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Everything posted by G_SAPLING
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It looks like everything is working I updated the plugins both of them carbon alias and is back to normal I appreciate you for your response
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Yes I do have the latest plugin but I think I need to remove everything to have a fresh start maybe that will fix the update
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Version 1.0.0
13 downloads
"The 20 Xmas Junk Pile Decoration" is a festive prefab for Rust, perfect for adding a holiday touch to your in-game environment. This delightful decoration features a whimsical snowman, complete with candy canes and an assortment of Christmas gifts, bringing cheer to any setting. Surrounding the snowman are charming Christmas trees, enhancing the seasonal spirit. The prefab also includes barrels and random boxes, adding a sense of playful clutter. Unique elements like colorful trucks and vans contribute to its festive charm, making it a standout piece. For added variety, some floors are designed with festive themes, showcasing snow and gingerbread cookie patterns. This decoration is ideal for players looking to create a holiday-themed base or event, offering a delightful blend of classic holiday imagery and Rust’s rugged aesthetic. Embrace the spirit of the season with this cheerful and creative prefab! Features: Entry-level monument; Great detail; Simple installing; recycler 0; Optimized FPS. General info: Prefabs count: 912; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Barrels: 35; Med crate: 0; Random crates: 15; Crate Elite: 0;$5.99 -
Error while compiling Trade: Property or indexer 'StorageContainer.inventory' cannot be assigned to -- it is read only | Line: 1004, Pos: 17 I keep getting this error is there anyway I can fix this?
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- 87 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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it fix no worries everything is working fine now
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Error while compiling MeteorEvent: No overload for method 'CreateProtectedInputField' takes 28 arguments | Line: 1398, Pos: 21 is there any way we can fix this
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Error while compiling Quests: 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 975, Pos: 46 Is there any way We can fix this?
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Does anybody know what are the permissions for all the vehicles to give to somebody for example in a shop they're selling rideable horse what will be the permission to give to the player when they purchase a rideable horse for example "Command": "oxide.grant user {steamid} rideablehorse.use", and yes I tried this it doesn't work lol rideablehorse.use
- 28 comments
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- #vehicle
- #vehicles
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(and 64 more)
Tagged with:
- #vehicle
- #vehicles
- #helicopter
- #helicopters
- #heli
- #helis
- #copter
- #copters
- #attack helicopter
- #attack heli
- #attack
- #minicopter
- #mini copter
- #mini
- #scrap transport helicopter
- #transport
- #transport helicopter
- #scrap heli
- #boat
- #boats
- #row boat
- #rowboat
- #row
- #rhib
- #tugboat
- #tug boat
- #tug
- #sled
- #snowmobile
- #snow mobile
- #snow
- #tomaha
- #hot air balloon
- #balloon
- #hab
- #ridable horse
- #horse
- #horses
- #submarine
- #submarines
- #solo submarine
- #duo submarine
- #chinook
- #ch47
- #sedan
- #car
- #cars
- #modular car
- #modular cars
- #magnet crane
- #crane
- #cranes
- #train
- #trains
- #cart
- #carts
- #workcart
- #work cart
- #above ground workcart
- #locomotive
- #mymini
- #bike
- #trike
- #motorbike
- #motor bike
- #sidecar
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And if you're looking for custom loot table and you do not know the names or the ID's of the green blue and red card if your using a plugin like Loot Table & Stacksize GUI the picture below will show you what you can enter the item ID the skin and the name hopefully it helps my friend cheers
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I don't know if this will help you out but this is what I found out in that situation if you wanna use the costom command i use this command to add a custom location /AddCustomLocation the config file it should look something similar like the pic make sure that you're standing at the location that you want the custom create to spawn look forward at a certain degree and they will automatically add them inside the config it will look something similar like the pic hopefully this will help you out it work for me I don't know about the rest of the commands
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- 4 comments
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- #shop
- #rusty salvage shop
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- 175 comments
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- #monuments lock
- #lock monument
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is it this file here custom_items_v2 and how will I be able to update it loaded back in the plug in
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So where do I find that file that I need to enter all my custom items manually? thank you for answering and helping me out
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So I used this command loottable.backup create to back up some of my items but it only backed up the loot is there a way to back up my custom items because every time my server resets the items that are custom go away
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- 175 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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- 989 comments
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- #loot
- #customloot
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- 569 comments
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- 1
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- #hud
- #interface
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(and 6 more)
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- 569 comments
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- #hud
- #interface
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(and 6 more)
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I tried to add the new flame thrower and I know I did everything correctly and it gave me these errors any suggestion on how to fix that Failed to call hook 'shop_cmd' on plugin 'Shop v1.2.4' (FormatException: Input string was not in a correct format.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <b11ba2a8fbf24f219f7cc98532a11304>:0 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in <b11ba2a8fbf24f219f7cc98532a11304>:0 at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00017] in <b11ba2a8fbf24f219f7cc98532a11304>:0 at System.Convert.ToInt32 (System.String value) [0x0000b] in <b11ba2a8fbf24f219f7cc98532a11304>:0 at Oxide.Plugins.Shop.shop_cmd (ConsoleSystem+Arg arg) [0x0009b] in <8212562f0a444735a19158a3243ac8b2>:0 at Oxide.Plugins.Shop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01698] in <8212562f0a444735a19158a3243ac8b2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0