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MON@H

Creator
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Everything posted by MON@H

  1. MON@H

    whrn using commands

    Changed Status from Pending to Closed
  2. MON@H

    whrn using commands

    Changed Fixed In to 1.4.3
  3. MON@H

    PunishAttacker

    Latest version is 1.4.2, make sure you update the plugin
  4. MON@H

    PunishAttacker

    NRE is fixed in latest version. Check it out and if you still have issues let me know
  5. MON@H

    Error using Zones

    Changed Fixed In from 1.3.4 to 1.4.1
  6. MON@H

    PunishAttacker

    Found a typo. Fixed in latest version
  7. MON@H

    PunishAttacker

    Do you know how to reproduce it? I mean how can I reproduce this error in my environment? I have all checks and I just have no idea how are you getting those errors, if only I could reproduce it on my side then I could fix it. At this moment I'm comfused.
  8. MON@H

    Error using Zones

    Changed Status from Pending to Can't Reproduce Changed Fixed In to 1.3.4
  9. MON@H

    Error using Zones

    There is no other way that error could appear. Check the Clans plugin settings/version/datafile/etc.
  10. MON@H

    Error using Zones

    Disable Clans plugin in options and see if error still appears. Seems like your Clans plugin works not as expected. "Use Clans": false,
  11. MON@H

    Error using Zones

    "ZoneManager include mode (true = include mode / false = exclude mode)": false Set this option to false. Try the latest version and tell me if the problem is still exist
  12. MON@H

    PunishAttacker

    You must allow player to damage another player in TruePVE config file e.g. "anything can hurt players" or "players can hurt players" PunishAttacker will prevent damage instead on TruePVE.
  13. MON@H

    PunishAttacker

    Please, read description tab carefully. You must enable player to player damage in TruePVE plugin. This plugin will prevent damage. If you have issues - start support thread, post your config and give more details about your issue.
  14. MON@H

    PunishAttacker

    Added in latest version
  15. MON@H

    Life Support

    Read the description tab, I described the difference. While they look similar, my plugin was written from scratch and optimized much better, among other differences.
  16. MON@H

    Limit Entities

    Read the description tab, I described the difference. While they look similar, my plugin was written from scratch and optimized much better, among other differences.
  17. MON@H

    Raidable Bases

    Use "Chance To Automatically Spawn Each Difficulty" option in config
  18. Changed Status from Pending to Can't Reproduce
  19. Not able to reproduce this one. Please, post your full config file. Are there any errors in your console-log? Are you sure plugin was fully loaded when this happens? Enable logging and check for record like this: 01:46:50 73 players in cache
  20. MON@H

    Limit Entities

    OnEntityKill called when an entity is destroyed. So it's not related to building new entities, it's related to destroying ones. If you want to figure out what is causing your issue, feel free to add me on discord, I will give you a version with some additional logging for debugging. @M_#8888 In case with Copy Paste plugin, you can try to edit those options in it's config file to also reduce performance impact: "Amount of entities to paste per batch. Use to tweak performance impact of pasting": 15, "Amount of entities to copy per batch. Use to tweak performance impact of copying": 100, "Amount of entities to undo per batch. Use to tweak performance impact of undoing": 15, "EntityOwner (true/false)": true Try to set entityowner to false and see results
  21. MON@H

    Limit Entities

    @MNfreakTim, despite the fact that the plugin is optimized as much as possible, checking each building for compliance with the limit in any case occurs and uses some part of the resources - this is inevitable and I hope it is obvious. I have done everything I can to optimize this plugin in order to minimize the load on the server. As far as I know, any server, regardless of the amount of its resources, will start lagging when a certain number of buildings is reached. The more resources the server has, the more buildings it allows to build without lags. Perhaps you have reached this very threshold of the maximum allowable number of buildings that the server can withstand without lags. Also, according to my observations, a large number of entities of a certain type (for example, wind turbines) in one place (for example, on the roof of the same building) significantly reduce FPS and can cause lags. Actually, to prevent all these problems, similar plugins were created. You can, of course, remove it completely, but most likely this will not solve your problem.
  22. MON@H

    PunishAttacker

    @unrealtairo What jail are you referring to?
  23. MON@H

    Windmills

    Changed Status from Pending to Closed
  24. MON@H

    Windmills

    Changed Status from Work in Progress to Pending
  25. MON@H

    Windmills

    Solved both issues.

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