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xXBIGSPENDERXx

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Everything posted by xXBIGSPENDERXx

  1. i have to say love you'r plugin and also curious if you can put a name tag on the npc or just a sign saying who he is nearby him, so players know to bring back quest items to this named npc as i have been asked by players about this , also just wanted to share my funny quest i created that the players enjoy, heres the title of quest and description Rust Playboy: The Nakeds of the Wasteland Edition A mysterious NPC calling himself “Hugh Mungus III”, founder of Rust Playboy Magazine, has arrived at Outpost. He claims the world desperately needs a centerfold spread of Rust’s finest survivors — or at least the least-ugly ones.He says “Listen kid… Rust Playboy sales are DOWN. Nobody wants to buy an issue full of scientists, pigs, and Bradley tank glamour shots. I need REAL talent. I need RAW beauty. I need someone who’s willing to show the world their… uh… best angles.” Because the island DESERVES your beauty. (Or at least your naked confidence. QuestMissions: "Produce a spicy photoshoot of the Rust wasteland — featuring YOU. 3 photos
  2. i perchased it from lone design, its still the same today and its 2025 three years later they still have not fixed it,they want to blame it on other plugins when i first got this, i had a fresh new server and this was the only plugin i had on the server and turrets would still kill even when standing still, my advice to others, dont waste your money on this plugin you will be disappointed.
    Sea Skull is hands down one of the most creative and well-designed Rust maps I’ve ever played on. The way the ocean blends with the land layout makes it perfect for boat combat, exploration, and intense PvP encounters. The skull-shaped island centerpiece is both visually stunning and incredibly fun to navigate, offering endless opportunities for raids, ambushes, and base building. Every area feels intentional and alive, and it’s clear you put a huge amount of time and passion into crafting this world. Playing on Sea Skull doesn’t just feel like Rust — it feels like Rust turned up the throttle. Suggestion's for Future Updates It would be great to see train spawn points placed in more spontaneous, varied locations instead of having them all in one long row. This would make train access feel more natural and spread out across the map. Adding passing rails with alternate tracks would also be a huge improvement, letting players avoid random spawned trains or other players on the tracks and keeping the action flowing without bottlenecks.
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