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Everything posted by Mirdon
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npc spawning at wrong point at launch site
Mirdon replied to Angry Dragon Gaming's Support Request in Support
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I would like to make an unreasonable feature request, lol. Do you have any way of making a giant door? One of my players mentioned how awesome it would be to have a big hanger door for choppers. Just saying, if you have the capability to make a giant door work off the gap between multiple floor frames, it would be awesome. You could probably just sell it as a separate plugin. Also, while you're at it. If you could solve world hunger/peace too, that'd be great. Thanks.
- 37 comments
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- #floorstack
- #floorframe
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Thank you so much! I appreciate you doing this. I'll get it loaded up asap.
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npc spawning at wrong point at launch site
Mirdon replied to Angry Dragon Gaming's Support Request in Support
I came here searching for this same thing. I was going to manually update the location within the Launch Site file for this wipe but since this has occurred for a few wipes now I wanted to see if I could remedy it for future wipes automatically. When you say grab the launch site file, from where are you speaking? Downloading the file again and replacing it in the monuments Data folder? The file I have there is from the most recent BetterNPC update in May, which is when the issue started. -
Hello, i don't want to hijack this, but add to it. I had this same problem last wipe on my server. The Map was Kong: Skull Island and it was unedited by me. I now am running Fusion of Realities this wipe and I did edit the map. I added 3 heli towers and some nobuild zones around a few bus stops. The stock gas station still does not have any NPC's on it. If I can be of any help to this, let me know.
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Has anyone had an issue with the plugin having to be removed/added back every day after restart or wipe? I get an error every time the server restarts or wipes. I can't reload the plugin, he error persists. I upload the plugin again and it loads fine. Then, same thing the next day. It's only this plugin that has the issue. I am on the fence as to whether this is a Carbon, host, or plugin issue. Thanks.
- 580 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 38 comments
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- #teleport
- #teleporting
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- 38 comments
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- #teleport
- #teleporting
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I've loaded this on a map to test for wipe tomorrow. I've wiped the test server twice to test it, and I haven't been able to get the elevator to spawn in. Is there something I need to do in order to get this to work? I've not seen anything listed as a dependency or configuration need. Thank you
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Ummm, something similar, but with building. I want people to still be able to use the bus stop, but I don't want people to build and enclose the bus stop for the ones that aren't monument blocked already. I could go in and manually add these zones with zone manager, but tbh, I am a single person show and just trying to minimize my wipe to do list lol. ideally, if there is an option to adjust the size of the blocked zone with it, I think that should cover any basis for it. I really appreciate you even investigating this option. Thank you.
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I totally appreciate it. I thank you for just checking into it.
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Hey there, love the plugin. I have a QoL request. Would it be possible to add a feature to the plugin to give the option to have it automatically create a no build zone around the bus stop? Maybe even make it configurable so the bus stops that aren't next to a monument can be managed more easily. Perhaps the easiest way would be to make it work with zone manager? Many thanks!
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I've got an issue loading the plugin after each restart every day. I've got a modded server and over the last few weeks, perhaps since the carbon update, I've had an issue where the plugin doesn't load during startup. Once the server is up and running, if I remove the plugin then add it back, it will load fine. I am not sure if it is an order issue or what, but here is the error I am getting. I've tried this on both of my servers and they both have this issue. Both the server and Carbon are up to date. Is this something you can help with or should I reach out to Carbon support? Thank you.
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Whenever I have this installed, it resets the epic loot items people receive. As soon as I unload and the customizable weapons/protection plugins, all of the Epic Loot items retain their enhancement. I would LOVE to have both of these along side each other if possible. I am not trying to enhance a customized weapon. Just have them not remove the enhancements on the EL items.
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- 8 comments
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- #raid
- #raidable
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(and 50 more)
Tagged with:
- #raid
- #raidable
- #raids
- #raid base
- #raidbase
- #raid bases
- #raidable base
- #raidable bases
- #base pack
- #mega pack
- #building base
- #building pack
- #raid base packs
- #raid base full pack
- #raid base mega pack
- #raid loot tables
- #raidable base pack
- #raidable base package
- #base and loot
- #raid base
- #raid bases pack
- #raidable bases and loot tables
- #build
- #builder
- #building
- #buildings
- #building bases
- #raiding base
- #raidbases
- #expert bases
- #hard bases
- #nightmare bases
- #easy bases
- #medium bases
- #base loot tables
- #base loot
- #baseloot
- #loottables
- #raid base loot tables
- #build base
- #raidable base easy
- #raidable base medium
- #raidable base hard
- #raidable base expert
- #raidable base nightmare
- #all raidable bases
- #full pack
- #mega package
- #raid base pack
- #raidable bases pack
- #easy to nightmare
- #raid base full package
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- 6 comments
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Not directly. You get to set the amount of time a person has to be on before they can collect the first reward. From that point you can set a cool down on when they can collect their next reward. But you don't get to specify the cool down between each individual day, just an overall cool down. So, as long as it is a uniform step from one collection to the next, you can do what you asked.
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Rgr rgr .NPCShop.jsonCustomizableWeapons.json
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I apologize, I didn't see a notification for your reply. I modified mine to match yours exactly, and I still am not getting the actual weapon. The only difference you and I had was the SkinID and the Display Name. I've removed other plugins to see if I can get it to work. CustomVending, Drop Bags, loottable, and a few others. No matter, I am not getting any success. I will say, I've noticed that when I have a period of time in which I add/configure a number of plugins, things get wonky on the server. Perhaps I've done too much this wipe and need to try again next wipe. I appreciate you taking the time to help. Thank you.
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I've not seen, and don't think you can do a scroll bar. I've got a large list of commands on mine as well and what you get are buttons at the bottom right corner of the tab to click on next/prev page. They are arrows,. See below You can basically create as many tabs as you like. You can also specify a unique command for each tab to open directly as well. It works well and I've not encountered any problems other than a lack of knowledge on my side. I hope this helps you.
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It is Customizable weapons. https://codefling.com/plugins/customizable-weapons I know the console command works, I am just trying to figure out how to get it loaded into the vendor so I can make a bunch of custom weapons/gear for people to buy. I appreciate you taking the time to look into this.
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Hello, I am trying to use this vendor as a specialty item vendor for another plugin making customized weapons and gear. The command from the other plugin is console only, without me modifying the plugin. I've entered the command for the item, and it does give me a skinned item, but it isn't correct and It can't be used. Like, I select it and nothing occurs. The command is Without being able to debug, I am not sure what it is actually doing. As you can see from the screenshot below, I have an item, but it has no durability bar, nor ammo, nor is it actually in my hand to use. All of that to say, do I need to do something different for the plugin to run console commands as opposed to chat commands? Many thanks for your time!