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Marcell Pickard

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Everything posted by Marcell Pickard

  1. Ahhh so it doesn't post a new message like before? It just edits a message. That makes more sense now, gotcha
  2. I have tried it multiple ways trying to see what works, I have copied it from an older message posted by the plugin before. I have held SHIFT-Left-click to get the channel to open up in browser which it states in guide is the way you get channel ID and message ID. Not entirely sure if I am just really special or if this isn't working.
  3. Still not understanding what I am doing wrong have tried it both of these ways, "Discord WebHook": "https://discord.com/channels/651455552517570586/1123789761535025192", "Discord message ID": "1123789761535025192", "Discord WebHook": "https://discord.com/api/webhooks/1138980789560819745/ZTNIh27Fa4zBw6qWfWrmqbo-KWNFklDEz-6CDOIdVS1e-Ud5ysieNDefL6xL2GykYB1y", "Discord message ID": "1123789761535025192", Is it maybe because interval is set to 1440?
  4. I don't know why the discord hook stopped working but it stopped sending them. I am thinking the plugin is broke or something. I have made a new webhook thinking the other was being rate limited but still nothing.
  5. Hey is this normal for the plugin? It's the only plugin that has a crazy respond time. 53 "Hud" (3.0.7) by ahigao (43.09s) - Hud.cs
  6. My fault, thanks
  7. <color=ff9500> </color> no longer works on server name.
  8. Bro please stop updating the plugin so much lol just wiped my config again
  9. I am not 100% sure either but just incase I don't want to be that guy. Did you find it?
  10. Yeah think we got it sorted on the discord ticket thanks for the quick response brother! It is definitely making them still while in vanish
  11. This dependency is stopping all NPC's from moving on the server. Have troubleshooted the issue NPCspawn is 100% the issue.
  12. I don't want to knock this guys hustle, nor do I want to violate policy and rules on this website so I wont post it. However if you just look up rust raid protection, pretty much first codefling link is the one I got. Doesn't work exactly the same but I find it beneficial to the framework on my server.
  13. Hello is there a way to change the positioning of the protection and upkeep? I have auto base upgrades and it is conflicting with the graphics.
  14. Yes I keep everything up to date, raidable bases is the lastest version on my server. I emailed the developer of this plugin and added him on discord. I just decided to go with another plugin, bit more expensive but I need a more reliable plugin for future proofing instances.
  15. Yeah same here, players complaining that the protection is on raidable bases now.
  16. With the current configuration I got it to start spawning really high tier loot which its pulling from the elite crate, however I am not seeing components, that's why I was wondering if it is possible to have it pull from two different loot containers.
  17. Thank you I am starting to understand the plugins configuration a bit more, I realized there is a prefabs amount, and there is an items min-max amount. So if I want more probability of items this should be higher. "Own loot table (if the loot table type is 1 or 5)": { "Minimum number of items": 1, "Maximum number of items": 2, "Use minimum and maximum values? [true/false]": false, "List of items": [
  18. Hey I got an issue I just loaded the plugin in, menu doesn't show pictures. Also is there a way to use the specific color of metal you want?
  19. Is it possible to add multiple prefab containers other than just the elite crate? So the elite crate and a barrel or wooden box?
  20. Sorry I think I understand now, I need to use option 5(combination) instead of 2(alphaloot) then it will work as intended.
  21. I don't know why but the loot tables don't seem to be working for me. From my understanding the minimum number and maximum number prefabs is the variable of loot containers that will spawn as far as loot, so 3x means 3 times the amount of loot. However this is not the case for me, 1x 1 times the loot spawns every time. Can you please explain to me what I am doing wrong or does this simply not work? "Door position (not edited)": "(-3, 4.008, -4.5)", "List of crates": [ { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "Position": "(-3, 4.108, -3)", "Rotation": "(0, 0, 0)", "Which loot table should the plugin use? (0 - default; 1 - own custom loot table; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table using Rust prefabs; 5 - combination of method 1 and 4)": 2, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum number of prefabs": 3, "Maximum number of prefabs": 3, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance probability [0.0-100.0]": 100.0, "Prefab path": "assets/bundled/prefabs/radtown/crate_elite.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum number of items": 1, "Maximum number of items": 2, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 128, "Maximum": 256, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "The door opens after this attack wave": 1
  22. So I got two things I would like to get figured out, I seen this plugin, I have been using free version about two years. For several months maybe like 4 months I have noticed High Quality Metal Refined does not stack to 300, if I change it in the config file or reset through controller and put back to 300 it then allows it to stack to 300 until the server restarts then it only allows 100 in a stack. From my understanding the paid version would fix weird bugs like that and stuff, however after purchasing the paid version it still exist. Can you help me figure out why this is? Also on another note, I use https://umod.org/plugins/stack-item-storage it is also a plugin you developed, it is no longer working, I am not sure if that's because it doesn't work with the paid version or if you just haven't updated it, but thought i'd say something.
  23. Also just found something else out, bullets I left crafting yesterday disappeared, also noticed workbench was set back to normal instead of auto, then tried to craft some didn't work (boxes are not linked even though I did), this is when I realized the plugin must of reloaded it self and reset itself back to default? I was using workbench extender before and when I had uploaded this one the server crashed, I am no longer using that plugin as this makes for a better balanced replacement, so maybe that messed with the plugin I hope fresh build of the server and freshly compiled files will help fix the issue, if you got any info for the issue please let me know because I am a bit lost on this one.
  24. Hey I wanted to suggest something and also am experiencing a weird issue. I have a couple of quick action buttons to automatically input commands without players needing to type it, but more for general stuff like the QOL shop, vote map, info, help, clan management menu ect, I think if possible it would be a nice addition to your plugin to add a button to link boxes when workbench is on auto mode. Now for the bug I am experiencing, upon opening the workbench the plugin will show and close after a few seconds, I have tried spamming it, tried clicking really fast on a button before it disappears to get it to force load the workbench craft UI. I haven't seen anyone else with this issue so it could be underlining issues or another plugin. Just thought I would post here incase anyone else or yourself has seen the issue and know how to fix. Going to be scheduling a maintenance day for my server wipe it from fresh and start uploading all extensions, data, config, and language files again and starting server from a fresh build.
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