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Neighigh

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Everything posted by Neighigh

  1. Neighigh

    Skill Tree

    On the topic of NPC XP, is it in the cards to give us a config option to add names of NPCs that could have an 'XP Multiplier'? We have some NPC Bosses that have specified names. They are quite difficult to defeat and having some form of XP bonus for a kill would be appropriate. That being said we already give out other loot for beating these tough NPCs and it's not the end of the world to us if XP doesn't change. It's a very specific request lol
  2. Neighigh

    Skill Tree

    Just tested on ours, same situation. They use Heavy Scientists so I'm surprised it isn't giving XP.
  3. Neighigh

    Skill Tree

    This last update really made the full package for me! Very solid work man! The server sends it's many thanks!
  4. Neighigh

    Skill Tree

    Respec as in respec stat points. You can change it by going into the 'lang' folder under 'en' and changing it there. Fair warning mine had typos, said 'respect' - This can be altered easily in those data files mentioned. Don't change config obviously.
  5. Neighigh

    Skill Tree

    I just got one after running 14 hours. Definitely not a big deal on my end but is present. -Edit: When starting up I got a lot of these. But almost none while actively running the server.
  6. Neighigh

    Skill Tree

    Have you found a way to still use chat commands when plugins use this feature? Last one I tried basically nulled all chat commands..
    Better than any XP System we've tried so far, and it's on it's FIRST version currently! The Game progression is very well thought out at default, and the XP/lvl is great for a monthly wipe server like ours. Very easy to customize and change all of the above. Great work!
  7. Neighigh

    OnEntity Death

    Rooted out a few issues, the plugin is now stable on my end. The original error in this support request is still unfixed, but it's more a minor annoyance in console and a small lag than anything.
  8. Neighigh

    OnEntity Death

    Found the shutdown log: [SERVER v1.0.20] Started as service [SERVER v1.0.20] Running as service [SERVER v1.0.20] Got Message: Ready [SERVER v1.0.20] Got Message: Compile [SERVER v1.0.20] Console: XLevels.cs(20,50): warning CS0649: Field `Oxide.Plugins.XLevels.StackSizeController' is never assigned to, and will always have its default value `null' [SERVER v1.0.20] Connection closed. [SERVER v1.0.20] Shutdown This appears to be a server host/pc side error.
  9. Neighigh

    OnEntity Death

    Here's my config: XLevels.json
  10. Neighigh

    OnEntity Death

    Getting this error lately, no idea what's causing it as of yet: 25/12 16:27:16 | Failed to call hook 'OnEntityDeath' on plugin 'XLevels v1.0.5' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.XLevels.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x0004b] in <3baacd4373634e42b6d5276c2c782c24>:0 at Oxide.Plugins.XLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00664] in <3baacd4373634e42b6d5276c2c782c24>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
  11. Neighigh

    Abandoned Bases

    Big thanks man! No rush at all!
  12. Thank you!
  13. @MonsterThank you! Also it already looks like needed XP does increase per level up? Looking through the .cs and I'm seeing indications of the math/expression being there but haven't tested it yet.
  14. Wanting to second the XP needed to level idea! For now I'm looking into editing it myself to read xp * playerlevel until an update is dropped. Great plugin, especially for such an early state. It's getting a perma add to our server with the minor adjustments already! Small question though: What are talons?
  15. Neighigh

    Abandoned Bases

    @nivex OK that's weird, I have mine set to true. Is it void when /sar purge is not used? We use that on the regular to allow players to raid in our PVE environment. Attaching my config for review: AbandonedBases.json Edit: I should mention, the bases delete before /sar purge gets the chance to initiate when the server is loading or if I have not caught a sudden restart/crash on the server immediately. It usually take a little while so it's mostly a 'rare issue'.
  16. Neighigh

    Wipe Countdown

    I personally like that decision as I use this for Event countdowns.
    Don't know why I haven't reviewed this yet, I've been using it for months to allow players to seemlessly convert eachothers bases into PVP zones and raid at heart's content while keeping a NO KOS standard throughout the rest of our server. It works beautifully!
  17. Neighigh

    Abandoned Bases

    Hi @nivex! This has been working great with those settings we worked out back in the 'Unlimited PVP' support ticket! Curious though, I've had a couple instances where I'm not right on top of things and some player built structures have up and started deleting on us. It hasn't become a major issue as of yet, but I'm curious if setting the following will resolve future stress?: "Conversions Before Destroying Base": -1 I don't want to nuke everyone's bases, so asking ahead of time! XD
  18. Neighigh

    Player Poop

    Lower the chance of poop. Balances it just fine.
  19. @Steenamaroo Awesome! If you're up for it, Boss Monster does seem to be pretty popular with some. They use custom names and scientist npcs, so I imagine it might be a bit unusual to make a reward for them depending on what rust rewards is typically looking for. These guys definitely deserve their own payout considering the difficulty they can be dialed to.
  20. @Steenamaroo Any chance we'll see custom reward control per NPC? Specifically I grabbed the BossMonster plugin and it would be awesome to make them worth a heck of a lot more! Right now I'm using zones to multiply their values, but this is a exploitable with animals and other npcs that enter the area.
  21. Neighigh

    Repeating Loot Items

    Oh wow thank you so much! This is very much appreciated! I will send you a message with my Discord details.
  22. Neighigh

    Repeating Loot Items

    What would be very helpful for us, is something that looks like this in the config: "Use Stack Size Limit For Spawning Items": true This way, players do not get oversized stacks of items. And everyone who does not want this, can set to false.
  23. Neighigh

    Repeating Loot Items

    I see. This doesn't help us achieve the need we have. When taking down patrol helicopter, it sometimes drops duplicate stacks of items. This is important to us to achieve a balance on our server. We need the Monster Bosses to do the same. We do not want to have stacks larger than default Rust settings.
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