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pookins

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Everything posted by pookins

  1. pookins

    BotReSpawn

    My bots (which are all scientists) behave as before, very aggressive and will chase you for quite a distance, its only those who want murderers and scarecrows that seem to have a problem,
  2. I hope all the Server owners and Devs enjoy a better Christmas and New Year than the last one.
  3. pookins

    BotReSpawn

    I thought that was the whole point in having them
  4. pookins

    BotReSpawn

    I agree, i use the same kit on several bots in some cases and am having trouble using existing skinned kits that used to work with BotSpawn but BotReSpawn does not accept it so i have to go back to the original unskinned kit, So if you skin a white snow jacket to something that looks like a stormtrooper it will no longer work, My kits (like yours) have descriptive names so that it is easier for me to select them. it also complicates the use of more than one kit, for instance in the example above one kit is called "white" and the other "white2" (doesnt work) i also had blue (which was an all blue uniform) and blue2 had a stripe down the leg (doesnt work) so if you want to use "Dome_Guard" as a kit i doubt if "Dome_Guard2" would work
  5. pookins

    BotReSpawn

    just to clarify, the kits *with skinned clothing that no longer seem to work with the BotReSpawn plugin are ones that i have been using with BotSpawn with no problems, I have also been informed by dev of Guarded Crates plugin that some weapons no longer work with the new npc's (?) and this is the list he gave me, it might resolve someones issues Supported Weapon List. Medium to Long range: LR300, Assult Rifle, M39 Rifle, MP5, Semi Rifle, Spas 12 Close Range: M92 Pistol, Python, Thomson, Semi Pistol, Revolver
  6. pookins

    BotReSpawn

    I am using this with Kits plugin from Umod , BUT i am editing my Kits as a lot of the skins i was using no longer work with the rewrite of this plugin and kits with smg's wont work , otherwise working very well.
  7. pookins

    Guarded crate inclusion

    No its Bazz31, he seems to think that although the guard bots are spawning but NOT firing is due to a conflict with BotRespawn but i dont know how that is possible ? and CustomLoot is enabled in his plugin ? I will spend a bit of time playing tomorrow and see if there is any change since i reinstalled CustomLoot today
  8. pookins

    Guarded crate inclusion

    Worked out what the problem was *i think, while removing plugin/data and config files i noticed that there was a BotSpawn backup data folder as well as a BotReSpawn backup data folder which might have "backed up" configs when i removed the scarecrows from the config (instead of just making it false) so i had BotSpawn and a BotReSpawn configs ! , so i deleted that folder anyway and reinstalled/edited config etc and no more problems
  9. pookins

    Guarded crate inclusion

    Thanks for the prompt replyl, i thought it might be a glitch so i deleted all files and reloaded plugin and edited files , all back to normal, but i would like Guarded crates bots to be able to get the loot as well , if that is at all possible, **Just checked the Guarded crate config and there is an activated option for CustomLoot to be used , probably a glitch (among many) for that plugin, i will just have to wait for things to get resolved, good ol' FP they really hate modded servers !
  10. pookins

    Guarded crate inclusion

    On checking the new config i noticed that there are two sections that enable botrespawn bots (one at the top and one near the end) , I removed the config for scarecrows and murderers (n/a) but was hoping that the guards for guarded crate plugin could be added to the config choices ?
  11. pookins

    Cannot use remove

    Finally got it to work but the angle of the door has to be in exactly the right position, thanks for your help
  12. pookins

    Spamming console

    got a new error message after update , ( i have no custom groups) (18:11:17) | Failed to run a 0.10 timer in 'BotReSpawn v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotReSpawn+CustomGroup+<PostSpawnProcess>c__AnonStorey0.<>m__0 () [0x001bf] in <5cc1f84c656a47c687691bf685d5a6af>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <9882f28dc2204b4dba514a9ad18f5042>:0 (18:11:17) | Failed to run a 0.10 timer in 'BotReSpawn v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotReSpawn+CustomGroup+<PostSpawnProcess>c__AnonStorey0.<>m__0 () [0x001bf] in <5cc1f84c656a47c687691bf685d5a6af>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <9882f28dc2204b4dba514a9ad18f5042>:0
  13. pookins

    Spamming console

    Just noticed this when checking console (too busy playing game) (01:22:38) | Failed to call hook 'GiveKit' on plugin 'BotReSpawn v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotReSpawn.GiveKit (HumanNPC npc, System.String kit) [0x00036] in <faa19db4ab3c4389924bccd317f9ec96>:0 at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007bc] in <faa19db4ab3c4389924bccd317f9ec96>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
  14. pookins

    Cannot use remove

    Thank you i will give that a try.
  15. pookins

    Cannot use remove

    unable to use removertool after adding to removable items in that plugin
  16. pookins

    BotReSpawn

    would venture to guess that this will be for future updates and variations . You would still get the same grumbling, and even more when (with your scenario) further payments would be requested for the updates, all you would hear is "but i already paid (the huge amount of $20) and now you want more !! , realistically $40 (converts to $A60) is roughly the cost of a * night at the movies with popcorn for 2, * 40 cigarettes * tank of petrol * a modest lunch at the club or pub * by the sounds of it 6 months pocket money for the whiners,
  17. pookins

    CFuelUI

    Thanks for your post which shows the "missing" question marks, that i had inadvertently removed when changing the text,
  18. pookins

    CFuelUI

    if (entity.GetParentEntity() is MiniCopter) return (entity.GetParentEntity() as MiniCopter).GetFuelSystem().GetFuelAmount() ?? 0; if (entity.GetParentEntity() is ModularCar) return (entity.GetParentEntity() as ModularCar).GetFuelSystem().GetFuelAmount() ?? 0; if (entity.GetParentEntity() is MotorRowboat) return (entity.GetParentEntity() as MotorRowboat).GetFuelSystem().GetFuelAmount() ?? 0; That is the edited cs. file as posted above, and it is a different error message to the original one
  19. pookins

    CFuelUI

    Changed config as per post and still getting CFuelUI - Failed to compile: CFuelUI.cs(178,91): error CS0019: Operator `??' cannot be applied to operands of type `int' and `int'
  20. pookins

    Error

    Thank you very much for the update, ALL bots are UP and running .
  21. pookins

    Error

    Thank you for you prompt (as ever) response, looking forward to the update
  22. pookins

    Error

    i am getting an error Failed to run a 1.00 timer in 'BotReSpawn v1.0.2' (JsonReaderException: Input string '0.0' is not a valid integer. Path 'Events.AirDrop.Behaviour.Running_Speed_Boost', line 25, position 34.) But documentation says Running_Speed_Boost - 0.0 is default. and i have { "Events": { "AirDrop": { "type": 3, "Spawn": { "AutoSpawn": false, "Radius": 100, "BotNames": [], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [], "Day_Time_Spawn_Amount": 5, "Night_Time_Spawn_Amount": 0, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 100 }, "Behaviour": { "Roam_Range": 40, "Aggro_Range": 30, "DeAggro_Range": 40, "Peace_Keeper": true, "Bot_Accuracy_Percent": 50, "Bot_Damage_Percent": 50, "Running_Speed_Boost": 0.0, "AlwaysUseLights": false I found that i cannot use 0.5, as a speed (lot of corrections after that ) so apart from Airdrop which i dont use i have set all the speeds to 1.0 but with the above error i have not loaded the plugin yet
  23. pookins

    Error

    Deleted thread and resubmitted in correct support section
  24. pookins

    BotReSpawn

    Are you serious about your post , did you read the data config ? p.s. The old BotSpawn had NPCs that didn't move when no players were around. It is also necessary this time. all my monument configs have this option "Outpost 0": { "type": 0, "Spawn": { "AutoSpawn": false, "Radius": 100, "BotNames": [], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [], "Day_Time_Spawn_Amount": 5, "Night_Time_Spawn_Amount": 0, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 100, "Stationary": false, "UseCustomSpawns": false, "ChangeCustomSpawnOnDeath": false And how is this damage supposed to be calculated , is it when you are naked. with wood armour/metal chest plate/rad gear/ full armour ? , and yes i am serious about my answer. i have from 400-700 bots running around my server as well as 4 types of Huntsman (kitted) and Guarded crate guards (kitted) with a variety of weapons. if they are doing too much damage with one weapon, change the weapon if you want more damage do the same.
  25. pookins

    BotReSpawn

    Dont give them L96's ,
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