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Everything posted by jtedal
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- 127 comments
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- #jtedal
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- 127 comments
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- #jtedal
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Thanks for the reply. In fact, this is important and I will not close the ticket yet because I am developing a new global version of this plugin. There are many flaws in it that cause similar problems, so I want to make it better and I will take into account all the requests of my clients when writing a new version
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- 127 comments
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- #jtedal
- #mad mappers
- (and 10 more)
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- 127 comments
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- #jtedal
- #mad mappers
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- 127 comments
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- #jtedal
- #mad mappers
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- 127 comments
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- #jtedal
- #mad mappers
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- 127 comments
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- #jtedal
- #mad mappers
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- 127 comments
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- #jtedal
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- 127 comments
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- #jtedal
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- 127 comments
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- 1
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- 162 comments
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(and 7 more)
Tagged with:
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- 162 comments
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Changed Status from Pending to Work in Progress
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- 3 comments
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- #custom
- #custom monument
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Send me your data files
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- 127 comments
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- #jtedal
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Version 1.1.8
1,140 downloads
Live in one place? It's not interesting. Live in a camping car module? Too small. Have a full-fledged mobile home? That's what you need! Video Description With this plugin, your players will be able to build their own small base on the wagon and wander around the server with it. Or you can even assemble a whole train of such wagons. Chat Command (For admins) /showfreewagons - Writes the number of available wagons to the console, and also shows their location on the server. (Permission is required for use) /givewagon <amount> <SteamID or Name> - gives the specified player an item for the spawn of the wagon in the amount that you specify (Permission is required for use) Chat Command (For Player) /thinstruction - instructions on some features of the plugin /removewagon - take a hammer in your hands, write a command and hit the wagon Console Command (RCON only) clearallwagons - clears the server of all custom wagons. Be careful! The action is irreversible and players will lose all their items and resources. It should be used only before you want to turn off the plugin from the server, because after unloading, custom wagons can be created on the server. givewagon <amount> <SteamID or Name> - gives the specified player an item for the spawn of the wagon in the amount that you specify Plugin Config https://pastebin.com/jbsateCv Permissions trainhomes.givewagon - gives permission to use the chat command /givewagon trainhomes.showfreewagons - gives permission to view the location of free wagons Hooks private bool OnWagonSpawn(BasePlayer player) API private bool IsEntityFromBaseWagon(ulong netIdValue) Returns true if the netId of the object belongs to the wagon private bool IsBaseWagon(ulong netIdValue) Returns true if the netId belongs to a wagon on the base private bool IsTrainHomes(ulong netIdValue) Returns true if the netId belongs to a wagon on the track private bool IsFreeWagon(ulong netIdValue) Returns true if the netId belongs to a free wagon on the track Check out more of my work here JTedal's library. Come see our whole teams work Mad Mapper Library.$28.99- 127 comments
- 6 reviews
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- 12
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Version 1.0.1
491 downloads
This monument is designed for my TrainHomes plugin, but if you like it, you can use it on your map. (for personal use only, no resale) You can read more information on the plugin page. Description 266 Prefabs for this build There are all the necessary modification masks for easy installation on the map Triggers Not has any loot Modification masks Height Mask Splat Mask Topology Mask Triggers Building Box Collider Instruction Video example: Check out more of my work here!Free- 3 comments
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- 3
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- 162 comments
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During the development of the plugin, I thought about this and tried to avoid it, but I decided that this is not a panacea and players can still control the monument in turn even if they play as a team. At the time of the cooldown issue, they can leave the team and become the owner in turn
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Thank you for your message. Please tell me if you have any ideas why this happened? As a result of what situation?
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Changed Status from Pending to Work in Progress