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RoyalPvE5x

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Everything posted by RoyalPvE5x

  1. RoyalPvE5x

    Z-Admin Chat

    hi, when i give this perm to a moderator, i doesnt pop up on the screen ( to see if a staff member is online) never mind, got it
  2. i changed something in the plugin. i cant provide any details because i cant share plugin information because im not the seller.
  3. didnt made a solution for that. but i have the same problem indeed with the charcoal. its really up to the Dev to fix this problem... the only problem is, he's not responding So i hope a administrator can help us out with contacting the seller
  4. i gave him the solution via a DM what to fix and what the problem is. the dev didnt respond. i hope he fix the problem soon so everybody will be helped with it. its not only one person, but many people having issues
  5. Everybody had a problem so i fixed my self and it works. most of us were experiencing a bug where placing 1 sulfur ore into an upgraded furnace resulted in extremely high output (e.g. 100,000 resources). This was caused by the Resource Output Multiplier being applied without any cap, and stacking excessively during smelting ticks. i added a hard cap in the GetResourcesOutput(BaseOven instance) method. It now limits the effective multiplier to a maximum of 10, regardless of the value defined in the config or returned by the upgrade logic. This prevents abnormal behavior while preserving normal upgrade functionality. The change only affects the final calculation and does not interfere with permissions, config structure, or the upgrade system itself. i tested it out, and no more billion resource output
  6. is there already a fix for the billion resource output and the charcoal not increasing when upgrading the charcoal multiplier?
  7. Same issue with me
  8. RoyalPvE5x

    Billion cooked

    Suddenly I have the problem when I'm putting 1000 ore in the large furnaces.. the outcome will me hughe. Even when i put in the default config file it did the same after upgrading the resource output
  9. RoyalPvE5x

    Fuel speed

    after the update i have a problem with the fuel speed. i placed 100 wood in refinery, and create for test a 1000x fuel speed. but its not going faster, and the charcoal is also less than the wood thats burned.
  10. i have the problem that after restart all the loot is crap. when i do /loottable and close it again i'll have the "Savind and refreshing"loot tables. and everything is correct again. somebody knows whats going one? and also hoe can i add a event plugin to the table to customize it?
  11. is there a way to shrink the radius on the new deployables like tiger? when you place a tiger, you must place the next animal a foundation away or even more
  12. RoyalPvE5x

    error

    I'm still waiting for an answer please.
  13. RoyalPvE5x

    Error

    yes its working now.. i deleted the Config and Data file. and now its working... thanks for your help!
  14. RoyalPvE5x

    Error

    Sorry here you go DeployableNature.json
  15. RoyalPvE5x

    error

    Sir, I Installed the file straight from the download. I don't know what you mean with the default configuration. Can you explain me what you mean please?
  16. RoyalPvE5x

    Error

    Here you go DeployableNature.cs
  17. RoyalPvE5x

    error

    whats the default? this was the only one in the downloadable file for me
  18. RoyalPvE5x

    Vending Plus

    why are rockets not working?
  19. RoyalPvE5x

    error

    just bought the plugin and direclty out of the box i got this error o.reload ArmoredTrain Unloaded plugin ArmoredTrain v1.8.1 by Adem Failed to call hook 'OnServerInitialized' on plugin 'ArmoredTrain v1.8.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ArmoredTrain.UpdateLootTables () [0x0000f] in <b2f15ba97a0b4a30897415bc1e830e06>:0 at Oxide.Plugins.ArmoredTrain.OnServerInitialized () [0x0001a] in <b2f15ba97a0b4a30897415bc1e830e06>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003e4] in <b2f15ba97a0b4a30897415bc1e830e06>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 Loaded plugin ArmoredTrain v1.8.1 by Adem Cant start the event manually
  20. yes CreateEntity called on a prefab that isn't an entity! assets/bundled/prefabs/autospawn/clutter/v3_temp_bushes/bush_willow_a.prefab Failed to call hook 'OnEntityBuilt' on plugin 'DeployableNature v1.0.33' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DeployableNature.CreateEntity (System.String prefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, System.UInt64 skin, System.UInt64 ownerID, System.Int32 max_hits, System.Boolean authDamageOnly, System.Boolean prevent_gather, System.Boolean isAdmin, System.Boolean createEntry) [0x0002d] in <6bcefd89e0cd443abd11f28001b5bd3b>:0 at Oxide.Plugins.DeployableNature.OnEntityBuilt (Planner plan, UnityEngine.GameObject go) [0x0020a] in <6bcefd89e0cd443abd11f28001b5bd3b>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e41] in <6bcefd89e0cd443abd11f28001b5bd3b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  21. hello, So the monstera and other are just tesla coils to me. the new animals work. the dead log is just a normal tree for me.. Not sure whats going on lol
  22. i run a PVP server. and i want people to set bountys on other people. Thing is, they are protected by the simplePVE plugin. is there a way for you to discable it for the player that has the bounty? and re enable it when the bounty is killed?
  23. can i use this plugin on a PVE server? will it trigger a PVP flag for the bounty? Will it restore the items after beeing killed?
1.9m

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