Jump to content

pookins

Member
  • Posts

    465
  • Joined

  • Last visited

Everything posted by pookins

  1. pookins

    spamming console

    Getting a lot of this message since the last update, is it anything to worry about , getting a bit of lag on server ? (22:54:56) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1031ms (22:55:06) | Calling 'OnNpcResume' on 'BotSpawn v2.2.0' took average 1075ms (22:55:14) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took 185ms [GARBAGE COLLECT] (22:55:16) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1240ms (22:55:17) | Saved 209,074 ents, cache(1.43), write(0.16), disk(0.04). (22:55:17) | Saving complete (22:57:16) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1102ms (22:57:26) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1012ms (22:57:36) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1016ms (22:59:17) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1027ms (22:59:25) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took 170ms [GARBAGE COLLECT] (22:59:27) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1252ms (22:59:47) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1006ms (23:00:57) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1008ms (23:01:07) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1005ms (23:01:27) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1065ms (23:01:31) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took 158ms [GARBAGE COLLECT] (23:01:37) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1197ms (23:02:07) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1007ms (23:03:37) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1080ms (23:05:20) | Saved 209,340 ents, cache(1.01), write(0.20), disk(0.04). (23:05:20) | Saving complete (23:05:38) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1030ms (23:05:48) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1007ms (23:07:48) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1021ms
  2. You use kits to equip your bots with what ever level of weapons and armour you want, if you want them at the same monument/biome you use default bots and custom bots where you want them.
  3. pookins

    Botspawn bots

    I have it set to true (since that function was implemented) , BUT the CustomAI plugin ignores that and decimates the bot population , the dev is working on a fix for it but it is taking a while, i was hoping that your plugin would solve that problem but it did not, which is roughly what i stated in the post i originally posted, as i dont use the HumanNPC plugin i did not realise that there would be much difference in the bots,
  4. pookins

    Botspawn bots

    This saddens me 🙂
  5. pookins

    Botspawn bots

    This certainly does not stop CustomAi animals from killing Botspawn bots, i thought it might help reduce the massacre but there must be a conflict between plugins,
  6. I said i "referenced them" i did not say i gave an URL , its the difference between pointing them in the right direction and pushing them through the door, I must have read a few hundred posts (so far) from people who could have found out the information (as I did) they wanted just by using their intelligence instead of staring blankly at the screen and asking for someone else to find it for them, If Razorfishsl has a complaint regarding the way Umod runs its site he/she should complain to them, not go offsite and cry about it, They have their rules , this site has its rules , we dont pay to go on either site and they are under no obligation to change the way they do business, I must say this topic has lost any appeal (that it might originaly have had) or any interest for me to make any further comment, have fun with it
  7. pookins

    flying Huntsman

    Since the "fix" for Huntsmen that spawn underground and in rocks i have found that 70% of them now spawn 20ft in the air, hang there for a short while then drop to the ground, some of those are still "viable" and can attack or be attacked the others seem to disappear although i still get the proximity alert message that there is an enemy in range ? it can be something like a duck shoot !
  8. pookins

    Unlimited ammo

    i have but found that when loading the turrets with weapons and ammo (for that weapon type) the turret does not shoot at me although i have deauthorised/cleared authorisation , it scans but does not shoot, EDIT Reloaded it again and it seems to be working, just have to wait for some fool to get in range 🙂
  9. pookins

    Unlimited ammo

    I am also a little confused by what/how to add the items in the config for "weapons allowed" , ? do i just add the list that is in the doc's page "as is" or do i have to use shortnames and seperate rows, and do i add the section for "ammo allowed" , I suppose i am a bit spoiled on relying on a "config example" to show how it supposed to look 🙂 I have tried this config (with and without : (got parse error asking for it when not there) But get error in validator , i am doing something wrong { "radius": 200.0, "Weapons Allowed": { "rifle.ak" : , "rifle.bolt ": , "smg.2" : , "samsite" : , "rifle.lr300" : , "lmg.249" : , "rifle.m39" : , "pistol,m92" : , "smg.mp5" : , "multigrenadelauncher" : , "pistol.python" : , "rocket.launcher" : , "pistol.semiauto" : , "shotgun.spas12" : , "smg.thompson" : }, "Ammunition Allowed": { "ammo.shotgun" : , "ammo.shotgun.fire" : , "ammo.shotgun.slug" : , "ammo.grenadelauncher.he" : , "ammo.grenadelauncher.buckshot" : , "ammo.grenadelauncher.smoke" : , "ammo.rifle" : , "ammo.rifle.explosive" : , "ammo.rifle.incendiary" : , "ammo.rifle.hv" : , "ammo.pistol.hv" : , "ammo.pistol.fire" : , "ammo.pistol" : , "ammo.rocket.fire" : , "ammo.rocket.sam" : , "ammo.rocket.basic" : , "ammo.rocket.hv" : }, } }
  10. pookins

    Unlimited ammo

    Thank you for your very prompt response.
  11. pookins

    Unlimited ammo

    I am a little confused about your version numbers , i downloaded version 1.0.0 and the file was named TurretsReborn , then i saw that there was a later (?) version 1.0.1 so thinking this was an update i download that file and replaced original, BUT when typing "turrets" in chat it turns the turrets on/off ? instead of giving me menu. Will there be an unlimited ammo (no cost to player) update to this plugin ?
  12. i dont use the admin group (removed it) and i dont use the treasure hunter as a group although i do use dangerous treasures. the other two groups have never been groups , I have tried console commands to remove the two groups but i get the group <name> does not exist
  13. Here is the screen shot and console output for group names https://i.imgur.com/y1Vjhe4.png?1 https://i.imgur.com/8NnaPhM.png?1 There are no groups called ""dniper or "ppop" (14:10:45) | Syntax: chat group <add|remove|set|list> (14:11:03) | default, Noob, Spaz, PrimoMaximus, Learner, Provisional, MegaMaximus, UltraMaximus, SuperMaximus, Hardcase, Professional, Maximus, Player, Newbie, vip, Absolutemaximus, Grandmaximus, Getalifemaximus
  14. I have tried that and the groups do not exist but when i open /perms groups i get two groups that dont exist showing in the list. i will take a screenshot over the weekend and post it.
  15. I have a similar problem where it is showing two groups that dont and have never existed ?, apart from that i dont think i could now run a server without the benefit of this plugin.
  16. I have tried them stationary true/false and they just dont spawn, the icelakes were added as well but they work ok as do the Train tunnels, it would be nice to keep them as i had fun creating new kits for them .
  17. As a point of interest where are the Underwater bots supposed to spawn ? do you have to make them stationary ? , i get the message that there is not enough room to spawn all bots underwater and miss one at each spawn point (varied it from 100-130 radious) BUT when i check with Bots.count it tells me that there are no bots spawning there day (5) or night (10) 🙂
  18. pookins

    NO Teleport

    Thought i would give it another try and STILL not working, will not let me set a home in a cave all i get is "Home cannot be set here-" . Why close something that is not fixed ?
  19. pookins

    RTeleportation

    I am NOT going to go into a long a detailed explanation of problems encountered with Nteleportation (originally MTeleportation) through the years (and many devs) or my reasons for using Rteleportation instead, I just want to continue using Rteleportation
  20. pookins

    RTeleportation

    I use Rteleportation due to the old and new issues with Nteleportation (which i used for some years) I just want to be able to get it fixed so that my players dont have to walk everywhere
  21. pookins

    Speargun

    Can Bots use the new speargun as a projectile weapon ? Even though i cant seem to fire the b*&^^ thing myself !!
  22. pookins

    RTeleportation

    I really wish this plugin had stayed right here, its not working so i have to go to GITHUB and from there i am lost !! instead of a simple menu to post a request for it to be fixed i have to try to understand what a Pull Request is and how to include the console error to show the problem, its great if you are a dev and understand the difference or procedure but i dont,
  23. pookins

    CFuelUI

    no error message , but cant get rid of GUI
  24. pookins

    Tryed

    HI I know that it is only a small thing but it gets me everytime when someone shoots an animal and it says the "Huntsman tryed to arrest him/her" when it should be "tried" . I have changed it in the .cs file but of course each time it is updated it changes it back 😞 Apart from that its a great plugin and keeps you on your toes
  25. pookins

    Motionless animals

    Sorry to see that as they still dont move. 😞
1.7m

Downloads

Total number of downloads.

8k

Customers

Total customers served.

120.4k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.