Jump to content

pookins

Member
  • Posts

    477
  • Joined

  • Last visited

Everything posted by pookins

  1. pookins

    Unlimited ammo

    I now have the problem that not only does it no longer show in PermissionsManager but now any permission i type in is shown as "does not exist" ?? the commands still work and arming the turrets with various weapons/ammo is no problem but i cannot give perms to anyone who does not already have them
  2. The Oxide updates "fixed" the issue, now only showing single entries for ranks , BUT it is showing them all lower case ? , but the groups in chat are still showing "correct" spelling so no problems ,
  3. pookins

    Turrets Reborn

    config file for which plugin ? , I have changed nothing in TurretsReborn after this wipe and it worked well (with permissions showing) before wipe { "radius": 200.0, "Weapons": {}, "Block weapons in turrets by permission": [] }
  4. All my groups (ranks) are created for PlayerRankings@Ankawi and have always been in Capitol letters and i have had no problem with them being displayed in caps, i have tried reloading Permissions manager and TurretsReborn and PlayerRankings but still the same, I dont actually know how to remove the redundent groups from permissions manager and feel that if i remove a groupname it will remove all groups of that name, I wont worry about it for now so long as the permissions still work for those that gain that rank, otherwise i will go through each group name section and grant the same permissions to all those of that name ,
  5. pookins

    Turrets Reborn

    I have also lost the permissions for TurretsReborn in permission manager , although permisssions manager is giving me multiple entries for each permission group .
  6. Since this last game/oxide update i now have 2 or 3 entries for each permission group, Some are in smallcaps instead of capitols, I have lost the permission(s) for TurretsReborn
  7. pookins

    BotReSpawn

    I had a similar problem with my bots but it turned out to be that i had kit name in caps in kits config and small caps in BotReSpawn , might be something as simple as that,
  8. pookins

    Wrong message

    Thanks for the update , fixed the message
  9. pookins

    Wrong message

    I have changed the message back to what i had before (colour and text) but as it is a different animal on most occassions (and it names the animal) i will leave it for now. BTW : i dont use back to the wild plugin.
  10. pookins

    Wrong message

    I get this messsage now Huntsman: you killed the assets/rust.ai/agents/stag/stag.prefab now pay the price !!!! I used to have the message Huntsman: You have killed my pet <> now you will die, but that seems to have been removed when updating to this version
  11. pookins

    BotReSpawn

    I went screaming past there a few years ago
  12. pookins

    Targetting noobs setting

    So as you say "Ordinarily only players who have handled a weapon or tool will have a sash", that means everyone ! , it takes any player at most 10 minutes to craft a stone axe , 20 minutes for a bow ,, I just tested this with NoSash removed from the server , I removed authorisation from all available kits and backpack, i logged off the server and back on again and was equipped with the rock and torch and approached a bot spawn area and was of course safe, i then found the materials to construct a stone axe , as soon as i put the stone axe in my belt i then had a sash and was killed within 2 minutes by a bot, pookins[76561198188896529] has spawned Calling 'OnPlayerDeath' on 'PlayerGravestone v1.1.1' took 433ms [Where's My Corpse] Player death info: 76561198188896529 at (978, 25, -164) pookins[76561198188896529] was killed by TechTeam8[5348104] So any noob player gets approx 10 minutes protection before they craft a wood/stone spear or axe, that is if they dont encounteer a trash pile and pick up an already crafted axe or weapon.
  13. pookins

    Targetting noobs setting

    So there is no way to prevent noobs from getting targeted as every player (regardless of time on server) has no sash ? , why have this option when no one wants a visible sash and i for one have had this plugin for 4+ years, ? , I really love this plugin but see no point in this option which is actually no option if nosash plugin is being used ? My reasoning is that if NoSash plugin is not being used then the BotReSpawn plugin cannot tell how long a player has been on the server to check if they are a "noob" as everone has a sash, If the NoSash plugin is being used then every player checked will have "no sash" even if they have just joined the server and therefor can get killed anyway ? So the option is redundant. Can you in any way make the option based on whether the player has a backpack instead of NoSash ?, because that plugin is configurable so that any noob player will not get one for a set amount of time , for instance new players do not get a backpack on my server until they have one hour on the server , This would have to be a decision based on what other server/plugin owners agree to and maybe you could open a discussion thread regarding this. I think most server owners would be using the backpack plugin (?)
  14. pookins

    Targetting noobs setting

    All three messages do appear (gets repeated in console) [BotReSpawn] NoSash plugin is installed [BotReSpawn] NoSash plugin is installed [BotReSpawn] Target_Noobs option is now disabled. [BotReSpawn] Target_Noobs option is now disabled. [BotReSpawn] BotReSpawn NPCs will target noob players. [BotReSpawn] BotReSpawn NPCs will target noob players. And as all players have nosash (there is no configuration file) How do i prevent noobs being targetted ? it is a bit of a contradiction that the setting is set for Target false but it ignores that and allows them to be targetted ? So if i set it to True they get targetted and if i set it to false they get targetted ?
  15. pookins

    Targetting noobs setting

    I have target noobs set to false but when i reload BotReSpawn i get this in console [BotReSpawn] Target_Noobs option is now disabled. [BotReSpawn] Target_Noobs option is now disabled. [BotReSpawn] BotReSpawn NPCs will target noob players. [BotReSpawn] BotReSpawn NPCs will target noob players.
  16. pookins

    Still spawning inside terrain

    its not that big a problem but i felt it was worth mentioning it, it does get annoying when i still get the ProximityAlert warning that "an enemy is close" and for some odd reason i get the laser target light targeting me although none of the bot kit weapons have laser attachments.
  17. pookins

    Still spawning inside terrain

    Still getting 3 out of 10 spawning inside rocks and terrain. and i still dont know where they are getting the infrared sight from as it is not in their inventory (kit) ??
  18. Make sure to ctrl - to zoom out or you wont get all the boxes showing problems on missing functions now solved
  19. pookins

    Custom Loot

    thanks for the update.
  20. pookins

    Turrets Reborn

    I have most available rifle types (except for bolti) in my turrets and just type /turret fill <ammo type>, i add the weapon manually (it only takes a second or two) But using the same weapon in all turrets i think you would have to use the weapon short name rifle.lr300 (?) my usual loadout for a cave is 4 turrets , 2 with ak's/LR300/M249 , 1 with Grenade launcher (smoke grenades) , 1 RocketLauncher with incendiary rockets, surprisingly i dont get raided often
  21. pookins

    BotReSpawn

    Best way to fix that is to have the day night setting slightly later than the SkipNightVote setting so the bots are still on the day setting when the vote for skipping night comes up, my skip setting is for 7pm and bot night spawn setting is for 8pm ,
  22. pookins

    BotReSpawn

    The problem will increase as FP adds more and more monuments, You can have 5 bot spawn points in close proximity , for example i have The Dome, Abandoned supermarket, 2 large substations, 1 small substation, the Trainyard and Water Treatment all packed together as well as the roaming biome bots for that area, You just have to put up with crossfire
  23. pookins

    BotReSpawn

    Still normal behaviour with my bots this wipe and this time all the monuments were found and populated,
  24. pookins

    BotReSpawn

    How do you outfit your bots without kits plugin ? , go to umod.org and install the kits plugin, without it i dont see how you arm and dress your bots ?
  25. pookins

    BotReSpawn

    I use a hosted 50 slot low pop server with 16gb ram, i have 550+ daytime - 800+ nightime bots on a 4500 map , I dont have any problems with bots actions or behaviour with this version ,
1.8m

Downloads

Total number of downloads.

8.3k

Customers

Total customers served.

126k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.