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pookins

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Everything posted by pookins

  1. pookins

    HuntsMan

    PLEASE read previous posts in this (or any) thread before posting , the "fix" has been out for a few days *by wayward Change: npc.Brain.Senses.Init(...) to the following: npc.Brain.Senses.Init(npc, npc.Brain, 5f, 140f, 140f, -1f, true, false, true, 60f, false, false, true, EntityType.Player, false); No idea if this is the correct fix but it will compile now.
  2. pookins

    HuntsMan

    if you read the previous posts you will see there is a fix for it
  3. i used this "fix" and it worked LizardMods 31 Posted Saturday at 03:10 PM (edited) On 12/3/2022 at 11:12 AM, Wayward said: This isn't my mod but I got it working with the following: Change: npc.Brain.Senses.Init(...) to the following: npc.Brain.Senses.Init(npc, npc.Brain, 5f, 140f, 140f, -1f, true, false, true, 60f, false, false, true, EntityType.Player, false); No idea if this is the correct fix but it will compile now.
  4. pookins

    BotReSpawn

    Never had this problem with config options "Prevent_Biome_Ai_Dormant": true, "Allow_Ai_Dormant": false,
  5. pookins

    Error compiling after Update

    Same here BradleyGuards - Failed to compile: BradleyGuards.cs(172,34): error CS1501: No overload for method `Init' takes `14' arguments
  6. Same problem here, this plugin has needed fixing for some time now (re my previous posts) but now wont compile HuntsMan - Failed to compile: HuntsMan.cs(160,34): error CS1501: No overload for method `Init' takes `14' arguments
  7. pookins

    Huntsman not shooting

    I went back to the previous version but changed the lang file to "animal" instead of original text, it works a lot better and they will now shoot at you, ** still have the problem that they will sometimes spawn inside rocks or fail to find the navmesh so you get the warning (from proximity alert) but no sign of the huntsman
  8. What's New in Version 1.4.6 Released July 18
  9. pookins

    Custom Loot

    Container Types bradley_crate heli_crate supply_drop dm ammo dm c4 dm construction resources dm construction tools dm food dm medical dm res dm tier1 lootbox dm tier2 lootbox dm tier3 lootbox loot_barrel_1 loot_barrel_2 loot-barrel-1 loot-barrel-2 oil_barrel codelockedhackablecrate crate_basic crate_elite crate_mine crate_normal crate_normal_2 crate_normal_2_food crate_normal_2_medical crate_tools crate_underwater_advanced crate_underwater_basic foodbox minecart trash-pile-1 ...There may be more, as the plugin automatically adds new ones as they appear in-game. Options per type: "enabled": true/false (governs corpse loot-giving) "lootTable": "default" "minItems": 6 "maxItems": 6 "gunsWithAmmo": true/false "noGuns": true/false "MaxBps": 3 "WaterPreFillPercent": 20 "ClearContainerFirst": true/fals
  10. pookins

    Custom Loot

    did you read plugin description and documentation ?
  11. pookins

    Turrets Reborn

    I dont and would prefer any change to be an option
  12. pookins

    BotReSpawn

    I change the config to autospawn: true or false for each monument or you can use the gui (which i dont use)
  13. By the icon representing this plugin you are led to believe that you can change your character , that to me would indicate a change of body type, sex and size, this does not seem to be the case and most of what i have read here is the same as granting a player an autokit or specific kit when they join the game , Am i wrong ?
  14. pookins

    BotReSpawn

    There are other plugins (reliable or not) that would encompass that . I would prefer BotRespawn as it is as it is working (for me) with no problems at all.
  15. pookins

    BotReSpawn

    Still working for me, atm there are 583 bots roaming
  16. pookins

    Bottom

    I find the plugin to be indispensable and dont regard the inability to drop items "down" to be enough reason to get rid of it,
  17. pookins

    Bottom

    never been able to drop things from the bottom line of the hotbar even with Bottom removed its so inconvenient, i generally just click on drop or flick them out the side of the box
  18. pookins

    config resets

    After installing this plugin i changed the config to include Stags and Boars and changed the values for amount of loot and chance of getting it, i verified the config with json validator , But after reloading plugin it reverted back to the default settings, i also get the message [RadTownLoot]: The assets/rust.ai/agents/wolf/wolf.prefab dropped something! (which is the same messsage formatiing of the Huntsman *working plugin) after killing a wolf **fixed the text message in this lang file and in Huntsman lang file , loot saves ok , Be very happy if you can add other animals that were not in legacy , the Boar, the Stag, the Horse and the Chicken , Is there a setting to make the loot "backpack" stay a little longer before despawn as it does in Huntsman ??
    I do like this plugin a lot and really like the fact thqt you can have multiple kits assigned , will be even happier when it is workin again , as it is you either have the new update where they dont shoot at you or the previous version where they will shoot at you but you get the wrong text output,
  19. pookins

    Huntsman not shooting

    I have noticed since the last game update that the Huntsman no longer shoots at players, The weapon is visible on the Bots back but is not used, the Huntsman just prances around and sometimes kneels down but does not attack Tried the previous version (again) and they shoot with wrong message, reloaded the latest version and they still dont shoot
  20. pookins

    Turrets Reborn

    yeah fixed it yesterday and already posted in another thread
  21. pookins

    Custom Loot

    A true re-incarnation of DT
  22. Thank you for that, it works as normal now
  23. All the permissions are now showing EXCEPT TurretsReborn which has the permission group but no permissions showing at all.
  24. pookins

    Turrets Reborn

    does not make any change, still does not show in permissionsmanager and permissions still do not exist when trying to grant in chat
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