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pookins

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Everything posted by pookins

  1. pookins

    Custom Loot

    BetterLoot was not really designed to allocate NPC loot, whereas CustomLoot is, you can option "corpseTypePerBotReSpawnProfile": true, to adjust loot for your BotReSpawn bots , I dont use "examples" or 3rd party "loot configs" as i find a lot are unreliable and the fun is in creating your own, I use both plugins so that BetterLoot covers crates and lootpiles and CustomLoot does the rest
  2. pookins

    Turrets Reborn

    Do you have 8.800 bullets so that it can issue 100 to each turret ? , it seems it is "filling 100" to the first 4 turrets, Personally i fill the turrets as i go @6000 as i use different weapons in each group of turrets.
  3. pookins

    BotReSpawn

    Yes you would create one using the "normal" biome settings and create the other as a custom one
  4. pookins

    BotReSpawn

    I have restarted server each day since wipe and the bots have all appeared at each monument and biome as normal. is your oxide/steam uptodate ?
  5. pookins

    BotReSpawn

    I find that the bots in this plugin are quite intelligent, they will attack you if you shoot at a close "companion" they will follow you if you attack them, the whole point of making kits for the individual groups of bots is so that you can increase the risk of attacking which monument they guard.. With this plugin i dont need to waste time having two different plugins to do the job of this already does.
  6. pookins

    Custom Loot

    Still working great for me , had no idea the crate marker was for this plugin as it doesnt generate crates afaik , anyway have a great New Year
  7. pookins

    BotReSpawn

    You are always going to have that problem as your players improve in their gameply, if you make the bots too many,too fast or too hard to kill it will deter new players from staying on your server (i lost 40% of my regular players) and they dont come back. i make the more valuable monuments harder and the smaller ones reasonably easy, the biome bots vary, from lightly armed nomads , mid armed survivalists to hard to kill snow patrol ,
  8. pookins

    BotReSpawn

    the default bots are the ones you assign to a monument without making any changes, go to the /data/BotResPawn/default-DefaultProfiles.json and look at the unchanged profile(s), This is mine from the Airdrop one which i dont use { "Events": { "AirDrop": { "type": 3, "Spawn": { "AutoSpawn": false, "Radius": 100, "BotNames": [], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [], "Day_Time_Spawn_Amount": 5, "Night_Time_Spawn_Amount": 0, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 100, "Scale_NPC_Count_To_Player_Count": false, "FrankenStein_Head": 0, "FrankenStein_Torso": 0, "FrankenStein_Legs": 0 }, "Behaviour": { "Roam_Range": 40, "Aggro_Range": 30, "DeAggro_Range": 40, "Peace_Keeper": true, "Bot_Accuracy_Percent": 50, "Bot_Damage_Percent": 50, "Running_Speed_Booster": 10, "Roam_Pause_Length": 0, "AlwaysUseLights": false, "Ignore_All_Players": false, "Ignore_Sleepers": true, "Target_Noobs": false, "NPCs_Attack_Animals": false, "Friendly_Fire_Safe": false, "Melee_DamageScale": 1.0, "RangeWeapon_DamageScale": 1.0, "Rocket_DamageScale": 1.0, "Assist_Sense_Range": 30, "Victim_Bleed_Amount_Per_Hit": 1, "Victim_Bleed_Amount_Max": 100, "Bleed_Amount_Is_Percent_Of_Damage": false, "Target_ZombieHorde": 0, "Target_HumanNPC": 0, "Target_Other_Npcs": 0, "Respect_Safe_Zones": true, "Faction": 0, "SubFaction": 0, "Dont_Fire_Beyond_Distance": 0 }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Corpse_Duration": 1, "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Main_Percent": 0, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 100, "Rust_Loot_Source": "Default NPC", "RustRewardsValue": 0.0, "XPerienceValue": 0.0 }, "Other": { "Chute": false, "Invincible_Whilst_Chuting": false, "SamSite_Safe_Whilst_Chuting": true, "Backpack_Duration": 10, "Suicide_Timer": 5, "Die_Instantly_From_Headshot": false, "Require_Two_Headshots": false, "Fire_Safe": true, "Grenade_Precision_Percent": 50, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": true, "Use_Map_Marker": false, "Always_Show_Map_Marker": false, "MurdererSound": false, "Immune_From_Damage_Beyond": 400, "Short_Roam_Vision": false, "Off_Terrain": false }
  9. pookins

    BotReSpawn

    Yup its all in what you make them, you can equip them with bows or M249's , you can choose armour, health, aggro range, speed and weapons,
  10. pookins

    BotReSpawn

    yes
  11. pookins

    Custom Loot

    The Heli loot might have something to do with the Helicopter name change by FP (?)
  12. pookins

    Turrets Reborn

    As i said i use a varied amount of weapons so never use that command, i found the best cave defense is the use of smoke grenades and incendieary rockets as well as AK47 cover. I load all turrets individually for that reason. my ammunition stacks are also quite high so that grenade launchers would have 100+, Rockets 100+ and AK47, M249 would have 6k each. Sorry could not help, hope you get it resolved
  13. pookins

    The Imposter

    I agree, i have not seen blood/blood bags in the game for many years which makes this plugin unappealing to me in its present state, scrap would be good if you could designate how much is needed for each animal/item
  14. pookins

    Turrets Reborn

    works great for me, i have turrets with several different types of weapons including rocket launchers, multi grenade launchers, ak's m239's etc all with no problems. saying it does not work correctly without specifying what does not work doesnt help anyone solve whatever problem there might be.
  15. pookins

    Turrets Reborn

    Working great since wipe, changed settings in server startup to remove new restrictions and have 35 turrets (so far) in big base, never had this plugin crash server.
  16. pookins

    BotReSpawn

    Also consider that if you have a "skip night vote" type of plugin that will affect the spawning of the night bots
  17. pookins

    BotReSpawn

    When you consider that most "heavy" bots have 1000 health i still think that 2 billion does not make any sense. but good luck with it
  18. pookins

    BotReSpawn

    Why would anyone want a bots health to be 2 billion ? there is no logic there, no wonder it posts an error, what is the point in posting about it ?
  19. pookins

    Still getting error

    as i said before ALL the bots that i have equipped with kits/weapons ARE using those weapons . BotReSpawn, Guarded Crate, Huntsman and Dangerous Treasures are all working as normal and all those bots ARE armed and dangerous so i will ignore the error.
  20. pookins

    Still getting error

    The weapons they have (and use) are the same as originally equipped before this plugin had to be used. none of the plugins i have that spawn bots has had a weapon change. I will ignore the spamming and hope that it one day goes away Thanks anyway
  21. pookins

    Still getting error

    Since having to use this plugin I have been getting this error in consol. NullReferenceException: Object reference not set to an instance of an object Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipCurrentWeapon (Item weapon) (at <0edae0e319f44d7ea788ce614b753f4e>:0) Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) (at <0edae0e319f44d7ea788ce614b753f4e>:0) NPCPlayer.EquipTest () (at <7eac839b92da418b8d174606e4699650>:0) InvokeHandlerBase`1[T].DoTick () (at <8023e4fbdeac4bd9acb8d213f369a769>:0) InvokeHandlerBase`1[T].LateUpdate () (at <8023e4fbdeac4bd9acb8d213f369a769>:0) NullReferenceException: Object reference not set to an instance of an object Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipCurrentWeapon (Item weapon) (at <0edae0e319f44d7ea788ce614b753f4e>:0) Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) (at <0edae0e319f44d7ea788ce614b753f4e>:0) NPCPlayer.EquipTest () (at <7eac839b92da418b8d174606e4699650>:0) InvokeHandlerBase`1[T].DoTick () (at <8023e4fbdeac4bd9acb8d213f369a769>:0) InvokeHandlerBase`1[T].LateUpdate () (at <8023e4fbdeac4bd9acb8d213f369a769>:0) NullReferenceException: Object reference not set to an instance of an object Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipCurrentWeapon (Item weapon) (at <0edae0e319f44d7ea788ce614b753f4e>:0) Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) (at <0edae0e319f44d7ea788ce614b753f4e>:0) NPCPlayer.EquipTest () (at <7eac839b92da418b8d174606e4699650>:0) InvokeHandlerBase`1[T].DoTick () (at <8023e4fbdeac4bd9acb8d213f369a769>:0) InvokeHandlerBase`1[T].LateUpdate () (at <8023e4fbdeac4bd9acb8d213f369a769>:0) NullReferenceException: Object reference not set to an instance of an object Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipCurrentWeapon (Item weapon) (at <0edae0e319f44d7ea788ce614b753f4e>:0) Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) (at <0edae0e319f44d7ea788ce614b753f4e>:0) NPCPlayer.EquipTest () (at <7eac839b92da418b8d174606e4699650>:0) InvokeHandlerBase`1[T].DoTick () (at <8023e4fbdeac4bd9acb8d213f369a769>:0) InvokeHandlerBase`1[T].LateUpdate () (at <8023e4fbdeac4bd9acb8d213f369a769>:0) NullReferenceException: Object reference not set to an instance of an object Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipCurrentWeapon (Item weapon) (at <0edae0e319f44d7ea788ce614b753f4e>:0) Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) (at <0edae0e319f44d7ea788ce614b753f4e>:0) NPCPlayer.EquipTest () (at <7eac839b92da418b8d174606e4699650>:0) InvokeHandlerBase`1[T].DoTick () (at <8023e4fbdeac4bd9acb8d213f369a769>:0) InvokeHandlerBase`1[T].LateUpdate () (at <8023e4fbdeac4bd9acb8d213f369a769>:0) NullReferenceException: Object reference not set to an instance of an object Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipCurrentWeapon (Item weapon) (at <0edae0e319f44d7ea788ce614b753f4e>:0) Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) (at <0edae0e319f44d7ea788ce614b753f4e>:0) NPCPlayer.EquipTest () (at <7eac839b92da418b8d174606e4699650>:0) InvokeHandlerBase`1[T].DoTick () (at <8023e4fbdeac4bd9acb8d213f369a769>:0) InvokeHandlerBase`1[T].LateUpdate () (at <8023e4fbdeac4bd9acb8d213f369a769>:0)
  22. pookins

    BotReSpawn

    If you set a number for a monument or biome it will spawn that amount , with the monuments they will roam within your roam settings, with the biomes they will roam over the entire biome, when you kill a bot from any monument or biome a replacement bot will spawn after the respawn time you have set to reach that monument/biomes set amount
  23. pookins

    BotReSpawn

    edit the config to add a few bots per biome for the day time and check after about an hour of the server being up (or reloading plugin) to see if they are actually spawning. you can always remove them if you find it is actually working, I used to have difficulty checking night time spawns as i use skipnightvote so it is rarely nighttime :)
  24. pookins

    BotReSpawn

    Make sure autospawn is set to true, if it is post your data config
  25. pookins

    BotReSpawn

    If you dont want to buy it no one is forcing you to, I bought it because of the quality and reliability of the dev, plus the amount it gives my server.
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