@CraZyL22 If you want to get a full list of all supported prefabs into log file - use limitentities.list console command
If you want to know what prefab some entity is using, I suggest you to use Entity Owner plugin. Connect to your server, stand in the front of any entity you want to get prefab name for and use /prod command.
The cause lies in something within your environment: another plugin, an extension, or a custom DLL. As previously mentioned, carbon was reported buggy and then fixed couple times. As soon as you explain to me how to reproduce the problem, I will fix the plugin if the issue lies there; but if the problem is external, how am I supposed to fix it?
I cannot fix a problem that cannot be reproduced. Please provide the specific circumstances that allow the problem to be reproduced.
@Teastick note that furnaces and legacy furnaces are different items from Rust perspective; unless you group them together, the limit won't be applied.
{
"Group name": "Furnaces",
"Group Entities list": [
"assets/prefabs/deployable/furnace/furnace.prefab",
"assets/prefabs/deployable/legacyfurnace/legacy_furnace.prefab"
]
}
Why are your groups empty? Have you tried deleting them? If so, you can't use them in the "Limits Entities" lists because they don't exist (they weren't created by the plugin). Therefore, you can't use, for example, "TC"; you can only use Rust prefabs.
LimitEntities.json
How exactly are you
Using vanilla hammer or some custom plugin? In any case the plugin itself is not an issue. Try it on server without any other plugins and you'll see it's working just as expected. Most likely you have a custom plugin that preventing / avoiding to call OnEntityKill hook, which vanilla Rust does when destroying any entity and this plugin depends on it.
Attach your config. Have you tried to reload the plugin? Also you may want to set "Log Level (Debug, Info, Warning, Error, Off)": "Debug" then reload plugin and see more details in log file in /oxide/logs/LimitEntities
There is an option in config to prevent that: "Prevent excessive merging of buildings": true
What exactly do you mean by "bypass foundation limits entirely"?
@SlayersRust the easiest way to implement other plugin support is to add a custom hook into that plugin to let other plugins to block some action. Something like "CanPlaceDeployable" or "OnExtendedPlaced". Then other plugins like Limit Entities could add that hook to block/allow that action
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