Muktuk
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Everything posted by Muktuk
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Hey man, I'm not fully understanding the plugin - probably my fault - so I wanted to ask if what I'm trying to do is even possible. I'm setting up NPC profiles and I want them to have the following: 5 specific items that always drop, a chance of a random medical item, and the normal loot from a prefab. Is this something I can do with this plugin? If so, what do I need to add to the below? { "Description": "DynamicMonuments", "ClearDefaultItems": false, "IsAlphaLoot": false, "AlphaLootPreset": "", "IsCustomLoot": false, "CustomLootPreset": "", "IsLootTablePlugin": false, "LootTablePluginLootPreset": "", "UseItemList": true, "UseMinMaxForItems": true, "MinItemsAmount": 6, "MaxItemsAmount": 6, "Items": [ { "ShortName": "scrap", "ItemId": -932201673, "CustomDisplayName": "", "DefaultDisplayName": "scrap", "OwnerDisplayName": "", "Skin": 0, "IsBluePrint": false, "Genomes": "", "MinAmount": 5, "MaxAmount": 15, "Chance": 100 }, { "ShortName": "dogtagneutral", "ItemId": 1223900335, "CustomDisplayName": "", "DefaultDisplayName": "dog tag", "OwnerDisplayName": "", "Skin": 0, "IsBluePrint": false, "Genomes": "", "MinAmount": 1, "MaxAmount": 1, "Chance": 100 }, { "ShortName": "blueberries", "ItemId": -586342290, "CustomDisplayName": "", "DefaultDisplayName": "blueberries", "OwnerDisplayName": "", "Skin": 0, "IsBluePrint": false, "Genomes": "", "MinAmount": 1, "MaxAmount": 1, "Chance": 100 }, { "ShortName": "easter.silveregg", "ItemId": 1757265204, "CustomDisplayName": "", "DefaultDisplayName": "silver egg", "OwnerDisplayName": "", "Skin": 0, "IsBluePrint": false, "Genomes": "", "MinAmount": 1, "MaxAmount": 1, "Chance": 100 }, { "ShortName": "ammo.pistol", "ItemId": 785728077, "CustomDisplayName": "", "DefaultDisplayName": "pistol bullet", "OwnerDisplayName": "", "Skin": 0, "IsBluePrint": false, "Genomes": "", "MinAmount": 4, "MaxAmount": 12, "Chance": 100 }, { "ShortName": "largemedkit", "ItemId": 254522515, "CustomDisplayName": "", "DefaultDisplayName": "large medkit", "OwnerDisplayName": "", "Skin": 0, "IsBluePrint": false, "Genomes": "", "MinAmount": 1, "MaxAmount": 3, "Chance": 10 }, { "ShortName": "syringe.medical", "ItemId": 1079279582, "CustomDisplayName": "", "DefaultDisplayName": "medical syringe", "OwnerDisplayName": "", "Skin": 0, "IsBluePrint": false, "Genomes": "", "MinAmount": 1, "MaxAmount": 3, "Chance": 20 }, { "ShortName": "bandage", "ItemId": -2072273936, "CustomDisplayName": "", "DefaultDisplayName": "bandage", "OwnerDisplayName": "", "Skin": 0, "IsBluePrint": false, "Genomes": "", "MinAmount": 1, "MaxAmount": 3, "Chance": 30 } ], "UsePrefabList": true, "MinPrefabsAmount": 1, "MaxPrefabsAmount": 1, "Prefabs": [ { "PrefabName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab", "ShortPrefabName": "tech_parts_1", "MinAmount": 2, "MaxAmount": 2, "Chance": 10 } ] }
- 78 comments
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- #loot
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One of my genius players found a moderately annoying bug. If they have two bases, one in a cave, and one above ground nearby and they initiate the event from the above ground base when the above ground TC gets blown up, the event continues and bots stand above the cave base throwing explosives at the floor. Any chance you can sort it so that once the TC in the above ground base gets blown and there's no other above ground TCs nearby they fail the event?
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Hey man, one small and one possibly big feature request to do with the Prestige system (which is awesome btw, thank you): - Small one: Display in chat the rank title I set in this field: "Rank title": "Grind Addict" - Possibly big one: the ability to set multiple levels of ultimate, so I can have an improved version of MLRS strike or the vampirism thingie.
- 1,523 comments
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- #leveling
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- 229 comments
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- #jtedal
- #mad mappers
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Hey man, can I get some guidance on this feature please: "OnlyIfParentFilter: It allows all definitions to be lootable if their path contain the parent names in this array." Am I right in thinking that if I put multiple terms in there, like so: "OnlyIfParentFilter": [ "arctic", "missile" ], It's looking for a path with both arctic AND missile in there. Any chance that could be changed to be an OR?
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- 279 comments
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- #enhanced
- #custom loot
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- 279 comments
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- #enhanced
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- 279 comments
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- #enhanced
- #custom loot
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- 279 comments
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- #enhanced
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- 20 comments
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Hey man, I had some ideas for a couple of feature requests: More developed crafting options. Something where a player can use more Epic Scrap to make higher tier items either at item creation or by applying scrap to an existing Epic Item. More options for Raidable Bases. Would be very handy if I could specify which tiers are available in the different difficulties of RB. I hope you'll consider including these in the future.
- 279 comments
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- #enhanced
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- 1,523 comments
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- #leveling
- #progression
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- 1,523 comments
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- #leveling
- #progression
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I have unique containers set up at hangar 3 at airfield, how do I get those to be in the same place each wipe without setting them up manually? The prefabs appear in multiple places I don't want to be active containers so I was hoping there was a combination of filters I could use to ensure they're in the same place each wipe.
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- 279 comments
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Wasn't sure if this was worth a full support thread, but there's odd behaviour with tactical gloves. If you use the genitem command to create a random item, (both genitem and genitem <set name>) tactical gloves can be created. However, the command genitem tactical.gloves doesn't work, you get something random. You also can't enhance them with Epic Scrap, they aren't listed in the menu.
- 279 comments
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- 279 comments
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And which set is supposed to have bulletproof in? I've not been able to find it and noticed it wasn't mentioned when I loaded the new version, unlike the new fishing bonus: (11:50:25) | [Epic Loot] Added 152 items to loot table. (11:50:25) | [Epic Loot] Added new SetBonus to: Fishermans/4/Key: FishingRodModifier - Value: 0.25 (11:50:25) | [Epic Loot] Added new SetBonus to: Fishermans/6/Key: FishingRodModifier - Value: 0.5 (11:50:25) | [Epic Loot] Adding new set: Knights (11:50:25) | [Epic Loot] Adding new set: Barbarians (11:50:25) | [Epic Loot] Setup 4 pages of buffs. (11:50:25) | Loaded plugin Epic Loot v1.1.0 by imthenewguy
- 279 comments
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Thanks for the update and including this and the skin stuff in the new features. Epic Scrap is an excellent idea. I'm fiddling around with it now and have found a minor issue, which is probably caused by the way I've got the plugin setup. Sorry mate, I'm a pain in the arse. I've got a bunch of sets disabled, such as transporter and use whitelisted items on all my active sets. If a player tries to apply Epic Scrap to an item, they get access to all sets, including the ones I've got disabled. If they try to apply it to a non-whitelisted item, they get a list of just the disabled sets.
- 279 comments
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- #enhanced
- #custom loot
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- 279 comments
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- #enhanced
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