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Everything posted by Jbird
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How much work was done after the server was launched? Maybe all you need is a wipe? It depends on what order you've done things or if you've already tried that though. So far it looks solid but might need to be tested further before I can give you a very good answer for sure.
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If you use PveMode with BossMonster it will lock the loot to the person or team who do the most damage to the boss that are the only ones able to loot them @m3dus4.
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You should be able to simply reload the plugin as you stated. It's odd that they start with the server fine but won't reload. Do you know how to find and view your console and or your logs @SmaX94? There may be an indication there as to what is going on when you reload especially and you can watch it then especially to see what it's saying. If you are able you could join the Mad Mapper Discord and create a ticket to look into that more privately. Confirm a few things though like the versions of NpcSpawn and BetterNpc, and make sure your server and oxide are all up to date as well. Those are some of the basic steps to check.
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The video would be in English too would be the only problem there. heh But see if this makes sense if I simplify for now. When you add a new item to the laptop loot you have to do two things. Add an image to the /data/Images folder Add the information to the /config/DefendableBases.json file The plugin already comes with examples of each so you will replicate the process. Add the image then add the information to the config file to match the image, name it in the config, and give it's path and name in the images folder such as Images/ImageName.png
- 100 comments
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- #barricade
- #ch47
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Currently there are no ways to affect all NPCs at the same time, mostly due to haw much variance there is between them by default. That being said, although it is a little bit of a pain at first, just take your time with it start on smaller monuments and files to get used to the adjustments then you will get quicker with it. Eventually there will be an in game editor but it is not complete yet. Until then you can do a few things like increase their aim cone (their cone of shots being increased makes them miss more), and lower their damage within the configuration for each file. No worries. Did throw me off for a moment. I was starting to reply and noticed there was another page with replies after it already. happens.
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Did you get any update here yet @Dad Frog? No rush just checking in.
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not spawning any better npc, says the plugin is loaded
Jbird replied to Kim Eriksson's Support Request in Support
The error you are showing is from when another plugin is trying to use that same hook. So you have another plugin that adjusts or affects Air Drops. Generally the error you shared is harmless. What do you get when you reload the plugin? Does it load fully, do you see any messages that seem like errors where it does not load a directory or file? Jump in the Mad Mapper and create a ticket if you'd like and we can work on it there too. But just let me know what you get either way when reloading the plugin and we can go from there. -
Shipwreck should not be affecting where this spawns at all. We have had no other notifications that anyone is having similar problems within the team. It does spawn it's own ship depending on the preset but it would not affect Harbor Event no. As to why it is spawning out of place though I can only guess either a procedural map or my other guess was already disproved.
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The NPCs are intended not to drop any loot themselves. It is intended that the goal is the loot box on the boat that is available when you kill all of the NPCs. You could include more in the loot there to compensate for the NPCs and to make them worth chasing and defeating depending on your servers loot tables @kraken. The loot crate is on the front of the boat.
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UPDATE Working out in ticket on MM Discord. If any issues are found update to the site will be issued. Seems to potentially be something we can sort out within the prefabs and builds though.
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- 439 comments
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- #abilities
- #boss
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Hello there. Are you by chance in the Mad Mapper Discord or would you be willing to join, to create a ticket? We could dig into this more to try to find what the error is being caused by and resolve it. Did you customize the files or are you using default files? It may be more of a server issue but I only say that because there are no known issues with the plugin or we would have heard about it by now, so it is special to your server in one way or another. Will have the developer look at the error itself as well to see what it is telling us about the issue so he may reply soon as well. What version of NpcSpawn and BossMonster are you running?
- 439 comments
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- #abilities
- #boss
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You can do this in the configuration actually. You can set the min and max for each preset of boat @WerWolf.
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I don't think that Raidable Bases has any issues @WOLF PACKwe would hear more about it I think. But perhaps the auth setup plugin could be a culprit? Would you try unloading it and see if the issue persists?
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Excellent sounds like a plan. Thank you for the update @Kobani.
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- 439 comments
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- #abilities
- #boss
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Can you check other plugins that might be adding a lock to the door @WOLF PACK as there shouldn't be any extra locks. I think there was something specific to locks that had created them at least once in the past but I don't remember discussing it for quite awhile now. If you want to jump into a ticket in the Mad Mapper Discord we could go through some of the plugins that could be affecting it? You should potentially be able to do this yourself though just type plugins in console and take a look at the list. Go through it and try to think if what could be touching locks that would be creating an extra one here.
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Thank you @Kobani
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Do us a favor @Kobani will you post this in Convoy support? I feel like I remember the RPC error before but I do not recall what it was from. Check there first if you would please.
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Hello @Smithy Check your SimplePVE settings as that would control the damage block. Correct to take changes you made into effect reload the entire plugin. This is more for testing. NPCs do not know how to walk on foundations so this is not going to work nearly whatever you do. But anything done in the editor can be used, within reason. It has to be something they can walk on. I'm not sure if the building pieces have been tested if built in the editor I think they would have the same result unless you put triggers for them to walk on instead, which is a good amount of custom work. Let us know if you have any other questions, and have fun with it!
