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MON@H

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Everything posted by MON@H

  1. MON@H

    Groups not working correctly

    Changed Status from Can't Reproduce to Closed
  2. MON@H

    How to disable global limits

    Explain to me again what the problem is with setting an unattainable limit? It is also worth considering that it is better to have an unattainable limit than to have no limit at all. The server's memory is limited...
  3. MON@H

    Groups not working correctly

    Send me your full config, I can't reproduce your issue
  4. MON@H

    Groups not working correctly

    Changed Status from Pending to Can't Reproduce
  5. MON@H

    Limit Entities

    @Hawkhill Rust Translation API v1.1.0 doesn't require any configuration, it should work out of the box. If you prefer, you can create separate group for each entity and name it you want.
  6. MON@H

    Limit Entities

    @Ping Chun Chang remove groups, not entities lists in them: "Excluded list": [], "Entity Groups": [], "Permissions": [ ...
  7. MON@H

    Limit Entities

    @Hawkhill Group limits are on my to-do list, I'm looking for the best way to avoid performance impact. I could add this long time ago, but as I said before - performance is the main concern of this plugin, so please be patient.
  8. MON@H

    Latest Upodate Broke

    @Gay Sparkly T-Rex you can stick with 1.6.5 (last standalone). It's stable. But I would recommend to find a way to get dll.
  9. MON@H

    Latest Upodate Broke

    Changed Status from Pending to Not a Bug
  10. MON@H

    Latest Upodate Broke

    Switched to Rust.UIFramework for improved performance and compatibility of future updates download Oxide.Ext.UiFramework.dll from releases page and put it into RustDedicated_Data\Managed
  11. MON@H

    Latest Upodate Broke

    Please read update notes
  12. MON@H

    Limit Entities

    @SlayersRust open logs folder, find folder with plugin name and open log file...
  13. MON@H

    Limit Entities

    @Dave, you can have as many permissions as you want. You are free to add/remove them comepletely including default one. If you're removing permission, don't leave an empty name there, remove the while block. What exactly you want to customize in prefab names, I don't understand. @SlayersRust, use limitentities.list console command to get all supported prefab names into log file. Open log file in logs dir and find the one you want.
  14. MON@H

    Limit Entities

    @SlayersRust the one in default config is correct: "assets/prefabs/deployable/windmill/electric.windmill.small.prefab"
  15. MON@H

    Suggestion

    Changed Status from Pending to Not a Bug
  16. MON@H

    limits admin command

    Changed Status from Pending to Not a Bug
  17. MON@H

    limits admin command

    Why do you need name there, you just entered it when using command? This is unnecessary
  18. MON@H

    limitentities.admin permission

    Changed Status from Pending to Closed Changed Fixed In to 2.0.10
  19. MON@H

    not sure what this means

    Changed Status from Pending to Not a Bug
  20. MON@H

    Update Broke

    Changed Status from Pending to Closed Changed Fixed In to 1.6.5
  21. MON@H

    Suggestion

    Changed Status from Pending to Not a Bug
  22. MON@H

    Suggestion

    I will add it in next version.
  23. MON@H

    Suggestion

    Changed Status from Pending to Closed
  24. Changed Status from Pending to Can't Reproduce
  25. OnEntityKill (from the error you posted) is called when an entity is destroyed. This error does not affect anything related to real entities on your server, just as the plugin itself doesn't. All this plugin does is prevent players from placing new entities if the limit is reached, so it has nothing to do with "TC being deleted and also the entire base decaying." You should look for the reason elsewhere. Try unloading plugins related to entities, etc. As for the error itself, I can't reproduce it. In the next version, I will add an additional check to avoid logs, but just to clarify, there is nothing broken on the plugin's part. It seems that you have some sort of plugin that is destroying entities in an unexpected manner.

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