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Everything posted by G_SAPLING
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Work in Progress Changed Fixed In to 1.0.3
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thank you for letting me know I will work on that immediately
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it's working and everything but it freezes my screen some times I ran the plug-in by itself and still gave me those errors but it's working im testing it out Failed to call hook 'cmdUI_SelectTime' on plugin 'RewardGifts v2.2.0' (FormatException: Input string was not in a correct format.) at System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) [0x00057] in <fb001e01371b4adca20013e0ac763896>:0 at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00013] in <fb001e01371b4adca20013e0ac763896>:0 at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00008] in <fb001e01371b4adca20013e0ac763896>:0 at System.Convert.ToInt32 (System.String value) [0x0000b] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.RewardGifts.cmdUI_SelectTime (ConsoleSystem+Arg arg) [0x00032] in <cb02641b729f4ccdb0dcf98615c15054>:0 at Oxide.Plugins.RewardGifts.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01126] in <cb02641b729f4ccdb0dcf98615c15054>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <b6af59acae274e5a94fb209dfc179b8f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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ill give it a try and let you know thanks
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no i did not set up any items.. I just put the plugin on the server and it started giving me these errors when I try to load up the item that i need it
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just got the plug in and I'm having some issues with it freezes the screen with the GUI menu and it gives me these errors on my console Failed to call hook 'cmdUI_SelectGift' on plugin 'RewardGifts v2.2.0' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.RewardGifts.cmdUI_SelectGift (ConsoleSystem+Arg arg) [0x00032] in <f906ac497293409facaf814821458e30>:0 at Oxide.Plugins.RewardGifts.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01151] in <f906ac497293409facaf814821458e30>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <b6af59acae274e5a94fb209dfc179b8f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 [EAC] Kicking 0123456789 / Onion (Excessive packet loss) /0123456789/Onion kicked: EAC: Excessive packet loss I tried everything resetting the server helps a little bit
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DOWNLOAD----->https://www.rustedit.io/threads/rustedit-oxide-umod-extension.695/ The RustEdit Oxide/uMod extension expands our capabilities of what we can achieve in custom maps. The extension requires that you have Oxide/uMod installed on your server Current features of the extension are; Establishes IO connections made in the editor Populates custom loot containers and ensures they respawn/refresh loot at the rates set in the associated loot profile Creates spawn handlers for all loot containers placed in the editor without a loot profile so they respawn/refresh loot at default rates Creates spawn handlers for all resource entities placed in the editor so manually placed resources will respawn Populates custom vending machines using the vending profile associated with it Overrides OceanPatrolPath generation with a custom path created in the editor Fixes the spawn point prefab and ensures players will only spawn on them Updates itself automatically As of v1.0.1 (published 8th June) the extension will update itself when a new version is released So to make use of the IO tools, the custom Loot/Vending machine etc you must have this extension installed! You can download the extension here -> https://github.com/k1lly0u/Oxide.Ext.RustEdit/raw/master/Oxide.Ext.RustEdit.dll To install the extension; Copy the Oxide.Ext.RustEdit.dll to your /serverroot/RustDedicated_Data/Managed folder and restart your server Guide for creating puzzles -> https://www.rustedit.io/threads/cre...torial-for-a-basic-security-door-circuit.698/ Guide for creating custom loot/vending machines -> https://www.rustedit.io/threads/creating-custom-loot-and-vending-profiles.699/ you need all the rust edit plugins for the map to work it has custom spawn points
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Version 1.0.7
391 downloads
Doughnut map just a giant donut with a couple of custom prefab monuments it has a rail station that goes all around the donut and some of the original monuments. you can add this to your batch file for your spawn rate like stone ore vegetation corn or pumpkins to increase +spawn.max_rate 2.6 ^ +spawn.min_rate 2.5 ^ +spawn.min_density 2.5 ^ +spawn.max_density 2.6 ^ and for your train spawn rate you can add this to your batch file to increase +traincar.population "3" ^ Map Size: 2500 1.Airfield 2.Bandit Camp 3.Harbor 4.Junkyard 5.Large Oil Rig 6.Launch Site 7.Lighthouse 8.Military Tunnels 9.Oil Rig 10.Outpost 11.Mining Outpost 12.Power Plant 13.Sewer Branch 14.Satellite Dish Array 15.The Dome 16.Train Yard 17.Train Tunnel Network 18.Water Treatment Plant 19.ziplines included 20.Rusty restaurant 21.Small Train Station 22.Texas Fruit Truck 23.Suburban House 24.Graveyard if you're going to add ratable basis plug-in to this map you're going to need Spawns database Custom Spawn Points the reason why the map is small and because it does not have space 2800 size map with 1 potential points. so you have to customize it yourself$1.00 -
Changed Status from Not a Bug to Closed
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Changed Status from Work in Progress to Not a Bug
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Changed Status from Pending to Work in Progress Changed Fixed In to 1.2.2
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Im Actually running the map on my server right now but That looks like a plug-in problem make sure you are running all the rust edited plug-ins and .dll file make sure you update your oxide file as well
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Version 1.0.1
16 downloads
Listings for single-family homes are getting scarcer in Rust City's suburbs, and that's putting a dent in sales. Demand for houses is still high among city dwellers who are on the hunt for more spacious living arrangements, as many New Rusty residents see a future where they'll be working partly from home. However, listings are failing to keep up with that interest, and prices for what's available are getting bid up. Your getting 1 full Furbish Suburban House 1 empty Suburban House------you can add whatever you like to it Suburban House #1 Features: Entry-level monument; Great detail; Simple installing; Optimized FPS. General info: Prefabs count: 370; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Barrels: 10; Food crates/box: 5; Med crate: 1; Random crates: 5;$3.99 -
Version 1.0.3
18 downloads
No need to wait if you want the best train ride for you and your friends to enjoy right now near you! Come ride the Railroad Small Train Station you're going to need a green card for those two doors in the train station to open Features: Entry-level monument; Great detail; Simple installing; There is a blue card; There is 2 green card doors; recycler; Optimized FPS. General info: Prefabs count: 641; Type: for looting; Modifiers: Height&Splat&Topology. you must lay your own rails or add to existing rails Loot: Barrels: 27; Food crates/box: 3; Med crate: 1; Random crates: 11; Crate Elite: 1; and 1 blue card.$5.99 -
Version 1.0.1
4 downloads
The old man selling fruit on the side of the road in Texas is a true inspiration, with a weathered face and a deep sense of resilience. As you watch him carefully sort through baskets of freshly picked fruit, you can't help but feel moved by his dedication and hard work. I got Inspired by his example, and I decide to create a fruit truck prefab for Rust, which will allow players to experience his successful roadside business. I carefully select materials ensuring that your prefab will withstand the harsh elements of the game world. As i work, i reflect on the old man's unwavering commitment to his craft, and vow to imbue my virtual business with the same level of authenticity and passion that he brings to his own. Features: Entry-level monument; Great detail; Simple installing; Optimized FPS. General info: Prefabs count: 117; Type: for looting; Modifiers: Height&Splat&Topology. Loot: different color trucks: 6; Barrels: 3; Food crates/box: 5; Med crate: 1; crates: 2; Collectables:5;$3.99 -
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Version 1.0.8
671 downloads
A world map is a map of most or all of the surface of Earth. Because of their scale, World Maps rendered in two dimensions by necessity distort the display of the three-dimensional surface of the earth have fun with it do what you like with the map you can add this to your batch file for your spawn rate like stone ore vegetation corn or pumpkins to increase +spawn.max_rate 2.6 ^ +spawn.min_rate 2.5 ^ +spawn.min_density 2.5 ^ +spawn.max_density 2.6 ^ and for your train spawn rate you can add this to your batch file to increase +traincar.population "2.4" ^ Map entry level: Expert World Map Size is 2800 1.Airfield 2.small outpost 3.Harbor 4.underwater labs 5.Large Oil Rig 6.Launch Site 7.Small Train Station 8.Cave 9.Oil Rig 10.ziplines 11.Mining Outpost 12.Texas fruit truck 13.The Dome 14. Giant excavator pit 15.Junkyard 16.Arctic research base 17.Abandoned military base 19.Large Fishing Village if you're going to add ratable basis plug-in to this map you're going to need Spawns database Custom Spawn Points the reason why the map is small and because it does not have space 2800 size map with 1 potential points. so you have to customize it yourself [RaidableBases] Grid initialization completed in 12 seconds and 313 milliseconds on a 2800 size map with 1 potential points.$1.00