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MON@H

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Everything posted by MON@H

  1. MON@H

    Limit Entities

    @RUSTAGE_SU not really sure what are you asking about
  2. MON@H

    Limit Entities

    @Chill Roleplay issue is related to log level = debug. Fixed in next version, comming soon
  3. MON@H

    Life Support

    @SlayersRust added in latest version
  4. MON@H

    Limit Entities

    @LuminCC If you need support, please create a support ticket with details.
  5. MON@H

    Limit Entities

    @Maximo datafile only used to store building owners. If you want support, please create a support request and provide more details. From what you've described, it's not entirely clear what your problem is.
  6. MON@H

    Limit Entities

    @Maximo yes, code for abandoned bases wasn't thoroughly tested, so it may be inaccurate. If you really want to figure out what exactly issue is, you can set "Log Level (Debug, Info, Warning, Off)": "Debug" and try to claim some bases. I can fix inaccuracy in code, but I need some additional info about issue. Feel free to create a support request and give additional info about such cases.
  7. MON@H

    Life Support

    @peck by adding support for any plugin I mean if it's possible. I need more details to understand what exactly you asking about
  8. MON@H

    Limit Entities

    @Wajeeh Agbariyano, there is no such command
  9. MON@H

    Limit Entities

    @The Bob this plugin uses CanBuild hook, so you can call it like this: if (LimitEntities != null && LimitEntities.IsLoaded && LimitEntities.Call("CanBuild", planner, entity, target) != null) { Puts("Building is blocked by LimitEntities"); } The player will be shown a building restriction message
  10. MON@H

    Limit Entities

    @Nstahg8r it's not spawned in game. It's crafted if the player has a Steam item (more info here or here). If you disabled it using this plugin, players will not be able to place it. Just wait until the next wipe, no need to erase anything.
  11. MON@H

    Limit Entities

    @Chill Roleplay, no, if you set the same priority to more then one permission you will just confuse yourself. Only one permission will be active. They are not combined.
  12. MON@H

    Limit Entities

    @Chill Roleplay, in your terms "1 role always cancel out the other". You can copy your "Base role" 12 times and then edit each one to suit the specifics of that "role".
  13. MON@H

    Limit Entities

    @Nstahg8r it's supported in latest version PrefabID: 132493746 PrefabShortName: xmas.advanced.lights.deployed Prefab: assets/prefabs/misc/xmas/poweredlights/xmas.advanced.lights.deployed.prefab
  14. MON@H

    Limit Entities

    @ZombZ I tested and it's on the list: PrefabID: 4267988016 PrefabShortName: chippyarcademachine Prefab: assets/prefabs/misc/chippy arcade/chippyarcademachine.prefab Works as expected
  15. MON@H

    Limit Entities

    @Ping Chun Chang It's not complicated at all, it just doesn't make sense. A player can easily bypass team/clan/friend restrictions by simply leaving the team/clan/friends and then rejoining.
  16. MON@H

    Limit Entities

    @Viktorvill tested landmine, works without issues. If you have one, create a support request with details
  17. MON@H

    Limit Entities

    @ViktorvillI will expand the supported prefabs list in the next update. I'm currently hunting for a rare NRE I encountered. Once I figure it out, I'll push the update to the public.
  18. MON@H

    Limit Entities

    @Bearsno, vanila ones used just like on screenshots
  19. MON@H

    Limit Entities

    @ZombZ it's not currently supported. Maybe I will add it later
  20. MON@H

    Limit Entities

    @Nstahg8r yes. Actually when admin call command (/limits by default) with player name it will show limits for that player. I will edit description later
  21. MON@H

    Limit Entities

    @Notz What's the point of supporting this if you can get around it by simply leaving/rejoining the team/clan?
  22. MON@H

    Limit Entities

    @Notz no
  23. MON@H

    Limit Entities

    @Hawkhill Rust Translation API v1.1.0 doesn't require any configuration, it should work out of the box. If you prefer, you can create separate group for each entity and name it you want.
  24. MON@H

    Limit Entities

    @Ping Chun Chang remove groups, not entities lists in them: "Excluded list": [], "Entity Groups": [], "Permissions": [ ...
  25. MON@H

    Limit Entities

    @Hawkhill Group limits are on my to-do list, I'm looking for the best way to avoid performance impact. I could add this long time ago, but as I said before - performance is the main concern of this plugin, so please be patient.

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