
Muktuk
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Everything posted by Muktuk
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I've got a category of commands which is set to only be visible to players with a specific permission. "Prestige_Training": { "Image": null, "Permission": "skilltree.prestige1.use", "Sale": 0, "Items": [ "command/spexchange1" ] }, Players with the permission can see the category and items but when they attempt to purchase the command they get the shop's error message stating they don't have the required permission. Is there somewhere else I need to set this? I couldn't see an option on the command itself.
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One of my genius players found a moderately annoying bug. If they have two bases, one in a cave, and one above ground nearby and they initiate the event from the above ground base when the above ground TC gets blown up, the event continues and bots stand above the cave base throwing explosives at the floor. Any chance you can sort it so that once the TC in the above ground base gets blown and there's no other above ground TCs nearby they fail the event?
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Hey man, one small and one possibly big feature request to do with the Prestige system (which is awesome btw, thank you): - Small one: Display in chat the rank title I set in this field: "Rank title": "Grind Addict" - Possibly big one: the ability to set multiple levels of ultimate, so I can have an improved version of MLRS strike or the vampirism thingie.
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- #leveling
- #progression
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- 156 comments
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- #jtedal
- #mad mappers
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Hey man, can I get some guidance on this feature please: "OnlyIfParentFilter: It allows all definitions to be lootable if their path contain the parent names in this array." Am I right in thinking that if I put multiple terms in there, like so: "OnlyIfParentFilter": [ "arctic", "missile" ], It's looking for a path with both arctic AND missile in there. Any chance that could be changed to be an OR?
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Hey man, can you confirm this is the correct format? "military_flamethrower": { "DisplayName": "default", "Skin": 0, "Image": "military%20flamethrower.png", "DefaultAmount": 1, "BuyPrice": 0, "SellPrice": 250, "Currency": "rp", "ShowDisplayName": false }, Because it's not working for me at present.
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- 243 comments
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- #enhanced
- #custom loot
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- 243 comments
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- #enhanced
- #custom loot
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- 243 comments
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- #enhanced
- #custom loot
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- 243 comments
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- #enhanced
- #custom loot
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Hey man, the space in the military flamethrower item name causes Shop to throw an error. Is there anything you can do with this or has Facepunch's hatred for naming conventions struck again?
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Thanks mate!
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Skill Tree isn't loading on server restart, I'm seeing this error in console: SkillTree - No target method specified for class Oxide.Plugins.EpicLoot+Item_CanStack_Patch (declaringType=Item, methodName =CanStack, methodType=, argumentTypes=(Item, Item)) I noticed the other thread so I've restarted without Epic Loot installed and Skill Tree loads fine on restart. Please let me know if there's any other details you need. Edit for clarity: Skill Tree manually loads either way.
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Hey man, I'm getting the following error: EpicLoot.cs(6993,41): error CS0176: Static member `ItemContainer.Drop(string, UnityEngine.Vector3, UnityEngine.Quaternion, params ItemContainer[])' cannot be accessed with an instance reference, qualify it with a type name instead Looking at the code I noticed it says v 1.1.5. Downloaded it twice to confirm. Any chance the wrong version has been released?
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- 20 comments
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Error while compiling: Shop.cs(1537,28): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference? Getting this when the plugin loads, please advise.
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I had another crash following a slew of the health change message. Did some more testing and I think have found the cause of the OnPlayerHealthChange at least. It's triggering if I have a full set of Medics gear and Vampiric Tendencies from Skill Tree.
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Yeah, I'm still not able to replicate the health change one at present. I am still getting the CanLootEntity one, what could that be? I have additional lootable objects from the Static Lootables plugin (on this site). It's the one I'm slightly more concerned about as it was the last thing in console before the crash.
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I've done a bit of testing for it and I've not been able to replicate unfortunately. Tested with and without medic gear (full and part sets), tried healing with bandages, syringes, medkit and berries; nothing. Also tested the double bandages thingie from Skill Tree; same. Gave myself max health tea too, not getting an error there either. I've had a look through the spam again and it's all the same message. The timing of the original error messages looks a little tight to be a player healing, unless it's berry spam. Any other clues I can look for or tests I can run?
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Failed to call hook 'CanLootEntity' on plugin 'EpicLoot v1.1.3' (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <fb001e01371b4adca20013e0ac763896>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.EpicLoot.GenerateRandomItem (System.String type, System.Collections.Generic.List`1[T] item_shortnames, System.String tier) [0x003b5] in <bdc4e366339f47a7b5ddd03e65911fec>:0 at Oxide.Plugins.EpicLoot.CanLootEntity (BasePlayer player, LootContainer container) [0x000e1] in <bdc4e366339f47a7b5ddd03e65911fec>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x019ad] in <bdc4e366339f47a7b5ddd03e65911fec>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 Had a random crash before, not sure if this is connected but it was the last thing in console. Since the reboot I've been getting a lot of this: Failed to call hook 'OnPlayerHealthChange' on plugin 'EpicLoot v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.EpicLoot.OnPlayerHealthChange (BasePlayer player, System.Single oldValue, System.Single newValue) [0x000df] in <c8a742d3c9ea43828f00aa1e33ff69f7>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02ad0] in <c8a742d3c9ea43828f00aa1e33ff69f7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 Any ideas what's causing this?