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pookins

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Everything posted by pookins

  1. Post the error you are getting and the situation where you get it !
  2. pookins

    Bottom

    i have experimented with size and found that with the hotbar in default position the largest size i can get is 12 , 14 is viewable on windowed smaller screen but disappears on widescreen
  3. Thank you for your very prompt response,
  4. Was working great and none of the problems that NTeleportation had , But now (since today) i have to use "Teleportication" and spent the last hour trying to get it to accept placing a "home". got the foundation but all i get is "cant place here", No VIP /Admin seperate setup everyone gets the same , always sad to see a good , working plugin disappear
  5. pookins

    HuntsMan

    there are no settings for season (?) so it is always out of hunting season { "Hunter Settings": { "spawn chance (1-100%)": 70.0, "Spawn Amount": 1, "spawn radius": 15, "Health": 300, "Max Roam Distance": 20, "Damage multiplier": 4.6, "Lifetime (minutes)": 6.0, "Use kit (clothing)": true, "Kit ID": [ "huntsman1", "huntsman2", "huntsman3", "huntsman4" ], "Show messages": true, "Hunters drop a Backpack with loot": true, "Use Random Skins": true, "Spawn Min Amount Items": 6, "Spawn Max Amount Items": 8, "Loot Table": [ { "shortname": "ammo.pistol", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.pistol.fire", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.pistol.hv", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.rifle", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.rifle.explosive", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.rifle.hv", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.rifle.incendiary", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.shotgun", "amount": 12, "skin": 0, "amountMin": 8 }, { "shortname": "explosive.timed", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "explosives", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "pistol.m92", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "shotgun.spas12", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "pickaxe", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "hatchet", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "can.beans", "amount": 3, "skin": 0, "amountMin": 1 }, { "shortname": "can.tuna", "amount": 3, "skin": 0, "amountMin": 1 }, { "shortname": "black.raspberries", "amount": 5, "skin": 0, "amountMin": 3 } ] } }
  6. depends on how you have your server set up, mine is based on time on server = rank = group
  7. at the minute when you enter the aggro range the animals will attack you, if they have low health they will run away, i have aggro set for all animals except horses and have also increased the speed they run depending on the animal, so instead of the stock game animals standing around until you trip over them these guys are running all over the map, they seem to have rest periods, so they run for a while , stop then start off again,
  8. I am using customai with aggro range (300+ animals) as well botspawn (400-700bots) with aggro range and there is no drag on the server, the only problem i am having is a steady/endless spam of the console as the animals kill the bots message and i get an entityondeath message from proximity alert , the whole reason i am using customai is i want to get the old crazy wolf/bear/boar etc attack behaviour back into the game,
  9. Thank you very much
  10. Can you add the aggro range of each animal and can you make it so they dont attack htn,botspawn bots, huntsman bots etc only players ? I currently use customai plugin but as the dev wont answer posts the animals (including chickens and stags) are killing off my bots at a steady pace, they wont attack htn scientists but kill any other bot,
  11. pookins

    HuntsMan

    I use (part of config) { "Hunter Settings": { "spawn chance (1-100%)": 70.0, "Spawn Amount": 1, "spawn radius": 15, "Health": 300, "Max Roam Distance": 20, "Damage multiplier": 4.6, "Lifetime (minutes)": 6.0, "Use kit (clothing)": true, "Kit ID": [ "huntsman1", "huntsman2", "huntsman3", "huntsman4"
  12. it works very well, install it and then type /perms group in chat and it will show all groups so that you can add/remove permissions , do the same with player names , if they have already got the permission by being in a group it will show "inherited" next to permission. My server is listed in RustIO server page and Steam server list so it does not interfere with anything.
  13. To avoid that situation you would pm the author and therefore not upset anyone, I have referenced Botspawn and permissions manager and have not received any comment from Umod team. The point is that they state what the rules are and that is that, if you go into a club where the rules are "no hats, caps or team colours" they will remove you if you dont obey, thats life
  14. pookins

    HuntsMan

    might just be a glitch , i have not noticed anything yet like that.
  15. pookins

    The Button

    post your config
  16. my deadliest bots are in the swamps with pistols, very bad place to go
  17. arm them with auto pistols and see how it goes
  18. it might say inherited but to be sure click on corresponding "granted" tab, its better to be safe than have to listen to complaints all day
  19. That would be practicle if the site was in America but as far as i know it is not, You do not have first amendment rights in any other country that is not governed by America in fact first Amendment rights does not give you the right to breach or ignore implied contractural agreements which you should agree to or read under any sites Terms of Use, Regardless you think its ok to post what they dont want , they have the right to remove it and anyone who does it. Have a Happy New Year
  20. pookins

    The Button

    My settings are "AlignmentSettings": { "AnchorMin": "0.295 0.029", "AnchorMax": "0.341 0.104" } Which gives me box the same size and close to existing ones
  21. pookins

    The Button

    I already asked the same question a while ago but it seems FP doesnt let you bind keys anymore
    I find "The Button" very helpful in activating/deactivating "Proximity Alert" which (due to disinterest) has not been fixed for over 2 years, you have to constantly reset it to clear the warning screen when encountering enemies (who you kill) , saves typing "/prox" x2 every time,
  22. pookins

    The Button

    I moved the button to the left hand side because i have Zlevels on the right hand side and made a red button with the text for the function on it, pity you cant "bind" a key for the function but i have got used to pressing "t" for chat (*to enable mouse movement) and mouse selecting the button , I has saved me a lot of time as before i had to hit "t" for chat then type "prox" (disable prox) and then repeat that to enable it again as it has been "broken" for over 2 years and am not expecting a fix in the near future. { "GlobalSettings": { "Image Url for The Button": "https://i.imgur.com/EhkOuqn.png", "Command For The Button": "prox", "Background color of Button RGBA format": "0.3 0.3 0.3 0.8", "Open By Default true/false": true }, "AlignmentSettings": { "AnchorMin": "0.295 0.029", "AnchorMax": "0.341 0.104" } }
  23. pookins

    Rules GUI

    Now I might not be a dev but I do know that configurations can be overwritten by plugin updates otherwise the devs would not issue a warning to "back up your config before updating". if you are in doubt of this i will go back through the documentation of the plugins i have and copy them for you. I do have plenty of time and have recently read through 300 pages of "kit" plugin posts to prove a point, If the update did not overwrite my config (which checked ok with json lint) i would not say it did
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