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Cargonia

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Everything posted by Cargonia

  1. Cargonia

    Raidable Bases

    @Nivex Thank you, I just didn't realise those were different options, because what I was after is not what a "sphere" is. So I think titling that option might be a bit misleading (atleast to me), especially if the option for the dome also contains the word sphere: "Create Dome Around Event Using Spheres". But I don't want to be picky, that option was exactly what I was looking for. Perfect, I am quite sure the "Hogging" option is what it was. (I still think it is a good option to keep, I just wanted to understand). Thanks again for the great support!
  2. Cargonia

    Raidable Bases

    @nivex Thanks for the quick reply. Gotta say your support is top notch! So for the zones, that's just a possibility for the domes though, correct? So if I have them disabled (because I don't like the look of them, there's currently no way to have like the less intrusive zone like convoy has? "Player Lockouts (0 = ignore)": { "Apply Lockouts To PVE": true, "Apply Lockouts To PVP": true, "Apply All Lockouts Everytime": false, "Block Clans From Owning More Than One Raid": false, "Block Friends From Owning More Than One Raid": false, "Block Teams From Owning More Than One Raid": true, "Block Players From Joining A Clan/Team To Exploit Restrictions": false, "Time Between Raids In Minutes (Easy)": 30.0, "Time Between Raids In Minutes (Medium)": 30.0, "Time Between Raids In Minutes (Hard)": 30.0, "Time Between Raids In Minutes (Expert)": 30.0, "Time Between Raids In Minutes (Nightmare)": 30.0 } I'm guessing it's this part of the config, that controls all of the settings you mentioned? And then I'm guessing in my confif the "Block Teams" part is the one preventing also solo players from owning multiple raids?
  3. Cargonia

    Raidable Bases

    May I ask two questions: Is there an option to create a zone around a currently raided base like the Convoy plugin uses? I would like to have an indicator that a base is being actively raided. Afaik the lockout time settings only apply per difficulty. So if a player starts a raid on an easy base, he can't start another easy one before the set time is passed BUT he should be able to switch to a medium right away, is that correct? Because I just got a player report that he has done exactly that but couldn't enter the medium base. If that's intended behaviour I would understand because it probably prevents people to just run around and claim 5 bases without doing anything, I just didn't see this reflected in any settings to set the lockout time for example so I was wondering.
  4. Cargonia

    Skin Controller

    Would it be possible to implement a permission system, so admins with that permission can still use all the available Skins e.g. for testing purposes? It is clearly stated that this is still permitted, so it would be nice if I could use this plugin still for testing with all the skins.
  5. Cargonia

    Raidable Bases

    Is it possible that the Frontier Walls are not working currently? Stone and Adobe work without problem, but I can't seem to get Frontier if I enable those.
  6. Really amazing work with these new monuments! I did an exploration run today and we had one occasion where a Panther was attacking us within the Mayan Pyramid. Pretty sure it leaped straight through the walls of the pyramid. I don't know if that's anything you can address or if that's an issue with the animals.
    Absolutely love these new Jungle Monuments. They add a ton of variety and exploration value to our PVE server. Lovely details and really immersive builds. Would recommend to anyone who wants to improve their overall Jungle experience.
  7. Are these bases still maintained or is there any update on the mentioned changes that need to happen? This pack looks really great, but I'm worried I will run into issues as it hasn't been updated for over a year now.
  8. Cargonia

    Quest System

    I needed to give multiple commands as a reward and for ease of use I changed the plugin code from this: case PrizeType.Command: Server.Command(check.PrizeCommand.Replace("%STEAMID%", player.UserIDString)); break; to this: case PrizeType.Command: { var parts = check.PrizeCommand .Split(new[] { ';' }, StringSplitOptions.RemoveEmptyEntries); foreach (var part in parts) { var cmd = part.Trim() .Replace("%STEAMID%", player.UserIDString); Server.Command(cmd); } break; } This enables me to place a string like this as one command reward: "PrizeCommand": "c.grant user %STEAMID% permission.1;c.grant user %STEAMID% permission.2" This change in the plugin code will strip the given command string at the semicolon (`;`) and execute each command after the other while replacing the placeholder with the users steam id. WARNING: I don't recommend changing the plugins code yourself, unless you know what you're doing. You can achieve the same result by giving multiple command "items" with each a single command as a reward and if needed you can also hide them from the player so it doesn't clutter your quest. I am only sharing this because I would love if a feature like this would make it into the next update. Love this plugin, great work!
  9. The dropdown in the editor does not have the respective animals yet included, but you can simply write "tiger", "panther", etc. in that field yourself to target those animals.
  10. I have the same issue with the Halted Oil Tower. Also in the Building Sites plugin one of the sky bases is missing the same tower that's also missing on the Oil Tower monument so I'm guessing there's like a missing asset or a problem with that specific build element?
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