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Everything posted by pookins
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- 43 comments
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Does not work as stated in title,
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Can you add the option to drop weapon *and weapon condition as when you kill the Huntsman there is no weapon in the belt Other than that , thanks for a great addition to the game And how do i change text color and size for chat message ? i tried "<color = cyan> message </color>", but just got the formatting and the message in chat
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I moved the button to the left hand side because i have Zlevels on the right hand side and made a red button with the text for the function on it, pity you cant "bind" a key for the function but i have got used to pressing "t" for chat (*to enable mouse movement) and mouse selecting the button , I has saved me a lot of time as before i had to hit "t" for chat then type "prox" (disable prox) and then repeat that to enable it again as it has been "broken" for over 2 years and am not expecting a fix in the near future. { "GlobalSettings": { "Image Url for The Button": "https://i.imgur.com/EhkOuqn.png", "Command For The Button": "prox", "Background color of Button RGBA format": "0.3 0.3 0.3 0.8", "Open By Default true/false": true }, "AlignmentSettings": { "AnchorMin": "0.295 0.029", "AnchorMax": "0.341 0.104" } }
- 43 comments
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Thanks for the quick response, I thought it might be possible as backpacks still uses the binding, Nevermind , I made the button an actual big red button which makes it more noticable, , even though you have to go into chat it still saves time
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Great idea, i have been looking for something like this for Proximity alert which you have to disable enable every time you encounter an enemy, Is there any way to bind key 7 so that you dont have to go into chat to activate the button with the mouse. I have the icon on left hand side of "belt" bar as i have ZLevelsRemastered on the right hand side (thanks for the option)
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Now I might not be a dev but I do know that configurations can be overwritten by plugin updates otherwise the devs would not issue a warning to "back up your config before updating". if you are in doubt of this i will go back through the documentation of the plugins i have and copy them for you. I do have plenty of time and have recently read through 300 pages of "kit" plugin posts to prove a point, If the update did not overwrite my config (which checked ok with json lint) i would not say it did
- 19 comments
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- 19 comments
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- 19 comments
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I deleted all files and reloaded and re edited config and data (when unloaded) it seems to be ok so fat but i have not been gathering loot as yet (still building 20x11x6 base) , it does have an annoying habit of reconfiguring config settings to default so i have to double check after reloading plugin and again edit and save the config. as yet no errors , thanks for your help
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Removed reply in wrong thread
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default.json.zip CustomLoot config.json.zip
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Just checked both config and default data and both validated with no changes (?) and the only other plugin i have spamming issues with (and posted) is No Decay out of 65 plugins The only thing i could find is this and i dont know if its a duplication or correct "loot_barrel_1": { "enabled": true, "lootTable": "default", "maxItems": 8, "minItems": 6, "gunsWithAmmo": true, "noGuns": false, "MaxBps": 0, "MinWeaponCondition": 100, "MaxWeaponCondition": 100, "ClearContainerFirst": false }, "loot_barrel_2": { "enabled": true, "lootTable": "default", "maxItems": 8, "minItems": 6, "gunsWithAmmo": true, "noGuns": false, "MaxBps": 0, "MinWeaponCondition": 100, "MaxWeaponCondition": 100, "ClearContainerFirst": false }, "loot-barrel-1": { "enabled": true, "lootTable": "default", "maxItems": 8, "minItems": 6, "gunsWithAmmo": true, "noGuns": false, "MaxBps": 0, "MinWeaponCondition": 100, "MaxWeaponCondition": 100, "ClearContainerFirst": false }, "loot-barrel-2": { "enabled": true, "lootTable": "default", "maxItems": 8, "minItems": 6, "gunsWithAmmo": true, "noGuns": false, "MaxBps": 0, "MinWeaponCondition": 100, "MaxWeaponCondition": 100, "ClearContainerFirst": false
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If you read the text file i attached to my reply you will see that i have included the fix to the plugin before i reloaded it again and got the same error message
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With no new version number your update plugin does give notice of new update (?)
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Found it and fixed "error" But still spamming console on reload with same error and also found that it reset most of my config to default which is again a pain to redo. custom loot default data.txt
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which file as i cant find bota bag in config ?
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No it does not, i have unloaded, reloaded, deleted plugin and reinstalled plugin and still get the same error message. I never delete the config or data files unless the update documentation tells me to. data CustomLoot default. son.txt
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What does that mean ? Oh well i will download it again when its working, so changing status from No Response to Not Interested
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What does that mean ?
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Getting this error (18:46:16) | Failed to run a 1.00 timer in 'CustomLoot v1.0.4' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <437ba245d8404784b9fbab9b439ac908>:0 at Oxide.Plugins.CustomLoot.GetCategory (System.String lootTable) [0x00000] in <5abd6760f2d445aaa69fb84a6d3c085c>:0 at Oxide.Plugins.CustomLoot.MakeLoot (System.String config) [0x00198] in <5abd6760f2d445aaa69fb84a6d3c085c>:0 at Oxide.Plugins.CustomLoot+<PopulateContainer>c__AnonStorey1.<>m__1 () [0x0004e] in <5abd6760f2d445aaa69fb84a6d3c085c>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <ac41dd3599754d448b8c218b34645820>:0 (18:46:16) | Failed to run a 1.00 timer in 'CustomLoot v1.0.4' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <437ba245d8404784b9fbab9b439ac908>:0 at Oxide.Plugins.CustomLoot.GetCategory (System.String lootTable) [0x00000] in <5abd6760f2d445aaa69fb84a6d3c085c>:0 at Oxide.Plugins.CustomLoot.MakeLoot (System.String config) [0x00198] in <5abd6760f2d445aaa69fb84a6d3c085c>:0 at Oxide.Plugins.CustomLoot+<PopulateContainer>c__AnonStorey1.<>m__1 () [0x0004e] in <5abd6760f2d445aaa69fb84a6d3c085c>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <ac41dd3599754d448b8c218b34645820>:0 (18:46:16) | Failed to run a 1.00 timer in 'CustomLoot v1.0.4' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <437ba245d8404784b9fbab9b439ac908>:0 at Oxide.Plugins.CustomLoot.GetCategory (System.String lootTable) [0x00000] in <5abd6760f2d445aaa69fb84a6d3c085c>:0 at Oxide.Plugins.CustomLoot.MakeLoot (System.String config) [0x00198] in <5abd6760f2d445aaa69fb84a6d3c085c>:0
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I have the same amount of spawns at each monument has i had when i first used the plugin, I have only had this particular (non spawning) problem since the last update of the plugin, I cannot understand the logic of being allowed 10+ bots at a quarry and only 1 at harbour,1 when harbour 2 has 15 for the same area ?
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That does not make sense, it is the only monument that only allows 1 spawn ? , and its the same monument on this map and the last one ?
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New map and again an isolated harbour position on map (seed7124) and again the same error message, (11:18:57) | [BotSpawn] There are not enough spawn points for population at profile - Harbor 1. Reducing population (11:18:57) | [BotSpawn] There are not enough spawn points for population at profile - Harbor 1. Reducing population