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Everything posted by pookins
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Since using the BotReSpawn option ON (and creating a CUSTOM BotReSpawn bot) also using CustomLoot "HuntsMan" option i find that the Huntsman now works great the only difference is that he no longer drops a backpack and you dont get that message BUT the amount of loot optioned in CustomLoot makes up for it, So there is now no problem and i hope that anyone else who is having the same problem do the same to fix it
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This plugin has not been working properly since version 1.3.3, the Huntsman will spawn (now) but will not shoot 90% of the time and will just stand arouind or walk around looking stupid, The bots for BotReSpawn and Dangerous Treasure plugin would have had the same issues corrected to allow the bots to behave normally but on this plugin this has not happened ?
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To save myself time i cut the config from the line below the "kit" option (in the source config) then paste that cut piece into the config of each of the monuments etc that i want to the same (after of course removing those secions from the target config) , You of course must have the plugin unloaded and after editing save and reload plugtin. it saves me hours especially when you have so many smaller monuments where you want the bots to have a different name and kit,
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Updated for July FP update and the Huntsmen are back to not shooting yet again, when is this problem going to be fixed or do i have to ignore all updates and use the version three updates ago ?
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Just started getting this error, anything to worry about ? KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <fb001e01371b4adca20013e0ac763896>:0) Oxide.Plugins.BotReSpawn.BestRange (Oxide.Plugins.BotReSpawn+BotData bdata, Oxide.Plugins.BotReSpawn+Range targetrange) (at <b66cb6326932480ab10157e9007ba350>:0) Oxide.Plugins.BotReSpawn.SelectWeapon (ScientistNPC npc, Oxide.Plugins.BotReSpawn+BotData bData, BaseAIBrain brain) (at <b66cb6326932480ab10157e9007ba350>:0) Oxide.Plugins.BotReSpawn+BotData.SelectWeapon () (at <b66cb6326932480ab10157e9007ba350>:0) KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <fb001e01371b4adca20013e0ac763896>:0) Oxide.Plugins.BotReSpawn.BestRange (Oxide.Plugins.BotReSpawn+BotData bdata, Oxide.Plugins.BotReSpawn+Range targetrange) (at <b66cb6326932480ab10157e9007ba350>:0) Oxide.Plugins.BotReSpawn.SelectWeapon (ScientistNPC npc, Oxide.Plugins.BotReSpawn+BotData bData, BaseAIBrain brain) (at <b66cb6326932480ab10157e9007ba350>:0) Oxide.Plugins.BotReSpawn+BotData.SelectWeapon () (at <b66cb6326932480ab10157e9007ba350>:0) KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <fb001e01371b4adca20013e0ac763896>:0) Oxide.Plugins.BotReSpawn.BestRange (Oxide.Plugins.BotReSpawn+BotData bdata, Oxide.Plugins.BotReSpawn+Range targetrange) (at <b66cb6326932480ab10157e9007ba350>:0) Oxide.Plugins.BotReSpawn.SelectWeapon (ScientistNPC npc, Oxide.Plugins.BotReSpawn+BotData bData, BaseAIBrain brain) (at <b66cb6326932480ab10157e9007ba350>:0) Oxide.Plugins.BotReSpawn+BotData.SelectWeapon () (at <b66cb6326932480ab10157e9007ba350>:0)
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It has always been an issue for some people ever since the game came out, FP says that the sex (ect) of your character is based on your steam id and cannot be changed, you can take the risk of creating a new steam id but could very well end up with the same sex in the new character, I have one steam character that is a heavily built black man and on my other account I am a slim asian woman, does it make a difference , NO
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- 106 comments
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I decided to update to this latest version hoping that the "doesnt shoot" problem had been fixed BUT they are spawning (with chat warning) equiped with a choice of 4 kits and none of them are firing , they just wander around close to the dead animal , looks like i will have to go back two versions and hope that still works
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Try reading previous posts, it saves you time On 12/3/2022 at 11:12 AM, Wayward said: This isn't my mod but I got it working with the following: Change: npc.Brain.Senses.Init(...) to the following: npc.Brain.Senses.Init(npc, npc.Brain, 5f, 140f, 140f, -1f, true, false, true, 60f, false, false, true, EntityType.Player, false); No idea if this is the correct fix but it will compile now. I would upload the HuntsMan.cs file in it's entirety but I am pretty sure that would get me banned.
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- 106 comments
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- 106 comments
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ConsoleSpamCleaner - Failed to compile: ConsoleSpamCleaner.cs(208,32): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference?
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- 195 comments
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Wow , you are only using 10 plugins with permissions (?) I on the other hand have 65 which means i have 60 on page 1 and 5 on page 2, I think you have cropped the picture as i dont see the bottom of the page where you should have a section which shows a "players" icon and a "back" icon to take you back to the main mene for groups , I you had a "full" page there would also be an arrow to take you to page 2. as you are only using 10 plugins i dont think i can think of a reason
- 106 comments
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- 106 comments
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Bots will reload their weapons (or go through the motions) after firing off the magazine , They cant run out of rifle/pistol ammo and will continue to fire at you while you are in range, change the settings for more damage "Aggro_Range": 30, "DeAggro_Range": 40, "Peace_Keeper": true, "Bot_Accuracy_Percent": 50, "Bot_Damage_Percent": 50, "Running_Speed_Booster": 10, "Roam_Pause_Length": 0, "AlwaysUseLights": false, "Ignore_All_Players": false, "Ignore_Sleepers": true, "Target_Noobs": false, "Melee_DamageScale": 1.0, "RangeWeapon_DamageScale": 1.0, "Rocket_DamageScale": 1.0, "Assist_Sense_Range": 30, "Victim_Bleed_Amount_Per_Hit": 1, "Victim_Bleed_Amount_Max": 100, "Bleed_Amount_Is_Percent_Of_Damage": false,
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- 106 comments