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Everything posted by MON@H
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Ello. Are you using Clans plugin from uMod? Do you have `"Use Clans": true,` in config file? Any errors/warnings in server log?
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Entity count for players not registering properly
MON@H replied to MNfreakTim's Support Request in Support
Changed Status from Work in Progress to Closed Changed Fixed In to 1.5.0 -
Entity count for players not registering properly
MON@H replied to MNfreakTim's Support Request in Support
Update is ready, testing now. Hopefully I'll post it tomorrow. So far it's accurate as hell. Resolved all known issues. If you feel like you want to test it asap - DM me in discord M_#0755 -
Entity count for players not registering properly
MON@H replied to MNfreakTim's Support Request in Support
Changed Status from Pending to Work in Progress -
Changed Status from Pending to Not a Bug
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There is currently no "height" check. I don't plan to add any in the near future. Maybe someday...
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- 9 comments
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@MNfreakTim, if you are asking about this plugin data file - there is none. All data is cached in memory, so there is no phisical file you could read (Since this plugin was about maximizing performance). So if you need to trace all players builded entities, you should use some other plugin for that. This plugin was tested so many times that I can ensure you it counts correctly.
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There is nothing to config in that plugin. You must edit data files of BotReSpawn and change to "Target_Noobs": true if you want to prevent bots from ignoring all your players. And I was talking about default value of BotReSpawn plugin. Since many people using this "No Sash" plugin, it would be wiser to set this default option to true. Also, for all people with "No Sash" plugin installed this new option will be entirely useless. It could be implemented some other, more accurate way, but that's the different story.
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Performance was a top priority for me when creating this plugin. I can add custom groups, but it will take some time for coding and testing to make sure it doesn't impact performance. I am currently working on other plugins. Since this plugin is very stable and performant at the moment, I don't plan to add it anytime soon. Maybe later
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Changed Status from Pending to Closed Changed Fixed In to 1.4.4
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Should be fixed in latest version. Report back if it's not