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Muktuk

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Everything posted by Muktuk

  1. I've got a category of commands which is set to only be visible to players with a specific permission. "Prestige_Training": { "Image": null, "Permission": "skilltree.prestige1.use", "Sale": 0, "Items": [ "command/spexchange1" ] }, Players with the permission can see the category and items but when they attempt to purchase the command they get the shop's error message stating they don't have the required permission. Is there somewhere else I need to set this? I couldn't see an option on the command itself.
  2. Muktuk

    Shop UI

    Hey, I've set up a permission based discount system but I have a category of items it should not be applied to. Is there anyway of doing this? EDIT: You're discount system needs looking at again mate. It applies the discount when selling items too.
  3. Muktuk

    NpcRaiders

    One of my genius players found a moderately annoying bug. If they have two bases, one in a cave, and one above ground nearby and they initiate the event from the above ground base when the above ground TC gets blown up, the event continues and bots stand above the cave base throwing explosives at the floor. Any chance you can sort it so that once the TC in the above ground base gets blown and there's no other above ground TCs nearby they fail the event?
  4. Muktuk

    Skill Tree

    Hey man, one small and one possibly big feature request to do with the Prestige system (which is awesome btw, thank you): - Small one: Display in chat the rank title I set in this field: "Rank title": "Grind Addict" - Possibly big one: the ability to set multiple levels of ultimate, so I can have an improved version of MLRS strike or the vampirism thingie.
  5. Muktuk

    Monument Owner

    Hi, I'm thinking of purchasing this plugin to lock down cargo but don't want to lock any other monuments - is that possible with this plugin?
  6. Oh, I see. I have my metal_crate_b set up like that and it does not appear at arctic research or missile silo hence why I thought it was AND logic. I'll post the full entry sans loot so you can see if I've made an error:
  7. Hey man, can I get some guidance on this feature please: "OnlyIfParentFilter: It allows all definitions to be lootable if their path contain the parent names in this array." Am I right in thinking that if I put multiple terms in there, like so: "OnlyIfParentFilter": [ "arctic", "missile" ], It's looking for a path with both arctic AND missile in there. Any chance that could be changed to be an OR?
  8. Muktuk

    Military Flamethrowers

    Hey man, can you confirm this is the correct format? "military_flamethrower": { "DisplayName": "default", "Skin": 0, "Image": "military%20flamethrower.png", "DefaultAmount": 1, "BuyPrice": 0, "SellPrice": 250, "Currency": "rp", "ShowDisplayName": false }, Because it's not working for me at present.
  9. Muktuk

    EpicLoot

    Thanks guys! I was searching for Blacksmith and completely missed that.
  10. Muktuk

    EpicLoot

    Hey man, the Blacksmith durability reset from SkillTree isn't working with EpicLoot items on my server. Is there a setting somewhere I need to switch? I couldn't see anything searching by durability but may have missed it.
  11. Muktuk

    EpicLoot

    Hey man, what's the correct format to put the skin IDs in the static skins field? Before I go and break my config again with my meddling.
  12. Muktuk

    Military Flamethrowers

    Hey man, the space in the military flamethrower item name causes Shop to throw an error. Is there anything you can do with this or has Facepunch's hatred for naming conventions struck again?
  13. Muktuk

    Not Loading on Server Restart

    Thanks mate!
  14. Muktuk

    Not Loading on Server Restart

    Skill Tree isn't loading on server restart, I'm seeing this error in console: SkillTree - No target method specified for class Oxide.Plugins.EpicLoot+Item_CanStack_Patch (declaringType=Item, methodName =CanStack, methodType=, argumentTypes=(Item, Item)) I noticed the other thread so I've restarted without Epic Loot installed and Skill Tree loads fine on restart. Please let me know if there's any other details you need. Edit for clarity: Skill Tree manually loads either way.
  15. Muktuk

    Raidable Bases

    With the ladder, my players love the titles that get handed out, however it seems like once someone gets that title they keep it between wipes. Is there an option to have them retain the title for only one wipe?
  16. Hey man, since the update all the images for interacting with the lootables aren't loading and the black placeholder fills the screen. Is there a new setting I need to fiddle with?
  17. Muktuk

    Wrong Version Out?

    Hey man, I'm getting the following error: EpicLoot.cs(6993,41): error CS0176: Static member `ItemContainer.Drop(string, UnityEngine.Vector3, UnityEngine.Quaternion, params ItemContainer[])' cannot be accessed with an instance reference, qualify it with a type name instead Looking at the code I noticed it says v 1.1.5. Downloaded it twice to confirm. Any chance the wrong version has been released?
  18. Update has borked the plugin: Error while compiling: InfiniteCandlesFog.cs(62,39): error CS1061: Type `FogMachine' does not contain a definition for `allowedItem' and no extension method `allowedItem' of type `FogMachine' could be found. Is this plugin still being maintained?
  19. Error while compiling: Shop.cs(1537,28): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference? Getting this when the plugin loads, please advise.
  20. Muktuk

    NRE Spam

    I had another crash following a slew of the health change message. Did some more testing and I think have found the cause of the OnPlayerHealthChange at least. It's triggering if I have a full set of Medics gear and Vampiric Tendencies from Skill Tree.
  21. Muktuk

    NRE Spam

    Sorry, had a busy few days. I too doubt this is behind the crashes but I'd like to eliminate this as a possibility. Have pinged you on discord now, thanks.
  22. Muktuk

    NRE Spam

    Yeah, I'm still not able to replicate the health change one at present. I am still getting the CanLootEntity one, what could that be? I have additional lootable objects from the Static Lootables plugin (on this site). It's the one I'm slightly more concerned about as it was the last thing in console before the crash.
  23. Muktuk

    NRE Spam

    I've done a bit of testing for it and I've not been able to replicate unfortunately. Tested with and without medic gear (full and part sets), tried healing with bandages, syringes, medkit and berries; nothing. Also tested the double bandages thingie from Skill Tree; same. Gave myself max health tea too, not getting an error there either. I've had a look through the spam again and it's all the same message. The timing of the original error messages looks a little tight to be a player healing, unless it's berry spam. Any other clues I can look for or tests I can run?
  24. Muktuk

    NRE Spam

    Failed to call hook 'CanLootEntity' on plugin 'EpicLoot v1.1.3' (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <fb001e01371b4adca20013e0ac763896>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.EpicLoot.GenerateRandomItem (System.String type, System.Collections.Generic.List`1[T] item_shortnames, System.String tier) [0x003b5] in <bdc4e366339f47a7b5ddd03e65911fec>:0 at Oxide.Plugins.EpicLoot.CanLootEntity (BasePlayer player, LootContainer container) [0x000e1] in <bdc4e366339f47a7b5ddd03e65911fec>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x019ad] in <bdc4e366339f47a7b5ddd03e65911fec>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 Had a random crash before, not sure if this is connected but it was the last thing in console. Since the reboot I've been getting a lot of this: Failed to call hook 'OnPlayerHealthChange' on plugin 'EpicLoot v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.EpicLoot.OnPlayerHealthChange (BasePlayer player, System.Single oldValue, System.Single newValue) [0x000df] in <c8a742d3c9ea43828f00aa1e33ff69f7>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02ad0] in <c8a742d3c9ea43828f00aa1e33ff69f7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 Any ideas what's causing this?
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