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Everything posted by pookins
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Try reading previous posts, it saves you time On 12/3/2022 at 11:12 AM, Wayward said: This isn't my mod but I got it working with the following: Change: npc.Brain.Senses.Init(...) to the following: npc.Brain.Senses.Init(npc, npc.Brain, 5f, 140f, 140f, -1f, true, false, true, 60f, false, false, true, EntityType.Player, false); No idea if this is the correct fix but it will compile now. I would upload the HuntsMan.cs file in it's entirety but I am pretty sure that would get me banned.
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- 106 comments
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- 106 comments
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ConsoleSpamCleaner - Failed to compile: ConsoleSpamCleaner.cs(208,32): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference?
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- 190 comments
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Wow , you are only using 10 plugins with permissions (?) I on the other hand have 65 which means i have 60 on page 1 and 5 on page 2, I think you have cropped the picture as i dont see the bottom of the page where you should have a section which shows a "players" icon and a "back" icon to take you back to the main mene for groups , I you had a "full" page there would also be an arrow to take you to page 2. as you are only using 10 plugins i dont think i can think of a reason
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- 106 comments
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Bots will reload their weapons (or go through the motions) after firing off the magazine , They cant run out of rifle/pistol ammo and will continue to fire at you while you are in range, change the settings for more damage "Aggro_Range": 30, "DeAggro_Range": 40, "Peace_Keeper": true, "Bot_Accuracy_Percent": 50, "Bot_Damage_Percent": 50, "Running_Speed_Booster": 10, "Roam_Pause_Length": 0, "AlwaysUseLights": false, "Ignore_All_Players": false, "Ignore_Sleepers": true, "Target_Noobs": false, "Melee_DamageScale": 1.0, "RangeWeapon_DamageScale": 1.0, "Rocket_DamageScale": 1.0, "Assist_Sense_Range": 30, "Victim_Bleed_Amount_Per_Hit": 1, "Victim_Bleed_Amount_Max": 100, "Bleed_Amount_Is_Percent_Of_Damage": false,
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- 106 comments
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PLEASE read previous posts in this (or any) thread before posting , the "fix" has been out for a few days *by wayward Change: npc.Brain.Senses.Init(...) to the following: npc.Brain.Senses.Init(npc, npc.Brain, 5f, 140f, 140f, -1f, true, false, true, 60f, false, false, true, EntityType.Player, false); No idea if this is the correct fix but it will compile now.
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i used this "fix" and it worked LizardMods 31 Posted Saturday at 03:10 PM (edited) On 12/3/2022 at 11:12 AM, Wayward said: This isn't my mod but I got it working with the following: Change: npc.Brain.Senses.Init(...) to the following: npc.Brain.Senses.Init(npc, npc.Brain, 5f, 140f, 140f, -1f, true, false, true, 60f, false, false, true, EntityType.Player, false); No idea if this is the correct fix but it will compile now.
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Same here BradleyGuards - Failed to compile: BradleyGuards.cs(172,34): error CS1501: No overload for method `Init' takes `14' arguments
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Same problem here, this plugin has needed fixing for some time now (re my previous posts) but now wont compile HuntsMan - Failed to compile: HuntsMan.cs(160,34): error CS1501: No overload for method `Init' takes `14' arguments
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I went back to the previous version but changed the lang file to "animal" instead of original text, it works a lot better and they will now shoot at you, ** still have the problem that they will sometimes spawn inside rocks or fail to find the navmesh so you get the warning (from proximity alert) but no sign of the huntsman
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Container Types bradley_crate heli_crate supply_drop dm ammo dm c4 dm construction resources dm construction tools dm food dm medical dm res dm tier1 lootbox dm tier2 lootbox dm tier3 lootbox loot_barrel_1 loot_barrel_2 loot-barrel-1 loot-barrel-2 oil_barrel codelockedhackablecrate crate_basic crate_elite crate_mine crate_normal crate_normal_2 crate_normal_2_food crate_normal_2_medical crate_tools crate_underwater_advanced crate_underwater_basic foodbox minecart trash-pile-1 ...There may be more, as the plugin automatically adds new ones as they appear in-game. Options per type: "enabled": true/false (governs corpse loot-giving) "lootTable": "default" "minItems": 6 "maxItems": 6 "gunsWithAmmo": true/false "noGuns": true/false "MaxBps": 3 "WaterPreFillPercent": 20 "ClearContainerFirst": true/fals
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