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jtedal

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Everything posted by jtedal

  1. jtedal

    Monument Owner

    I don't quite understand the essence of your question
  2. jtedal

    Monument Owner

    The player becomes the owner of the monument after he fulfills certain conditions for this (you can configure this in the configurations) and other players will have to wait until he releases this monument or time runs out for him (everything is also configured in the configuration). No one can take this status from him, but you can allow some actions for non-owners of the monument (also configured in the configuration)
  3. jtedal

    Monument Owner

    I don't understand a bit what you wanted to know. Are you interested in how the plugin works?
  4. jtedal

    Monument Owner

    Yes, you're right. This plugin is not designed for this, but what you are asking for should be done by the plugin developer. It should add support for one of the plugins. The sites have plugins like PVE Mode for what you need.
  5. jtedal

    Monument Owner

    @Roine Could you also write to me in discord about your suggestion?
  6. jtedal

    Monument Owner

    I don't quite understand the connection between my plugin and what you sent me. Describe it in more detail
  7. jtedal

    Monument Owner

    @BadLands@Kk Could you please contact me at discord to solve this problem. I need more information from you
  8. jtedal

    Monument Owner

    What do you mean?
  9. jtedal

    Monument Owner

    Hi. Please create a ticket on the website or in our discord (the link is in the description)
  10. jtedal

    Monument Owner

    I don't quite understand what you want to tell me.
  11. jtedal

    Monument Owner

    Thank you for your kind words) Perhaps this will appear in future updates
  12. jtedal

    Monument Owner

    Hi. Can I ask you to write to us in discord to find out more quickly what the problem is and solve it?
  13. jtedal

    Monument Owner

    I want to add them, but it's not as easy to do as monuments. I will try to add this in future updates.
  14. jtedal

    Monument Owner

    If it's not difficult for you, please create a ticket to our MadMappers discord server to study this problem in more detail. I will need a video that demonstrates this problem in order to understand exactly how to simulate this problem
  15. jtedal

    Monument Owner

    If it's not difficult for you, please create a ticket to our MadMappers discord server to study this problem in more detail. I also need console logs to figure out exactly what this problem is related to
  16. jtedal

    Monument Owner

    Now the plugin works like this
  17. jtedal

    Monument Owner

    There is no such functionality. This plugin was specially created so that players could not worry that someone would be able to interfere with them
  18. jtedal

    Monument Owner

    All your comments will be implemented in the new version
  19. jtedal

    Monument Owner

    Please create a ticket with us soon to solve this problem in more detail https://discord.gg/UpUXuxs4Vx
  20. jtedal

    Monument Owner

    I'm working on it right now
  21. Version 1.7.9

    2,593 downloads

    Never worry about your players fighting over a monument, make them compete for ownership! With this plugin you can configure several parameters then players can compete to claim a monument for a set time. There is enough configuration and options that this would work well for any server, whether PvE or PvP. Video Description This plugin will automatically find Facepunch standard monuments, including Cargo Ship and Oil Rigs that are on the map, and which can be specified in the configuration. This will create a zone around each monument in which customizable rules apply for anyone coming to the monument, whether they become owner or not. You can also create a zone using coordinates anywhere on the map, and assign certain rules to it. Chat Command (For all players) mocd - Displays all cooldowns for the player Chat Command (For Admins) mocreatecustomzone {name} - Creates a file for a custom zone in the Data/MM_Data/MonumentOwner/Custom Zones folder with the administrator position at the time of file creation moshowid - Creates a mark for the administrator that displays the ID of each zone on the map modrawedges - Shows the administrator the boundaries of each square zone on the map (used to set up such zones) Console Command (RCON only) mocdreset {SteamID64} - Resets all cooldowns for the player mogetcd {SteamID64} - Outputs information to the console with all the cooldowns of the player Plugin Config example of a configuration for monuments sample configuration for the plugin HOOKS void OnPlayerEnteredMonument(BasePlayer playerEntered, Vector3 zonePos, float zoneRadius) - called when the player has entered the zone after all checks void OnPlayerExitedMonument(BasePlayer playerEntered, Vector3 zonePos, float zoneRadius) - called when the player is exited of the zone API The answer true or false will tell whether there is a zone in this coordinate private bool HasZone(Vector3 posMonument) The answer true or false will tell whether the zone belongs to someone private bool HasOwner(Vector3 posMonument) The answer BasePlayer will tell who the zone belongs to private BasePlayer GetOwner(Vector3 posMonument) The answer true or false will tell whether the player can become the owner private bool CanPlayerBecomeOwner(Vector3 posMonument, BasePlayer player) Forcibly establishes the owner of the zone, bypassing checks on his ability to become the owner. The answer true or false will tell whether he was able to become one or the zone is occupied by another player private bool SetOwner(Vector3 posMonument, BasePlayer player) Deletes a zone. The answer true or false will tell whether he was able to do it private bool RemoveZone(MonumentInfo monument) Creates a zone for the desired monument. The answer true or false will tell whether he was able to do it private bool CreateZone(MonumentInfo monument) Translation assistance by Jbird. Check out more of my work here JTedal's library. Come see our whole teams work Mad Mapper Library. Come by the Mad Mapper Discord for support, feedback, or suggestions!
    $26.99
  22. Version 1.1.9

    58 downloads

    A great custom map that is a continuation of the first part of Luminous World How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator" and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. For which plugins do I provide configuration files? BetterNpc Description Size: 3700к Prefab Count: ~41к Custom monuments: Logistics Center (with Coaling Towers) Abandoned Underground Plantation Radioactive Junkyard Dams Wind Valley Abandoned Arctic Base Meteorite J23 Sewer Drainage Abandoned Harbor Lagoon Breakable Outpost merged with Bandit Camp and Stable + Car Lift. Wayside monuments (Food Shop, Warehouse, and Car Service) Super Fishing (Based on the standard monument, Recyclers, a drone station, and a place to buy a mini copter were added, as well as a small loot) Super Stables (Based on the standard monument, Recyclers, a drone station, and a place to buy a mini copter were added, as well as a small loot) Monuments from Facepunch: Launch Site Bandit Camp Excavator Harbor [1/2] Military Base Military Tunnel Arctic Base Water Treatment Plant Airfield Lighthouse Satellite Dish Stables [2/2] Oil Rigs [2/2] Underwater Labs Check out more of my work here!
    $34.99
  23. Version 1.2.2

    387 downloads

    Great custom map with a large size but also a high density of water. The history of the map creation is timed to coincide with the Halloween update of the game Rust 2022. On the map you can find iconic locations from various movies and games For which plugins do I provide configuration files? Defendable Bases BetterNpc BossMonsters Description Size: 4000к Prefab Count: ~54к Custom monuments: Railway Depo Gornizon Pumpkin Sphere Outpost / Bandit Camp (Combined together and decorated in the Halloween style) Amusement Park Camp Crystal Lake Haddonfield Frankenstein's Castle Several places for the building of base Standard monuments: Radtown (NEW) Launch Site Train Yard Excavator Harbor [2/2] Military Base Military Tunnel Arctic Base Junkyard Water Treatment Plant Airfield Lighthouse Satellite Dish Stables [2/2] Oil Rigs [2/2] Underwater Labs Jungle Ziggurat Jungle Ruins Check out more of my work here!
    $34.99
  24. Version 1.0.0

    115 downloads

    This is a set of 3 bases for the Defendable Bases plugin. Defendable Bases (Bundle-1) - the first bundle The plugin itself is not included in the bundle, it must be purchased separately Video: Base [F] Has 2 corridors for zombies to General Newman 3 barricades can be installed in each corridor It has 3 types of traps: Auto Turrets, Flame Turrets and Shotgun Trap 8 rooms for loot crates Base [G] Has 4 corridors for zombies to General Newman 3 barricades can be installed in each corridor It has 3 types of traps: Auto Turrets, Flame Turrets and Shotgun Trap 6 rooms for loot crates Base [H] Has 4 corridors for zombies to General Newman 3 barricades can be installed in each corridor It has 2 types of traps: Auto Turrets, Flame Turrets and Shotgun Trap 4 rooms for loot crates Maps on which you can install these bases on custom monuments: Check out more of my work here! If you have any ideas or suggestions on how to improve / supplement this pack, please contact me. (Discord: jtedal#8448) Join the Mad Mappers Discord Here! https://discord.gg/UpUXuxs4Vx
    $14.99
  25. jtedal

    Calibre

    The error with loading the map in RE was related to the program. It wasn't a map problem, but it was fixed in version 60. Yes, you can find me in the Codefling discord and write to me in DM

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