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pookins

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Everything posted by pookins

  1. pookins

    BotReSpawn

    I was initially confused at to the extra config option "Allow_Rust_Loot_Percent": 100, "Rust_Loot_Source": "Default NPC", But once i had unloaded/edited/reloaded CustomLoot to take in the effects of new update and killed a few bots i realised that it was still using CustomLoot settings, Everything is working pretty well once i changed the "target noods" to True but i am still missing one Wild Swamp and the Large fishing village,, i decided to only use the large substations and leave the others otherwise just too many spawn points on the map,
  2. pookins

    BotReSpawn

    After editing and checking Botrespawn i have found that latest version is not as good as the 1.0.7 version i was using ! Bots no longer follow when attacked but will shoot back in some instances, i walked into Hqm quarry through the bots and they totally ignored me and actually "pushed" me out of the way ?? Here are two screen shots and the config for the HQM quarry }, "HQM Quarry 0": { "type": 0, "Spawn": { "AutoSpawn": true, "Radius": 100, "BotNames": [ "BHP Security" ], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [ "White" ], "Day_Time_Spawn_Amount": 5, "Night_Time_Spawn_Amount": 15, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 150, "Stationary": false, "UseCustomSpawns": false, "ChangeCustomSpawnOnDeath": false }, "Behaviour": { "Roam_Range": 100, "Aggro_Range": 50, "DeAggro_Range": 70, "Peace_Keeper": false, "Bot_Accuracy_Percent": 70, "Bot_Damage_Percent": 90, "Running_Speed_Booster": 10, "AlwaysUseLights": false, "Ignore_Sleepers": false, "Target_Noobs": false, "Melee_DamageScale": 1.0, "RangeWeapon_DamageScale": 2.0, "Target_ZombieHorde": 0, "Target_HumanNPC": 0, "Target_Other_Npcs": 0, "Respect_Safe_Zones": true, "Faction": 0, "SubFaction": 0 }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Corpse_Duration": 6, "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 100, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Main_Percent": 0, "Wipe_Belt_Percent": 0, "Wipe_Clothing_Percent": 0, "Allow_Rust_Loot_Percent": 100, "Rust_Loot_Source": "Default NPC", "Respawn_Timer": 8, "RustRewardsValue": 0.0 }, "Other": { "Chute": false, "Suicide_Timer": 8, "Die_Instantly_From_Headshot": false, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": true, "Use_Map_Marker": false, "Always_Show_Map_Marker": false, "MurdererSound": false } },
  3. pookins

    Custom Loot

    DONT forget to unload and check data config to take into account changes to BotRespawn .
  4. pookins

    BotReSpawn

    Why isnt Rust loot source selectable for custom loot which is enabled for Botrespawn bots ?
  5. pookins

    BotReSpawn

    Sorry for the misunderstanding, I am using an *unreleased version 1.0.7 of BotReSpawn and that config option is not in it so i thought you were referring to No Sash plugin
  6. pookins

    BotReSpawn

    I have been using "no sash" since its release and never had any problem with it, it also has no config or data to change ! I am using "No Sash" by Wulf version 1.0.2
  7. pookins

    BotReSpawn

    Must be a conflicting plugin (?) as bots are still very aggro on mine , they will come for you if you shoot them from a distance,
  8. I say its not an actual group as it is not listed when /chat group list cmd is used, it does not show in chat , and my post is about groups that dont exist that show in this plugin which cannot be removed, and i do know what plugin it is from as i have been using that plugin since its release. Steenamaroo 519 Posted March 12, 2021 PermissionsManager doesn't handle creating/renaming/removing groups, but there are oxide commands for these. oxide.group remove <GroupName> But as the groups do not exist on my server the above cannot be used
  9. Actually apart from putting the groups in alphabetical (instead of ranked) order i still have the "dniper" and "ppop" group ? used groups shown below Permission manager groups showing (first page only) Its not in any way a "game breaker" its just odd , it also includes (for some reason) treasure hunter which is from the Huntsman plugin and not "really" a "group", But thanks for the update anyway
  10. Yes of course i know that , but as i stated above (and posted the issue several months ago) it shows two player names that have never existed on my server, they dont show in my logs on the server or monitoring rcon .
  11. Never had this problem although it shows two ployers who have never existed on my server and no way to delete them ? apart from that its an unreplaceable aid to the server.
  12. Is there a method to restore the home page to smaller sized icons , with this new page i only get 2 icons (per row) showing for the top row and 4 on the other rows ? If i reduce the size using ctrl -/+ keys the icons get smaller but so does the print .
  13. pookins

    BotReSpawn

    Like the original version you have to add the bots to what monuments/biomes you want them to populate plus you have to create kits for the bots to use, they work best with projectile weapons (except for rocket launchers) , it does take some time especially if you want a variety of bots with differing weapons/clothing/behaviour/aggro range/health. here is an example of one monument config "Abandoned Cabins 0": { "type": 0, "Spawn": { "AutoSpawn": true, "Radius": 100, "BotNames": [ "Murdered Settler" ], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [ "Ghoul" ], "Day_Time_Spawn_Amount": 15, "Night_Time_Spawn_Amount": 25, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 150, "Stationary": false, "UseCustomSpawns": false, "ChangeCustomSpawnOnDeath": false }, "Behaviour": { "Roam_Range": 100, "Aggro_Range": 30, "DeAggro_Range": 40, "Peace_Keeper": false, "Bot_Accuracy_Percent": 70, "Bot_Damage_Percent": 90, "Running_Speed_Booster": 10, "AlwaysUseLights": false }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Corpse_Duration": 6, "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 100, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Main_Percent": 0, "Wipe_Belt_Percent": 0, "Wipe_Clothing_Percent": 0, "Allow_Rust_Loot_Percent": 100, "Respawn_Timer": 8, "RustRewardsValue": 0.0 }, "Other": { "Chute": false, "Suicide_Timer": 8, "Die_Instantly_From_Headshot": false, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": true } }, And as usual Steen beat me to it !! (while i was typing out the above)
  14. pookins

    Turrets Reborn

    I just used permissions manager to remove my (player rank) permission for this plugin and also from default group which had Turrets.Turrets and Turrets.Normal permissions , I then found that when i approached a turret i got the "you do not have permission to use that" when i attempted to turn the turret off/on. Check that you have not got default set to use the permissions. I have had absolutley no problems using this since i bought it a while ago.
  15. pookins

    BotReSpawn

    You can disable spawning in biomes and restrict roam range of monument bots but as FP keeps adding more and more monuments it makes it difficult as you would also have to disable the bots in the biome you want clear or make them "standing" only
  16. pookins

    BotReSpawn

    With over 750 bots at night i dont get much of a fps drop and they are all moving around,
  17. pookins

    BotReSpawn

    you would have to disable the respawn timer as well wouldnt you ?
  18. pookins

    BotReSpawn

    I think all settings are in minutes (although i might be in error) so "Death_Crate_LockDuration": 600, might need editing
  19. pookins

    BotReSpawn

    Same with the fishing villages, you have a large one and at least one small one, If they are described in config as large or small (as with old harbor/fishing village config) it is easier to select amount of bots for that area
  20. pookins

    BotReSpawn

    My bots (which are all scientists) behave as before, very aggressive and will chase you for quite a distance, its only those who want murderers and scarecrows that seem to have a problem,
  21. I hope all the Server owners and Devs enjoy a better Christmas and New Year than the last one.
  22. pookins

    BotReSpawn

    I thought that was the whole point in having them
  23. pookins

    BotReSpawn

    I agree, i use the same kit on several bots in some cases and am having trouble using existing skinned kits that used to work with BotSpawn but BotReSpawn does not accept it so i have to go back to the original unskinned kit, So if you skin a white snow jacket to something that looks like a stormtrooper it will no longer work, My kits (like yours) have descriptive names so that it is easier for me to select them. it also complicates the use of more than one kit, for instance in the example above one kit is called "white" and the other "white2" (doesnt work) i also had blue (which was an all blue uniform) and blue2 had a stripe down the leg (doesnt work) so if you want to use "Dome_Guard" as a kit i doubt if "Dome_Guard2" would work
  24. pookins

    BotReSpawn

    just to clarify, the kits *with skinned clothing that no longer seem to work with the BotReSpawn plugin are ones that i have been using with BotSpawn with no problems, I have also been informed by dev of Guarded Crates plugin that some weapons no longer work with the new npc's (?) and this is the list he gave me, it might resolve someones issues Supported Weapon List. Medium to Long range: LR300, Assult Rifle, M39 Rifle, MP5, Semi Rifle, Spas 12 Close Range: M92 Pistol, Python, Thomson, Semi Pistol, Revolver
  25. pookins

    BotReSpawn

    I am using this with Kits plugin from Umod , BUT i am editing my Kits as a lot of the skins i was using no longer work with the rewrite of this plugin and kits with smg's wont work , otherwise working very well.
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