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Everything posted by Jbird
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Yes any time data files are included with the download you will almost always need to move them into the server. Once you have moved it you should be able to reload all plugins. If you have any continued issues, feel free to join the Mad Mapper Discord and create a ticket there. You can tag myself and the developer.
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- 472 comments
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- 1
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- #abilities
- #boss
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- 42 comments
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- #arctic research base
- #ch47
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Check as most all sections should already be in the monument folders. For custom locations it is always needed to set the location for each map as it will not read custom locations by map markers, it will only read the default monument locations including most all sections like tunnels and underwater labs. They have their own folders. For custom locations always use the custom folder and specify the location as you explained otherwise.
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Not really not that I can think of. Mostly just adding a 0 to each number, I know it's a little time consuming but it's hard to build a default config that fits all. Only other way to do it is if you had a 10x loot table you like already written you could use that and instead of editing all the values you'd just be configuring what loot table(s) to use.
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I answered this once just recently but I think it was a different name. Are you in the Mad Mapper Discord or would you want to join to jump in a ticket? Need to check Convoy and ArmoredTrain because I believe the NPCs are driving most things around lately without an issue so check there first with Adem but KpucTaJl and myself will be around as well depending on what is found there.
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- 472 comments
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- #abilities
- #boss
- (and 16 more)
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- 472 comments
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- #abilities
- #boss
- (and 16 more)
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- 472 comments
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- #abilities
- #boss
- (and 16 more)
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- 472 comments
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- #abilities
- #boss
- (and 16 more)
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- 472 comments
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- #abilities
- #boss
- (and 16 more)
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- 472 comments
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- #abilities
- #boss
- (and 16 more)
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If things are going to the center of the map it is likely a server or plugin issue, most likely something needs updated. Possibly something with the map though but you would likely notice, as only updated maps will show harbor and oil rigs in game. When you say charge do you mean cargo ship? If so then this is intentional. If you want to go into more details feel free. You can join the Mad Mapper Discord if you are having issues you would like help looking into.
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So yes and no. Yes. No. If you use this section you can add the path to a prefab and the NPC will drop that prefab instead of a backpack with the desired loot. But you cannot do this by chance it just replaces what they drop. It is used most commonly with BossMonster in my experience but it is an option. "The path to the crate that appears at the place of death (empty - not used)": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", Or if you wanted to do the oil rig hackable it's this one. "The path to the crate that appears at the place of death (empty - not used)": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab",