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MON@H

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Everything posted by MON@H

  1. MON@H

    supply drop

    Supply drops are not entities and players do not build them. They are essentially a "grenade", so if you want to prevent players from throwing them, you have to restrict players from using the items, and this plugin does not do that. Take a look at
  2. MON@H

    Skinned Items

    Changed Status from Pending to Not a Bug
  3. MON@H

    Skinned Items

    Maybe later some day
  4. Changed Status from Pending to No Response
  5. Are you using Oxide? Try to reload plugin and tell me if issue still exists on fresh load
  6. MON@H

    Limit Entities

    @Maximo datafile only used to store building owners. If you want support, please create a support request and provide more details. From what you've described, it's not entirely clear what your problem is.
  7. MON@H

    Latest FP update

    Changed Status from Pending to Closed Changed Fixed In to 2.1.9
  8. Changed Fixed In to 1.8.5
  9. Check if the problem is solved in latest version
  10. Perhaps you have some other plugin that prevents player death. Try to unload it and test.
  11. Changed Status from Pending to Not a Bug
  12. Hi. Set "Number of hits allowed before punishment" to 0 since you want to punish first hit. Slap plugin is not needed, it's optional. To better understand what's going on, set "Logging enabled" to true and check /oxide/logs/PunishAttacker/ P.S. "Initial percentage of damage as punishment" is the amount calculated based on damage dealt to victim, not attackers health. But if you set "Number of hits before punishment is death" to 2 attacker will die on second hit anyways
  13. MON@H

    Limit Entities

    @Maximo yes, code for abandoned bases wasn't thoroughly tested, so it may be inaccurate. If you really want to figure out what exactly issue is, you can set "Log Level (Debug, Info, Warning, Off)": "Debug" and try to claim some bases. I can fix inaccuracy in code, but I need some additional info about issue. Feel free to create a support request and give additional info about such cases.
  14. MON@H

    support

    Changed Status from Pending to Not a Bug
  15. MON@H

    support

    Open dir /oxide/logs/LifeSupport/ and see the log file. It should tell you what's happening
  16. MON@H

    support

    If it's not blocked and you have price to pay, your health will be refilled instead of your death. No buttons, no actions required
  17. MON@H

    support

    "Log Level (Debug, Info, Warning, Error, Off)": "Debug" "Debug" - is for the most detailed info, if it's to much, use "Info"
  18. MON@H

    Life Support

    @peck by adding support for any plugin I mean if it's possible. I need more details to understand what exactly you asking about
  19. MON@H

    support

    I don't speak this language. Please, use English. If you have any problems, first thing to do is enabling logging in your config file: "Enable logging": true,
  20. MON@H

    Not counting

    Changed Status from Pending to Can't Reproduce
  21. MON@H

    Not counting

    Sorry for the delay, wasn't able to do "Rust things" until now. I tested and everything works fine for me. So I need more details to being able to reproduce the issue
  22. MON@H

    Limit Entities

    @Wajeeh Agbariyano, there is no such command
  23. Changed Status from Pending to Closed Changed Fixed In to 1.8.1
  24. Added new options to cover this: "Prevent damage inside RaidableBases zone" "Prevent ally damage inside RaidableBases zone"
  25. MON@H

    Limit Entities

    @The Bob this plugin uses CanBuild hook, so you can call it like this: if (LimitEntities != null && LimitEntities.IsLoaded && LimitEntities.Call("CanBuild", planner, entity, target) != null) { Puts("Building is blocked by LimitEntities"); } The player will be shown a building restriction message
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