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Everything posted by Jbird
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- 429 comments
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- #abilities
- #boss
- (and 16 more)
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Usually it is the empty custom folder that does not copy over @Ross Hunt that is the most common issue. Because it doesn't find the folder the plugin never fully loads properly and causes this error.
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Easy fix @lugubriousmoron it is just telling you that you need the core plugin NpcSpawn. It is giving you a link to where you can download it but it's also available on this site. It's a free plugin used for many other plugins to spawn NPCs.
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What map is this happening on? Most likely if I had to guess it could be what certain custom locations might be built from. But it depends on the location or how many places this is happening. If you can get any video that would be helpful to review @OldRusty. Otherwise check the version of BetterNpc and NpcSpawn and ensure they are up to date.
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Thank you for the update!
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Have you confirmed with before and after amounts that the number is not going to RP? Do you have economics installed as well? I think that may just be the default language message but double check if you would and confirm.
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Hello @Dad Frog ensure you have the most recent version of the plugin. If you do let us know which of the harbors this is happening on.
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The link to this suggestion was already added to our notes but those ideas can also be considered. You did just explain why the nearby spawn was created though, players were calling the patrol heli but looting and running previously hence the nearby spawn, which to most of us made sense as if the patrol heli was either nearby or took off from nearby when an alarm was triggered. Just a thought though the suggestion is already in so I am sure that those ideas will be considered, but the developer already said he would add a configuration to choose between map edge or monument location spawning for the patrol heli.
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There are already time extensions when the hackable crate still has timer left for example. There is a timer as well for the event length you can increase the overall time as well. Just as a couple short term thoughts. I am adding onto your suggestion a bit and will be adding the suggestion to our notes. Thank you for sharing.
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Are you by chance in the Mad Mapper Discord and could you open a ticket there @Ross Hunt? There is another error in your last message from your edit. KeyNotFoundException: The given key 'Tablet_KpucTaJl' was not present in the dictionary. You are still missing some files or folders.
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NullReferenceException: Object reference not set to an instance of an object
Jbird replied to Lizard_King's Support Request in Support
Is this any plugins that have a heli in them? This one has a specific heli in it. If you can, jump in the Mad Mapper Discord and create a ticket. Do you create logs for your server? I recommend it if not but it should have more information about the NRE error. Check the versions of all of your plugins to make sure everything including the server files like your oxide version for example, are all up to date @Lizad_King. -
The error points you in the right direction. An empty folder has not been created or moved into the server. This happens sometimes since the folder is empty. You can manually create it. DirectoryNotFoundException: Could not find a part of the path 'oxide\data\DefendableBases\CustomMap'. Just create a folder named CustomMap in your data/DefendableBases/ directory @Ross Hunt.
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If things are going to the center of the map it is likely a server or plugin issue, most likely something needs updated. Possibly something with the map though but you would likely notice, as only updated maps will show harbor and oil rigs in game. When you say charge do you mean cargo ship? If so then this is intentional. If you want to go into more details feel free. You can join the Mad Mapper Discord if you are having issues you would like help looking into.
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So yes and no. Yes. No. If you use this section you can add the path to a prefab and the NPC will drop that prefab instead of a backpack with the desired loot. But you cannot do this by chance it just replaces what they drop. It is used most commonly with BossMonster in my experience but it is an option. "The path to the crate that appears at the place of death (empty - not used)": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", Or if you wanted to do the oil rig hackable it's this one. "The path to the crate that appears at the place of death (empty - not used)": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab",
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There is a queue for all submissions. It may have been claimed quickly but we still need to work through the queue in the order things came in. There are too many variables for what takes time in an approval to go over here but keep an eye on your Codefling inbox for your review and communication regarding your submission @Kaooa.
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Originally it came from the edge of the map, but there was a lot of feedback that players would just loot and run with certain configurations and timers. So it was moved to the event area as if it just took off nearby to defend the loot. It was to add to the challenge. I am adding to the update notes and suggestions to add a configuration option between edge of map or event area spawning for the defending helis that spawn in the event.
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1.Have NPCs been enabled to use rocket launchers? Previously, guidance suggested the use of grenade launchers. NPCs for PvP reasons should be equipped with grenade launchers but can be given any weapon with a rocket launcher as a secondary and they will use them when players go inside a base or behind defenses that the NPCs have to raid. That is why grenade launchers get suggested often is they want something the NPC will use regardless of where the players are. 2.If "Detect the target only in the NPCs viewing vision cone" is utilized, will stealth missions be feasible? Absolutely, 3.Is it possible to configure NPCs to only attack players who enter monuments? Currently, setting the entire monument as a target zone encompasses a large area, leading to targeting of bases as well. I would just disable all other files other than monument files. You can configure how far they will wander from their spawn. Also enable any custom files for custom monuments you want to be hostile. 4.Can the drop of metal faces upon destruction be prevented? Added to our update notes and suggestions. If it can be done without affecting performance it is likely that it could be changed in a future update.
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When you reload the plugin it likely might tell you what exactly is missing. Ensure though that you have all of the data files moved into your server from the download. Including empty folders which get skipped often. The empty folder needs to be created manually otherwise @Ross Hunt. It could potentially be config related but that is the most common reason for this issue.
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Is there any support for Pterodactyl that you could reach out to? I'm curious more about that error in regards to that error specifically. I'm not very familiar with the system to be honest.