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Everything posted by ynzo
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Hello, did you fix it? it keeps spamming the console DroppedItemContainer.TakeFractionOfItems (ItemContainer[] source, ItemContainer output, System.Single movePercent) (at <ca58eedb871e4909b8966ceb143fa41a>:0) DroppedItemContainer.TakeFrom (ItemContainer[] source, System.Single destroyPercent) (at <ca58eedb871e4909b8966ceb143fa41a>:0) ItemContainer.Drop (System.String prefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, ItemContainer[] containers) (at <ca58eedb871e4909b8966ceb143fa41a>:0) LootableCorpse.DropItems () (at <ca58eedb871e4909b8966ceb143fa41a>:0) LootableCorpse.DoServerDestroy () (at <ca58eedb871e4909b8966ceb143fa41a>:0) BaseNetworkable.DoEntityDestroy () (at <ca58eedb871e4909b8966ceb143fa41a>:0) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseNetworkable.Kill_Patch0(BaseNetworkable,BaseNetworkable/DestroyMode,bool) Oxide.Plugins.BetterBodyBags.RemoveCorpse (PlayerCorpse corpse) (at <f840e9a51101486cbb64e0033e7d7037>:0) Oxide.Plugins.BetterBodyBags+<>c__DisplayClass15_0.<OnPCorpseSpawn>b__0 () (at <f840e9a51101486cbb64e0033e7d7037>:0) InvokeHandlerBase`1[T].DoTick () (at <4e8329aa0f2f40f39509de9b38da74d9>:0) InvokeHandlerBase`1[T].LateUpdate () (at <4e8329aa0f2f40f39509de9b38da74d9>:0)
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Hello, If I use backpacks, can I store C4 and other items in them even if they're blocked .
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- 53 comments
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- #performance
- #admintool
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(and 3 more)
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- 53 comments
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- #performance
- #admintool
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(and 3 more)
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Failed to compile CircularNetworkDistance.cs - 'NetworkVisibilityGrid' does not contain a definition for 'cellCount' and no accessible extension method 'cellCount' accepting a first argument of type 'NetworkVisibilityGrid' could be found (are you missing a using directive or an assembly reference?) (L: 102 | P: 50) | Removing from project
- 53 comments
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- #performance
- #admintool
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(and 3 more)
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- 58 comments
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Why is that error appearing? AutoTurret.UpdateTotalAmmo () (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) AutoTurret+UpdateAutoTurretAmmoQueue.RunJob (AutoTurret entity) (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) ObjectWorkQueue`1[T].RunQueue (System.Double maximumMilliseconds) (at <911fb4f6523148f28bb1303d1822ac36>:0) ServerMgr.Update () (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update()
- 58 comments
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- 1
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- #durability
- #condition
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More information in the Discord message
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Hello, It does this since the new version. [Skinner] 1 [Skinner] 2 [Skinner] 1 [Skinner] 2 [Skinner] 1 [Skinner] 2 [Skinner] 1 [Skinner] 2 [Skinner] 1 [Skinner] 2 [Skinner] 1 [Skinner] 2 [Skinner] 1 [Skinner] 2 [Skinner] 1 [Skinner] 2
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- 58 comments
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- 17 comments
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- #dropbags
- #drop bags
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- 79 comments
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- #no escape
- #no escape rust
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- 32 comments
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- 1
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- #building
- #building health
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- 58 comments
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I look forward to the holiday meal and seeing my family.
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- 79 comments
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- #no escape
- #no escape rust
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- 21 comments
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- #combat
- #combat block
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- 21 comments
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- #combat
- #combat block
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(and 5 more)
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- 21 comments
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- #combat
- #combat block
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(and 5 more)
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7:14:48 Added '// Reference: 0Harmony' in plugin 'FurnaceFullSmelt' 17:14:48 [CSharp] Started Oxide.Compiler v successfully 17:14:52 Error while compiling FurnaceFullSmelt: The type or namespace name 'Harmony' could not be found (are you missing a using directive or an assembly reference?) | Line: 7, Pos: 7