, but they never become owners. I am currently communicating with several server owners who are testing new versions at home to solve this problem I am also aware that the zone is not created after the cargo sails out of the harbor. I just forgot to do it and postponed it for now so that the first thing to do was to solve the plugin's inactivity. I think you will agree that this is more important The error you sent me has nothing to do with the problem you are describing, but I would like to take a look at the complete error to understand in which method it occurs. Please send it to me The fact that you don't get points for hacking the box is strange. I'll check it out and fix it.
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@Notz Please create a ticket in our discord so that we can investigate your problem in detail https://discord.gg/madmappers
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- 160 comments
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@miniMe_rust Apparently I made a mistake when I thought my config would be clear And so: The monument area can have two different types of collider (spherical and square). If you are using a spherical zone, the plugin only considers the radius parameter in order to set the dimensions for it. If you are using a box, the plugin sets values based only on the size. It completely ignores the radius. It is for this reason that you receive a message only closer to the middle of the monument because the default size is too small. I didn't waste time adjusting the sizes for each cuboid zone because I didn't know how popular this parameter would be. I decided that the customers will be able to customize them themselves. Now I think you understand how it works and also I would like to remind you that there is a new command in the plugin that will allow the administrator to view the boundaries of each square zone /modrawedges P.S. These are ready-made good square area sizes for the Launch Site "Size": "(600, 100, 300)",
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- 126 comments
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The ticket was transferred to discord