Jump to content

pookins

Member
  • Posts

    507
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by pookins

  1. pookins

    New Error message

    Uninstalled and reinstalled and working great
  2. pookins

    New Error message

    Now working great, thanks for the update
  3. pookins

    New Error message

    Thanks for that, I was too busy looking at the one that it said was missing (but was there) that i didnt count the total amount, I think that if i did get it to recognise the "missing" one it would have informed me about the rest that were missing, I manually uploaded all the images to the file and now it recognises all of them
  4. pookins

    New Error message

    All the pictures are in the Data/ Images folder
  5. pookins

    New Error message

    i am unable to move the actual folder (no copy/download function) but these are the images present in the folder
  6. pookins

    New Error message

    Now getting this error after last forced wipe 101 TurretsReborn - Failed to compile: 'Pool' does not contain a definition for 'GetList' | Line: 1046, Pos: 29
  7. pookins

    New Error message

    I am still having problems with NPC not loading because it cannot find a file (19:00:29) | [NpcSpawn] Image swimwear_palmleaves_female was not found. Maybe you didn't upload it to the .../oxide/data/Images/ folder (19:00:29) | Unloaded plugin NpcSpawn v3.2.9 by KpucTaJl Even though that file is showing as existing in the images folder i am told it does not exist, even if i upload it on its own it still says it is not found
  8. pookins

    BotReSpawn

    I dont think that NPC's targer entities like cars. turrets. buildings, I could be wrong (?)
  9. pookins

    HuntsMan

    FP has a way of making things "better"
  10. pookins

    HuntsMan

    That fixed it , renabled cantrigger permission and got overwhelmed by huntsmen when killing two packs of wolves,
  11. pookins

    HuntsMan

    Yeah, just went on a big hunt on mine (to check) , Usually when you kill a pack of wolves (3-6) you get at least 2 huntsmen, But killed a few off as well as some boars and not a sign of a huntsman. Both Oxide and Huntsman plugin up to date and I have chance set to 40%
  12. pookins

    BotReSpawn

    The default profiles do however have a suicide timer option which was initially (i think) included so that they would roam for the set time then respawn as the monument (set) to stop excessive roaming (?) This is from one of the monument settings "Other": { "Chute": false, "Invincible_Whilst_Chuting": false, "SamSite_Safe_Whilst_Chuting": true, "Backpack_Duration": 10, "Suicide_Timer": 8, "Die_Instantly_From_Headshot": false, "Require_Two_Headshots": false,
  13. pookins

    Turrets Reborn

    Already a thread on this in the "support" section (still waiting for response)
  14. pookins

    BotReSpawn

    I went through botspawn profiles and stopped them all dropping kit (except for standard weapons with no skins)
  15. pookins

    BotReSpawn

    Use customloot plugin
  16. pookins

    HuntsMan

    I dont have that problem at all, the dead animals stay there for quite a while before despawning,
  17. Will the plugins here (Custom Loot etc) be upgraded with a hook for this plugin https://umod.org/plugins/player-dlc-api ?
  18. My provider has already warned me about this , Not sure if every one will do the same to their clients. Just a heads-up for all Rust server owners and plugin users. Facepunch has updated their official Community Server and Hosting Guidelines as of July 15, 2025, with a major change that's going to affect a lot of servers. Starting August 7, 2025, you won't be allowed to give players access to paid DLC they don't actually own. This includes things like: - Official Rust DLC (building skins, instruments, furniture, etc.) - Approved Steam Marketplace skins and cosmetics - Any other paid content from Facepunch You can still: - Use unapproved Workshop skins (as long as they're not official DLC) - Monetize your server with donations, subscriptions, or ads - Use plugins like SkinBox, but only with non-DLC skins Please note, any services in breach of this may be blacklisted by Facepunch and in turn may lead to termination of the service.
  19. pookins

    BotReSpawn

    Dont make them invincible ?
  20. pookins

    BotReSpawn

    just too many when you have them for mapmyplayer, dangeroustreasures, guarded crate etc, I use proximityalert to warn players when they get in range of an enemy , Its just a function of this excellent plugin i dont use, does not detract from other functions or gameplay
  21. pookins

    BotReSpawn

    With over 460 active bots on the map i find that the markers just dont work for me.
  22. pookins

    BotReSpawn

    There is no reference to the settings for Roam, Aggro range, speed, etc which might have an effect on behaviour (?)
  23. pookins

    BotReSpawn

    I dont use melee bots but with all other bots i have the aggro range set just short of the roam range and the bots will continue to follow till they get to that range, . if fired upon with a ranged weapon they will move towards attacker even if it is out of aggro/roam range until they reach the attacker, sometimes if it is a long way (200/300) they will pause and lose interest unless fired upon again
  24. pookins

    BotReSpawn

    Gloweyes are a normal free item and you can also use the scarecrow suit. just add them to the kit you equip your bot with "gloweyes", "scarecrow.suit",
  25. pookins

    HuntsMan

    No problems found with this . just checked by killing two tigers and the corpses stayed around for at least 5 minutes each (both spawned huntsmen) ** Just killed two crocodiles and four more tigers and they despawned from 4-5 minutes each,
2.3m

Downloads

Total number of downloads.

10.7k

Customers

Total customers served.

154.1k

Files Sold

Total number of files sold.

3.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.