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pookins

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Everything posted by pookins

  1. pookins

    Custom Loot

    DONT forget to unload and check data config to take into account changes to BotRespawn .
  2. pookins

    Monuments

    I have gone from 10 substations to over 30 ? before update (same map) "Substation 0"-9 after update (same map) "Substation_Large_1 0",1,2,3,4,5,6, "Substation_Large_2 0":,1,2,3,4,5,6,7,8,9 "Substation_Small_1 0",1,2,3,4,5,6,7 "Substation_Small_2 0",1,2,3,4,5,6,7 Also I have fishing villages but no large fishing village or large harbor *have now only one listed harbor
  3. pookins

    BotReSpawn

    Why isnt Rust loot source selectable for custom loot which is enabled for Botrespawn bots ?
  4. pookins

    BotReSpawn

    Sorry for the misunderstanding, I am using an *unreleased version 1.0.7 of BotReSpawn and that config option is not in it so i thought you were referring to No Sash plugin
  5. pookins

    BotReSpawn

    I have been using "no sash" since its release and never had any problem with it, it also has no config or data to change ! I am using "No Sash" by Wulf version 1.0.2
  6. pookins

    BotReSpawn

    Must be a conflicting plugin (?) as bots are still very aggro on mine , they will come for you if you shoot them from a distance,
  7. pookins

    Running Huntsmen

    Still not resolved as far as i can see
  8. I say its not an actual group as it is not listed when /chat group list cmd is used, it does not show in chat , and my post is about groups that dont exist that show in this plugin which cannot be removed, and i do know what plugin it is from as i have been using that plugin since its release. Steenamaroo 519 Posted March 12, 2021 PermissionsManager doesn't handle creating/renaming/removing groups, but there are oxide commands for these. oxide.group remove <GroupName> But as the groups do not exist on my server the above cannot be used
  9. Actually apart from putting the groups in alphabetical (instead of ranked) order i still have the "dniper" and "ppop" group ? used groups shown below Permission manager groups showing (first page only) Its not in any way a "game breaker" its just odd , it also includes (for some reason) treasure hunter which is from the Huntsman plugin and not "really" a "group", But thanks for the update anyway
  10. Yes of course i know that , but as i stated above (and posted the issue several months ago) it shows two player names that have never existed on my server, they dont show in my logs on the server or monitoring rcon .
  11. Never had this problem although it shows two ployers who have never existed on my server and no way to delete them ? apart from that its an unreplaceable aid to the server.
  12. I still use it as approx 3/10 dont appear (navemesh issue) 3/10 run sideways/back (fast) and you can sometimes hit/kill them but the other 4/10 work normally and shoot the crap out of you if you are not fast enough.
  13. Is there a method to restore the home page to smaller sized icons , with this new page i only get 2 icons (per row) showing for the top row and 4 on the other rows ? If i reduce the size using ctrl -/+ keys the icons get smaller but so does the print .
  14. True i have already reported this issue, getting "invisible" huntsmen now where i get the warning message that a huntsman has spawned and a warning that "an enemy is close" (proximity alert plugin) but no sign of the huntsman, i also now get a weird effect of a laser sight light shining around or close to me but no shots fired, the weird thing is that none of the huntsmen have a laser sight equipped but i can see one shining at me when i do encounter a Huntsman but there is nothing on the weapon in the kit ? ** Just noticed this in console when Huntsman did not appear [Huntsman] acebaby12 shot down a bear[33000174] and a HuntsMan tried to arrest him/her Failed to create agent because it is not close enough to the NavMesh assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab failed to sample navmesh at position (-1696.2, 17.9, -345.5) on area: HumanNPC [Nav Mesh Error Fix] Located & Killed Stuck assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab at (-1696.2, 17.9, -345.5) assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab failed to sample navmesh at position (-1696.2, 17.9, -345.5) on area: HumanNPC "SetDestination" can only be called on an active agent that has been placed on a NavMesh. BUT i actually shot another bear just before that right next to the first bear and the Huntsman appeared (although he ran a fair distance away)
  15. pookins

    BotReSpawn

    Like the original version you have to add the bots to what monuments/biomes you want them to populate plus you have to create kits for the bots to use, they work best with projectile weapons (except for rocket launchers) , it does take some time especially if you want a variety of bots with differing weapons/clothing/behaviour/aggro range/health. here is an example of one monument config "Abandoned Cabins 0": { "type": 0, "Spawn": { "AutoSpawn": true, "Radius": 100, "BotNames": [ "Murdered Settler" ], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [ "Ghoul" ], "Day_Time_Spawn_Amount": 15, "Night_Time_Spawn_Amount": 25, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 150, "Stationary": false, "UseCustomSpawns": false, "ChangeCustomSpawnOnDeath": false }, "Behaviour": { "Roam_Range": 100, "Aggro_Range": 30, "DeAggro_Range": 40, "Peace_Keeper": false, "Bot_Accuracy_Percent": 70, "Bot_Damage_Percent": 90, "Running_Speed_Booster": 10, "AlwaysUseLights": false }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Corpse_Duration": 6, "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 100, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Main_Percent": 0, "Wipe_Belt_Percent": 0, "Wipe_Clothing_Percent": 0, "Allow_Rust_Loot_Percent": 100, "Respawn_Timer": 8, "RustRewardsValue": 0.0 }, "Other": { "Chute": false, "Suicide_Timer": 8, "Die_Instantly_From_Headshot": false, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": true } }, And as usual Steen beat me to it !! (while i was typing out the above)
  16. pookins

    Turrets Reborn

    I just used permissions manager to remove my (player rank) permission for this plugin and also from default group which had Turrets.Turrets and Turrets.Normal permissions , I then found that when i approached a turret i got the "you do not have permission to use that" when i attempted to turn the turret off/on. Check that you have not got default set to use the permissions. I have had absolutley no problems using this since i bought it a while ago.
  17. pookins

    BotReSpawn

    You can disable spawning in biomes and restrict roam range of monument bots but as FP keeps adding more and more monuments it makes it difficult as you would also have to disable the bots in the biome you want clear or make them "standing" only
  18. pookins

    BotReSpawn

    With over 750 bots at night i dont get much of a fps drop and they are all moving around,
  19. pookins

    Running Huntsmen

    Running the same NPC plugins ( BotRespawn and Guarded crate) that i had running before i first installed Huntsman, both of those are still working as they did before.
  20. pookins

    Running Huntsmen

    What has happened to the Huntsman ? , Since the last game update i have noticed that the Huntsman instead of staying near the dead animal will run away from it (sometimes a long way) before "defending" the carcass.
  21. pookins

    BotReSpawn

    you would have to disable the respawn timer as well wouldnt you ?
  22. pookins

    Unlimited ammo

    Do you mean adding the extra permission to version 1.0.3 ?
  23. pookins

    BotReSpawn

    I think all settings are in minutes (although i might be in error) so "Death_Crate_LockDuration": 600, might need editing
  24. pookins

    BotReSpawn

    Same with the fishing villages, you have a large one and at least one small one, If they are described in config as large or small (as with old harbor/fishing village config) it is easier to select amount of bots for that area
  25. pookins

    Error

    why do these posts turn up ? they have nothing to do with the subject and the problem was solved a while ago ?
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