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Everything posted by pookins
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Getting a lot of this message since the last update, is it anything to worry about , getting a bit of lag on server ? (22:54:56) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1031ms (22:55:06) | Calling 'OnNpcResume' on 'BotSpawn v2.2.0' took average 1075ms (22:55:14) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took 185ms [GARBAGE COLLECT] (22:55:16) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1240ms (22:55:17) | Saved 209,074 ents, cache(1.43), write(0.16), disk(0.04). (22:55:17) | Saving complete (22:57:16) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1102ms (22:57:26) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1012ms (22:57:36) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1016ms (22:59:17) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1027ms (22:59:25) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took 170ms [GARBAGE COLLECT] (22:59:27) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1252ms (22:59:47) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1006ms (23:00:57) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1008ms (23:01:07) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1005ms (23:01:27) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1065ms (23:01:31) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took 158ms [GARBAGE COLLECT] (23:01:37) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1197ms (23:02:07) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1007ms (23:03:37) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1080ms (23:05:20) | Saved 209,340 ents, cache(1.01), write(0.20), disk(0.04). (23:05:20) | Saving complete (23:05:38) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1030ms (23:05:48) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1007ms (23:07:48) | Calling 'OnNpcTarget' on 'BotSpawn v2.2.0' took average 1021ms
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You use kits to equip your bots with what ever level of weapons and armour you want, if you want them at the same monument/biome you use default bots and custom bots where you want them.
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I have it set to true (since that function was implemented) , BUT the CustomAI plugin ignores that and decimates the bot population , the dev is working on a fix for it but it is taking a while, i was hoping that your plugin would solve that problem but it did not, which is roughly what i stated in the post i originally posted, as i dont use the HumanNPC plugin i did not realise that there would be much difference in the bots,
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This saddens me 🙂
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This certainly does not stop CustomAi animals from killing Botspawn bots, i thought it might help reduce the massacre but there must be a conflict between plugins,
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I said i "referenced them" i did not say i gave an URL , its the difference between pointing them in the right direction and pushing them through the door, I must have read a few hundred posts (so far) from people who could have found out the information (as I did) they wanted just by using their intelligence instead of staring blankly at the screen and asking for someone else to find it for them, If Razorfishsl has a complaint regarding the way Umod runs its site he/she should complain to them, not go offsite and cry about it, They have their rules , this site has its rules , we dont pay to go on either site and they are under no obligation to change the way they do business, I must say this topic has lost any appeal (that it might originaly have had) or any interest for me to make any further comment, have fun with it
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Since the "fix" for Huntsmen that spawn underground and in rocks i have found that 70% of them now spawn 20ft in the air, hang there for a short while then drop to the ground, some of those are still "viable" and can attack or be attacked the others seem to disappear although i still get the proximity alert message that there is an enemy in range ? it can be something like a duck shoot !
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i have but found that when loading the turrets with weapons and ammo (for that weapon type) the turret does not shoot at me although i have deauthorised/cleared authorisation , it scans but does not shoot, EDIT Reloaded it again and it seems to be working, just have to wait for some fool to get in range 🙂
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I am also a little confused by what/how to add the items in the config for "weapons allowed" , ? do i just add the list that is in the doc's page "as is" or do i have to use shortnames and seperate rows, and do i add the section for "ammo allowed" , I suppose i am a bit spoiled on relying on a "config example" to show how it supposed to look 🙂 I have tried this config (with and without : (got parse error asking for it when not there) But get error in validator , i am doing something wrong { "radius": 200.0, "Weapons Allowed": { "rifle.ak" : , "rifle.bolt ": , "smg.2" : , "samsite" : , "rifle.lr300" : , "lmg.249" : , "rifle.m39" : , "pistol,m92" : , "smg.mp5" : , "multigrenadelauncher" : , "pistol.python" : , "rocket.launcher" : , "pistol.semiauto" : , "shotgun.spas12" : , "smg.thompson" : }, "Ammunition Allowed": { "ammo.shotgun" : , "ammo.shotgun.fire" : , "ammo.shotgun.slug" : , "ammo.grenadelauncher.he" : , "ammo.grenadelauncher.buckshot" : , "ammo.grenadelauncher.smoke" : , "ammo.rifle" : , "ammo.rifle.explosive" : , "ammo.rifle.incendiary" : , "ammo.rifle.hv" : , "ammo.pistol.hv" : , "ammo.pistol.fire" : , "ammo.pistol" : , "ammo.rocket.fire" : , "ammo.rocket.sam" : , "ammo.rocket.basic" : , "ammo.rocket.hv" : }, } }
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Thank you for your very prompt response.
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I am a little confused about your version numbers , i downloaded version 1.0.0 and the file was named TurretsReborn , then i saw that there was a later (?) version 1.0.1 so thinking this was an update i download that file and replaced original, BUT when typing "turrets" in chat it turns the turrets on/off ? instead of giving me menu. Will there be an unlimited ammo (no cost to player) update to this plugin ?
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Here is the screen shot and console output for group names https://i.imgur.com/y1Vjhe4.png?1 https://i.imgur.com/8NnaPhM.png?1 There are no groups called ""dniper or "ppop" (14:10:45) | Syntax: chat group <add|remove|set|list> (14:11:03) | default, Noob, Spaz, PrimoMaximus, Learner, Provisional, MegaMaximus, UltraMaximus, SuperMaximus, Hardcase, Professional, Maximus, Player, Newbie, vip, Absolutemaximus, Grandmaximus, Getalifemaximus
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I have tried them stationary true/false and they just dont spawn, the icelakes were added as well but they work ok as do the Train tunnels, it would be nice to keep them as i had fun creating new kits for them .
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As a point of interest where are the Underwater bots supposed to spawn ? do you have to make them stationary ? , i get the message that there is not enough room to spawn all bots underwater and miss one at each spawn point (varied it from 100-130 radious) BUT when i check with Bots.count it tells me that there are no bots spawning there day (5) or night (10) 🙂
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Thought i would give it another try and STILL not working, will not let me set a home in a cave all i get is "Home cannot be set here-" . Why close something that is not fixed ?
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I am NOT going to go into a long a detailed explanation of problems encountered with Nteleportation (originally MTeleportation) through the years (and many devs) or my reasons for using Rteleportation instead, I just want to continue using Rteleportation
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I use Rteleportation due to the old and new issues with Nteleportation (which i used for some years) I just want to be able to get it fixed so that my players dont have to walk everywhere
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I really wish this plugin had stayed right here, its not working so i have to go to GITHUB and from there i am lost !! instead of a simple menu to post a request for it to be fixed i have to try to understand what a Pull Request is and how to include the console error to show the problem, its great if you are a dev and understand the difference or procedure but i dont,
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HI I know that it is only a small thing but it gets me everytime when someone shoots an animal and it says the "Huntsman tryed to arrest him/her" when it should be "tried" . I have changed it in the .cs file but of course each time it is updated it changes it back 😞 Apart from that its a great plugin and keeps you on your toes
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Sorry to see that as they still dont move. 😞