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Muktuk

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Everything posted by Muktuk

  1. Muktuk

    Loot Manager

    Hey man, I'm not fully understanding the plugin - probably my fault - so I wanted to ask if what I'm trying to do is even possible. I'm setting up NPC profiles and I want them to have the following: 5 specific items that always drop, a chance of a random medical item, and the normal loot from a prefab. Is this something I can do with this plugin? If so, what do I need to add to the below? { "Description": "DynamicMonuments", "ClearDefaultItems": false, "IsAlphaLoot": false, "AlphaLootPreset": "", "IsCustomLoot": false, "CustomLootPreset": "", "IsLootTablePlugin": false, "LootTablePluginLootPreset": "", "UseItemList": true, "UseMinMaxForItems": true, "MinItemsAmount": 6, "MaxItemsAmount": 6, "Items": [ { "ShortName": "scrap", "ItemId": -932201673, "CustomDisplayName": "", "DefaultDisplayName": "scrap", "OwnerDisplayName": "", "Skin": 0, "IsBluePrint": false, "Genomes": "", "MinAmount": 5, "MaxAmount": 15, "Chance": 100 }, { "ShortName": "dogtagneutral", "ItemId": 1223900335, "CustomDisplayName": "", "DefaultDisplayName": "dog tag", "OwnerDisplayName": "", "Skin": 0, "IsBluePrint": false, "Genomes": "", "MinAmount": 1, "MaxAmount": 1, "Chance": 100 }, { "ShortName": "blueberries", "ItemId": -586342290, "CustomDisplayName": "", "DefaultDisplayName": "blueberries", "OwnerDisplayName": "", "Skin": 0, "IsBluePrint": false, "Genomes": "", "MinAmount": 1, "MaxAmount": 1, "Chance": 100 }, { "ShortName": "easter.silveregg", "ItemId": 1757265204, "CustomDisplayName": "", "DefaultDisplayName": "silver egg", "OwnerDisplayName": "", "Skin": 0, "IsBluePrint": false, "Genomes": "", "MinAmount": 1, "MaxAmount": 1, "Chance": 100 }, { "ShortName": "ammo.pistol", "ItemId": 785728077, "CustomDisplayName": "", "DefaultDisplayName": "pistol bullet", "OwnerDisplayName": "", "Skin": 0, "IsBluePrint": false, "Genomes": "", "MinAmount": 4, "MaxAmount": 12, "Chance": 100 }, { "ShortName": "largemedkit", "ItemId": 254522515, "CustomDisplayName": "", "DefaultDisplayName": "large medkit", "OwnerDisplayName": "", "Skin": 0, "IsBluePrint": false, "Genomes": "", "MinAmount": 1, "MaxAmount": 3, "Chance": 10 }, { "ShortName": "syringe.medical", "ItemId": 1079279582, "CustomDisplayName": "", "DefaultDisplayName": "medical syringe", "OwnerDisplayName": "", "Skin": 0, "IsBluePrint": false, "Genomes": "", "MinAmount": 1, "MaxAmount": 3, "Chance": 20 }, { "ShortName": "bandage", "ItemId": -2072273936, "CustomDisplayName": "", "DefaultDisplayName": "bandage", "OwnerDisplayName": "", "Skin": 0, "IsBluePrint": false, "Genomes": "", "MinAmount": 1, "MaxAmount": 3, "Chance": 30 } ], "UsePrefabList": true, "MinPrefabsAmount": 1, "MaxPrefabsAmount": 1, "Prefabs": [ { "PrefabName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab", "ShortPrefabName": "tech_parts_1", "MinAmount": 2, "MaxAmount": 2, "Chance": 10 } ] }
  2. Muktuk

    Shop UI

    Hey, I've set up a permission based discount system but I have a category of items it should not be applied to. Is there anyway of doing this? EDIT: You're discount system needs looking at again mate. It applies the discount when selling items too.
  3. Muktuk

    NpcRaiders

    One of my genius players found a moderately annoying bug. If they have two bases, one in a cave, and one above ground nearby and they initiate the event from the above ground base when the above ground TC gets blown up, the event continues and bots stand above the cave base throwing explosives at the floor. Any chance you can sort it so that once the TC in the above ground base gets blown and there's no other above ground TCs nearby they fail the event?
  4. Muktuk

    Skill Tree

    Hey man, one small and one possibly big feature request to do with the Prestige system (which is awesome btw, thank you): - Small one: Display in chat the rank title I set in this field: "Rank title": "Grind Addict" - Possibly big one: the ability to set multiple levels of ultimate, so I can have an improved version of MLRS strike or the vampirism thingie.
  5. Muktuk

    Monument Owner

    Hi, I'm thinking of purchasing this plugin to lock down cargo but don't want to lock any other monuments - is that possible with this plugin?
  6. Oh, I see. I have my metal_crate_b set up like that and it does not appear at arctic research or missile silo hence why I thought it was AND logic. I'll post the full entry sans loot so you can see if I've made an error:
  7. Hey man, can I get some guidance on this feature please: "OnlyIfParentFilter: It allows all definitions to be lootable if their path contain the parent names in this array." Am I right in thinking that if I put multiple terms in there, like so: "OnlyIfParentFilter": [ "arctic", "missile" ], It's looking for a path with both arctic AND missile in there. Any chance that could be changed to be an OR?
  8. Muktuk

    Epic Loot

    Thanks guys! I was searching for Blacksmith and completely missed that.
  9. Muktuk

    Epic Loot

    Hey man, the Blacksmith durability reset from SkillTree isn't working with EpicLoot items on my server. Is there a setting somewhere I need to switch? I couldn't see anything searching by durability but may have missed it.
  10. Muktuk

    Epic Loot

    Hey man, what's the correct format to put the skin IDs in the static skins field? Before I go and break my config again with my meddling.
  11. Muktuk

    Raidable Bases

    With the ladder, my players love the titles that get handed out, however it seems like once someone gets that title they keep it between wipes. Is there an option to have them retain the title for only one wipe?
  12. Hey man, since the update all the images for interacting with the lootables aren't loading and the black placeholder fills the screen. Is there a new setting I need to fiddle with?
  13. Update has borked the plugin: Error while compiling: InfiniteCandlesFog.cs(62,39): error CS1061: Type `FogMachine' does not contain a definition for `allowedItem' and no extension method `allowedItem' of type `FogMachine' could be found. Is this plugin still being maintained?
  14. Muktuk

    Epic Loot

    Hey man, I had some ideas for a couple of feature requests: More developed crafting options. Something where a player can use more Epic Scrap to make higher tier items either at item creation or by applying scrap to an existing Epic Item. More options for Raidable Bases. Would be very handy if I could specify which tiers are available in the different difficulties of RB. I hope you'll consider including these in the future.
  15. Muktuk

    Skill Tree

    Found a slight issue and want to check it's not just me or intended behaviour: once you have over 100% melee damage resistance (through a combo of the combat skill tree and Epic Loot) melee bots heal you. Tested with bot BotReSpawn and ZombieHorde dudes.
  16. Muktuk

    Skill Tree

    Is there a way to have those with the admin permission not appear in the scoreboard? I couldn't see a relevant setting in the config. Edit: Removed another question. Should have read the whole thing.
  17. Sounds good (and well sold, you sneaky devil xD ) but I just want to check I've understood you correctly: with that extension I can set one of the crates in the hangar as a loot container and that'll be in the correct place each wipe without further input from me, right?
  18. I have unique containers set up at hangar 3 at airfield, how do I get those to be in the same place each wipe without setting them up manually? The prefabs appear in multiple places I don't want to be active containers so I was hoping there was a combination of filters I could use to ensure they're in the same place each wipe.
  19. Muktuk

    Epic Loot

    Wasn't sure if this was worth a full support thread, but there's odd behaviour with tactical gloves. If you use the genitem command to create a random item, (both genitem and genitem <set name>) tactical gloves can be created. However, the command genitem tactical.gloves doesn't work, you get something random. You also can't enhance them with Epic Scrap, they aren't listed in the menu.
  20. Muktuk

    Epic Loot

    Sweet. That is a fair point on the power of the bonus, whichever set you add it to is quickly going to be the most popular. I may add it to one of the non-combat sets just to mess with my players.
  21. Muktuk

    Epic Loot

    And which set is supposed to have bulletproof in? I've not been able to find it and noticed it wasn't mentioned when I loaded the new version, unlike the new fishing bonus: (11:50:25) | [Epic Loot] Added 152 items to loot table. (11:50:25) | [Epic Loot] Added new SetBonus to: Fishermans/4/Key: FishingRodModifier - Value: 0.25 (11:50:25) | [Epic Loot] Added new SetBonus to: Fishermans/6/Key: FishingRodModifier - Value: 0.5 (11:50:25) | [Epic Loot] Adding new set: Knights (11:50:25) | [Epic Loot] Adding new set: Barbarians (11:50:25) | [Epic Loot] Setup 4 pages of buffs. (11:50:25) | Loaded plugin Epic Loot v1.1.0 by imthenewguy
  22. Muktuk

    Epic Loot

    Thanks for the update and including this and the skin stuff in the new features. Epic Scrap is an excellent idea. I'm fiddling around with it now and have found a minor issue, which is probably caused by the way I've got the plugin setup. Sorry mate, I'm a pain in the arse. I've got a bunch of sets disabled, such as transporter and use whitelisted items on all my active sets. If a player tries to apply Epic Scrap to an item, they get access to all sets, including the ones I've got disabled. If they try to apply it to a non-whitelisted item, they get a list of just the disabled sets.
  23. Muktuk

    Epic Loot

    Have I missed something or is there a way to disable the player messages about refunds etc? It's handy knowing when you've got it but on a crafting spree chat gets completely clogged.
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