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ynzo

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Everything posted by ynzo

  1. Hello, did you fix it? it keeps spamming the console DroppedItemContainer.TakeFractionOfItems (ItemContainer[] source, ItemContainer output, System.Single movePercent) (at <ca58eedb871e4909b8966ceb143fa41a>:0) DroppedItemContainer.TakeFrom (ItemContainer[] source, System.Single destroyPercent) (at <ca58eedb871e4909b8966ceb143fa41a>:0) ItemContainer.Drop (System.String prefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, ItemContainer[] containers) (at <ca58eedb871e4909b8966ceb143fa41a>:0) LootableCorpse.DropItems () (at <ca58eedb871e4909b8966ceb143fa41a>:0) LootableCorpse.DoServerDestroy () (at <ca58eedb871e4909b8966ceb143fa41a>:0) BaseNetworkable.DoEntityDestroy () (at <ca58eedb871e4909b8966ceb143fa41a>:0) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseNetworkable.Kill_Patch0(BaseNetworkable,BaseNetworkable/DestroyMode,bool) Oxide.Plugins.BetterBodyBags.RemoveCorpse (PlayerCorpse corpse) (at <f840e9a51101486cbb64e0033e7d7037>:0) Oxide.Plugins.BetterBodyBags+<>c__DisplayClass15_0.<OnPCorpseSpawn>b__0 () (at <f840e9a51101486cbb64e0033e7d7037>:0) InvokeHandlerBase`1[T].DoTick () (at <4e8329aa0f2f40f39509de9b38da74d9>:0) InvokeHandlerBase`1[T].LateUpdate () (at <4e8329aa0f2f40f39509de9b38da74d9>:0)
  2. ynzo

    backpacks problem

    Hello, If I use backpacks, can I store C4 and other items in them even if they're blocked .
  3. After these changes, players are experiencing a drop in FPS on server
  4. Failed to compile CircularNetworkDistance.cs - 'NetworkVisibilityGrid' does not contain a definition for 'cellCount' and no accessible extension method 'cellCount' accepting a first argument of type 'NetworkVisibilityGrid' could be found (are you missing a using directive or an assembly reference?) (L: 102 | P: 50) | Removing from project
  5. ynzo

    IQTurret

    Why is that error appearing? AutoTurret.UpdateTotalAmmo () (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) AutoTurret+UpdateAutoTurretAmmoQueue.RunJob (AutoTurret entity) (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) ObjectWorkQueue`1[T].RunQueue (System.Double maximumMilliseconds) (at <911fb4f6523148f28bb1303d1822ac36>:0) ServerMgr.Update () (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update()
    works without problems
    A useful plugin for fun servers
  6. More information in the Discord message
  7. ynzo

    spam in console

    Hello, It does this since the new version. [Skinner] 1 [Skinner] 2 [Skinner] 1 [Skinner] 2 [Skinner] 1 [Skinner] 2 [Skinner] 1 [Skinner] 2 [Skinner] 1 [Skinner] 2 [Skinner] 1 [Skinner] 2 [Skinner] 1 [Skinner] 2 [Skinner] 1 [Skinner] 2
  8. ynzo

    IQTurret

    Can you add a separate limit on the SAM SITE?
  9. ynzo

    Clan Cores

    I wiped server and no one won.
  10. ynzo

    RaidBlock

    Everyone in the clan gets a raidblock even if they're not in the raid, is that a bug?
  11. ynzo

    IQTurret

    Hello, Would it be possible to add Weapon Lasersigh to weapons?
  12. I look forward to the holiday meal and seeing my family.
  13. ynzo

    RaidBlock

    Can't turn on turret in raidblock
  14. ynzo

    CombatBlock

    yes I can't unblock
  15. ynzo

    CombatBlock

    I would like to enable building in combat, how do I do that?
  16. ynzo

    Furnace Full Smelt

    7:14:48 Added '// Reference: 0Harmony' in plugin 'FurnaceFullSmelt' 17:14:48 [CSharp] Started Oxide.Compiler v successfully 17:14:52 Error while compiling FurnaceFullSmelt: The type or namespace name 'Harmony' could not be found (are you missing a using directive or an assembly reference?) | Line: 7, Pos: 7

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