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pookins

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Everything posted by pookins

  1. pookins

    HuntsMan

    I dont have that problem at all, the dead animals stay there for quite a while before despawning,
  2. Will the plugins here (Custom Loot etc) be upgraded with a hook for this plugin https://umod.org/plugins/player-dlc-api ?
  3. My provider has already warned me about this , Not sure if every one will do the same to their clients. Just a heads-up for all Rust server owners and plugin users. Facepunch has updated their official Community Server and Hosting Guidelines as of July 15, 2025, with a major change that's going to affect a lot of servers. Starting August 7, 2025, you won't be allowed to give players access to paid DLC they don't actually own. This includes things like: - Official Rust DLC (building skins, instruments, furniture, etc.) - Approved Steam Marketplace skins and cosmetics - Any other paid content from Facepunch You can still: - Use unapproved Workshop skins (as long as they're not official DLC) - Monetize your server with donations, subscriptions, or ads - Use plugins like SkinBox, but only with non-DLC skins Please note, any services in breach of this may be blacklisted by Facepunch and in turn may lead to termination of the service.
  4. pookins

    BotReSpawn

    Dont make them invincible ?
  5. pookins

    BotReSpawn

    just too many when you have them for mapmyplayer, dangeroustreasures, guarded crate etc, I use proximityalert to warn players when they get in range of an enemy , Its just a function of this excellent plugin i dont use, does not detract from other functions or gameplay
  6. pookins

    BotReSpawn

    With over 460 active bots on the map i find that the markers just dont work for me.
  7. pookins

    BotReSpawn

    There is no reference to the settings for Roam, Aggro range, speed, etc which might have an effect on behaviour (?)
  8. pookins

    BotReSpawn

    I dont use melee bots but with all other bots i have the aggro range set just short of the roam range and the bots will continue to follow till they get to that range, . if fired upon with a ranged weapon they will move towards attacker even if it is out of aggro/roam range until they reach the attacker, sometimes if it is a long way (200/300) they will pause and lose interest unless fired upon again
  9. pookins

    BotReSpawn

    Gloweyes are a normal free item and you can also use the scarecrow suit. just add them to the kit you equip your bot with "gloweyes", "scarecrow.suit",
  10. pookins

    HuntsMan

    No problems found with this . just checked by killing two tigers and the corpses stayed around for at least 5 minutes each (both spawned huntsmen) ** Just killed two crocodiles and four more tigers and they despawned from 4-5 minutes each,
  11. pookins

    Problem with deathnotes

    No I dont (even know what that is) I have checked death notes and simplekillfeed and entered "Huntsman": "Huntsman" in both configs but still get a "name" added in chat (and that gets added to names in Deathnotes (22:09:53) | [Death Notes] pookins did some research of their own against a Huntsman Joie with their M249 over a distance of 12.3 meters. (22:23:22) | [Death Notes] pookins did some research of their own against a Huntsman Leatrice with their M249 over a distance of 16.9 meters. I had the same problem with DangerousTreasures but once i added "Treasure Guard" (in the two profiles)t it just says that as the killed/killer in chat but does not add any names to list (22:24:07) | [Death Notes] pookins did some research of their own against a Treasure Guard with their M249 over a distance of 17 meters. (22:24:07) | Treasure Guard[3397394] was killed by pookins[************************] at (-1779.62, 9.77, 1107.65)
  12. pookins

    Problem with deathnotes

    Would you be able to fix a long standing problem with deathnotes ?, The problem is that the profile name is "Huntsman" and I have that listed in deathnotes. ("HuntsMan": "HuntsMan",) but it gives each huntsman killed a name so i end up with a large amount at the end of each wipe , the ones below are for just one day as i cleaned them out yesterday for deathnotes update. "Huntsman Audra": "Huntsman Audra", "Huntsman Melina": "Huntsman Melina", "Huntsman Sona": "Huntsman Sona", "Huntsman Genoveva": "Huntsman Genoveva", "Treasure Guard": "Treasure Guard", "Huntsman Shante": "Huntsman Shante", "Huntsman Vonda": "Huntsman Vonda", "Huntsman Regina": "Huntsman Regina", "Huntsman Phung": "Huntsman Phung", "Huntsman Loise": "Huntsman Loise", Could you fix it so it is just Huntsman ?
  13. pookins

    BotReSpawn

    I will keep both as my map has both upper case and lower case ruins. I was checking as i am creating kits/bots for them , had to reduce bots from other sites to compensate for new ones Always fun
  14. pookins

    BotReSpawn

    So i dont need to change to "1" (i AM a bit slow )
  15. pookins

    BotReSpawn

    got two of these should i rename one of them "1" or delete it ? "Jungle ruin 0": "Jungle Ruin 0": "jungle swamp 0":
  16. pookins

    Spam since update

    I have been using the same map for the last three or four wipes and this is the first one that has the spam , If i unload BotReSpawn the spam disappears and only reappears when plugin is reloaded, If it was a monument issue (which i have had before) where there is not enough room i would get a specific monument spawn error message.
  17. pookins

    Spam since update

    Here are most of the files you wanted, The spam stops when you unload BotReSpawn and there is a variable delay before the spam starts again once the plugin is reloaded, I have unloaded other bot plugins to no effect (Dangerous treasures etc) [BotReSpawn] Abandoned Cabins 0 - 15/15 [BotReSpawn] Abandoned Supermarket 0 - 5/5 [BotReSpawn] Abandoned Supermarket 1 - 5/5 [BotReSpawn] Abandoned Supermarket 2 - 5/5 [BotReSpawn] Airfield 0 - 25/25 [BotReSpawn] Arctic Research Base 0 - 15/15 [BotReSpawn] Ferry Terminal 0 - 10/10 [BotReSpawn] Fishing Village_B 0 - 0/0 [BotReSpawn] Fishing Village_C 0 - 0/0 [BotReSpawn] Giant Excavator Pit 0 - 15/15 [BotReSpawn] Harbor_Small 0 - 15/15 [BotReSpawn] Harbor_Large 0 - 15/15 [BotReSpawn] HQM Quarry 0 - 5/5 [BotReSpawn] Ice Lake_4 0 - 6/6 [BotReSpawn] Ice Lake_4 1 - 5/5 [BotReSpawn] Junkyard 0 - 25/25 [BotReSpawn] Large Barn 0 - 0/0 [BotReSpawn] Large Fishing Village 0 - 0/0 [BotReSpawn] Launch Site 0 - 25/25 [BotReSpawn] Lighthouse 0 - 5/5 [BotReSpawn] Lighthouse 1 - 5/5 [BotReSpawn] Military Tunnel 0 - 25/25 [BotReSpawn] Mining Outpost 0 - 5/5 [BotReSpawn] Mining Outpost 1 - 5/5 [BotReSpawn] Missile Silo 0 - 15/15 [BotReSpawn] Oasis A 0 - 6/6 [BotReSpawn] Oasis C 0 - 7/7 [BotReSpawn] Oxum's Gas Station 0 - 5/5 [BotReSpawn] Oxum's Gas Station 1 - 5/5 [BotReSpawn] Oxum's Gas Station 2 - 5/5 [BotReSpawn] Power Plant 0 - 20/20 [BotReSpawn] Radtown 0 - 6/6 [BotReSpawn] Ranch 0 - 0/0 [BotReSpawn] Satellite Dish 0 - 10/10 [BotReSpawn] Sewer Branch 0 - 15/15 [BotReSpawn] Stone Quarry 0 - 5/5 [BotReSpawn] Substation_Large_2 0 - 5/5 [BotReSpawn] Substation_Large_2 1 - 5/5 [BotReSpawn] Substation_Large_1 0 - 5/5 [BotReSpawn] Substation_Large_1 1 - 5/5 [BotReSpawn] Substation_Large_1 2 - 5/5 [BotReSpawn] Substation_Large_2 2 - 5/5 [BotReSpawn] Substation_Large_1 3 - 5/5 [BotReSpawn] Substation_Large_2 3 - 5/5 [BotReSpawn] Substation_Large_2 4 - 5/5 [BotReSpawn] Substation_Large_2 5 - 5/5 [BotReSpawn] Substation_Large_1 4 - 5/5 [BotReSpawn] Substation_Large_1 5 - 5/5 [BotReSpawn] Substation_Large_2 6 - 5/5 [BotReSpawn] Substation_Large_2 7 - 5/5 [BotReSpawn] Substation_Large_1 6 - 5/5 [BotReSpawn] Substation_Large_2 8 - 5/5 [BotReSpawn] Substation_Large_2 9 - 5/5 [BotReSpawn] Sulfur Quarry 0 - 5/5 [BotReSpawn] The Dome 0 - 10/10 [BotReSpawn] Train Tunnel 0 - 0/0 [BotReSpawn] Train Tunnel 1 - 0/0 [BotReSpawn] Train Yard 0 - 20/20 [BotReSpawn] Wild Swamp_A 0 - 10/10 [BotReSpawn] Wild Swamp_B 0 - 10/10 [BotReSpawn] BiomeArid - 20/20 [BotReSpawn] BiomeTemperate - 20/20 [BotReSpawn] BiomeTundra - 20/20 [BotReSpawn] BiomeArctic - 19/20 procedural map worldsize 4500 1272579615 default-DefaultProfiles.json
  18. pookins

    Spam since update

    Now getting spam since last update Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMes
  19. pookins

    BotReSpawn

    is it your server or are you just playing on it , if its the latter you should contact the admin, if its the former you should ensure that oxide/steam are up to date because it is working with no problems on my servers
  20. pookins

    BotReSpawn

    I thought the problem was that it targeted them but was unable to kill them ?
  21. pookins

    HuntsMan

    Have not had this error message with Huntsmen , is your oxide uptodate ?
  22. pookins

    BotReSpawn

    Although i love the plugin i still create and edit the data file manually , started off that way in the original and will continue that way.
  23. pookins

    BotReSpawn

    Easy to set up a boss with the configs available, but i dont think bots would recognise a drone or player entity (personal heli, car or vehicle or base) as a target. I might be wrong .
  24. pookins

    BotReSpawn

    Just did a reload to check and all as normal.
  25. pookins

    BotReSpawn

    Just make sure you grant yourself the kits.npconly permission before you try to redeem it
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