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Everything posted by pookins
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- 222 comments
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I have gone from 10 substations to over 30 ? before update (same map) "Substation 0"-9 after update (same map) "Substation_Large_1 0",1,2,3,4,5,6, "Substation_Large_2 0":,1,2,3,4,5,6,7,8,9 "Substation_Small_1 0",1,2,3,4,5,6,7 "Substation_Small_2 0",1,2,3,4,5,6,7 Also I have fishing villages but no large fishing village or large harbor *have now only one listed harbor
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Still not resolved as far as i can see
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I say its not an actual group as it is not listed when /chat group list cmd is used, it does not show in chat , and my post is about groups that dont exist that show in this plugin which cannot be removed, and i do know what plugin it is from as i have been using that plugin since its release. Steenamaroo 519 Posted March 12, 2021 PermissionsManager doesn't handle creating/renaming/removing groups, but there are oxide commands for these. oxide.group remove <GroupName> But as the groups do not exist on my server the above cannot be used
- 195 comments
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- #permissions
- #admin
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Actually apart from putting the groups in alphabetical (instead of ranked) order i still have the "dniper" and "ppop" group ? used groups shown below Permission manager groups showing (first page only) Its not in any way a "game breaker" its just odd , it also includes (for some reason) treasure hunter which is from the Huntsman plugin and not "really" a "group", But thanks for the update anyway
- 195 comments
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- #permissions
- #admin
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(and 7 more)
Tagged with:
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- 195 comments
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- #permissions
- #admin
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(and 7 more)
Tagged with:
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- 195 comments
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- #permissions
- #admin
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(and 7 more)
Tagged with:
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I still use it as approx 3/10 dont appear (navemesh issue) 3/10 run sideways/back (fast) and you can sometimes hit/kill them but the other 4/10 work normally and shoot the crap out of you if you are not fast enough.
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Is there a method to restore the home page to smaller sized icons , with this new page i only get 2 icons (per row) showing for the top row and 4 on the other rows ? If i reduce the size using ctrl -/+ keys the icons get smaller but so does the print .
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True i have already reported this issue, getting "invisible" huntsmen now where i get the warning message that a huntsman has spawned and a warning that "an enemy is close" (proximity alert plugin) but no sign of the huntsman, i also now get a weird effect of a laser sight light shining around or close to me but no shots fired, the weird thing is that none of the huntsmen have a laser sight equipped but i can see one shining at me when i do encounter a Huntsman but there is nothing on the weapon in the kit ? ** Just noticed this in console when Huntsman did not appear [Huntsman] acebaby12 shot down a bear[33000174] and a HuntsMan tried to arrest him/her Failed to create agent because it is not close enough to the NavMesh assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab failed to sample navmesh at position (-1696.2, 17.9, -345.5) on area: HumanNPC [Nav Mesh Error Fix] Located & Killed Stuck assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab at (-1696.2, 17.9, -345.5) assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab failed to sample navmesh at position (-1696.2, 17.9, -345.5) on area: HumanNPC "SetDestination" can only be called on an active agent that has been placed on a NavMesh. BUT i actually shot another bear just before that right next to the first bear and the Huntsman appeared (although he ran a fair distance away)
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Like the original version you have to add the bots to what monuments/biomes you want them to populate plus you have to create kits for the bots to use, they work best with projectile weapons (except for rocket launchers) , it does take some time especially if you want a variety of bots with differing weapons/clothing/behaviour/aggro range/health. here is an example of one monument config "Abandoned Cabins 0": { "type": 0, "Spawn": { "AutoSpawn": true, "Radius": 100, "BotNames": [ "Murdered Settler" ], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [ "Ghoul" ], "Day_Time_Spawn_Amount": 15, "Night_Time_Spawn_Amount": 25, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 150, "Stationary": false, "UseCustomSpawns": false, "ChangeCustomSpawnOnDeath": false }, "Behaviour": { "Roam_Range": 100, "Aggro_Range": 30, "DeAggro_Range": 40, "Peace_Keeper": false, "Bot_Accuracy_Percent": 70, "Bot_Damage_Percent": 90, "Running_Speed_Booster": 10, "AlwaysUseLights": false }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Corpse_Duration": 6, "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 100, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Main_Percent": 0, "Wipe_Belt_Percent": 0, "Wipe_Clothing_Percent": 0, "Allow_Rust_Loot_Percent": 100, "Respawn_Timer": 8, "RustRewardsValue": 0.0 }, "Other": { "Chute": false, "Suicide_Timer": 8, "Die_Instantly_From_Headshot": false, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": true } }, And as usual Steen beat me to it !! (while i was typing out the above)
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I just used permissions manager to remove my (player rank) permission for this plugin and also from default group which had Turrets.Turrets and Turrets.Normal permissions , I then found that when i approached a turret i got the "you do not have permission to use that" when i attempted to turn the turret off/on. Check that you have not got default set to use the permissions. I have had absolutley no problems using this since i bought it a while ago.
- 106 comments
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Running the same NPC plugins ( BotRespawn and Guarded crate) that i had running before i first installed Huntsman, both of those are still working as they did before.
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What has happened to the Huntsman ? , Since the last game update i have noticed that the Huntsman instead of staying near the dead animal will run away from it (sometimes a long way) before "defending" the carcass.
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Do you mean adding the extra permission to version 1.0.3 ?