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Everything posted by Wrecks
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- 37 comments
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- #community goal
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.81
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its working for me on test. Confirm it on your side.
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dynamic means it will pull bandit if bandit exists in your world and spawn your npc no matter what map, as long as bandit is there. with dynamic off, command spawned npcs will spawn on your pos every restart and clear on wipe to be ready for your next map
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set "Dynamic (Bandit Camp) Spawn Of The Zombie Hunter NPC Enabled?": true, to false reload the plugin spawn the npc via command where you want it reload the plugin once he is spawned in confirm
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"Dynamic (Bandit Camp) Spawn Of The Zombie Hunter NPC Enabled?": true, make sure your setting isn’t true.
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@RKidsend your config
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Version 2.0.41
581 downloads
Unlock another (Frightening) lane of economic gameplay with Zombie Hunter. Celebrating 2 years since drop we are here with Version 2.0.0 of Zombie Hunter. This is a complete rewrite for features, spawn flex, QOL and Much more. Get licensed, hunt Zombies, sell brains and profit. Zombies spawn automatically & Randomly at FP Monuments. You can also save your own custom spawn points via command. Set a License fee so players have to "Legally" cash out Zombie Brains. The license is optional and the command name is configurable for shop integration. Build as many Zombie tiers as you want. Each tier has its own settings for Aura - Stats - Combat Settings - Weapon (Melee Only) - Outfit - Marker. You can easily make a High Tier Target stand out from a Low Tier. Per tier Aura effects let zombies deal radiation, heat, cold, electric or poison effects on nearby players. An aura can also emit and players are notified when in range. Top Zombie Hunters leaderboard broadcasts at your interval or players can see it via command. Players cash out at the Zombie Hunter Cashout Npc. The Npc now features a UI that tries to match the native feel. Within config you can set the sell amounts via the steps. Use Economics, Server Rewards, or pay out items to your players. Discord webhook can track all sales. View Config below for more info. ZombieHunter.Admin ZombieHunter.LifetimeLicense Admin Commands /spawnzombiehunter requires Admin permission and spawns a Zombie Hunter NPC at your current position. /removezombiehunter requires Admin permission and removes the Zombie Hunter NPC you are currently looking at. /az saves a custom spawn point in the data file for zombies to spawn at. Player Commands /buyzl lets a player purchase a Zombie Hunter License if they have sufficient funds. The license requirement can be disabled or bypassed in the config. The command name is configurable. Console / Shop buyzl can also be used as a console command targeting a specific player's Steam ID, which makes it usable for shop plugins to sell licenses to your players. Usage: buyzl id OnZombieActive() - Called when the field changes from no zombies to atleast one. OnZombieInactive() - Called when no zombies are on the field. OnZombieHunterKill(BasePlayer player) - Called when a player kills a ZH Zombie. OnZombieHunterTrade(BasePlayer player) - Called when a player trades with the Npc. HasZombieLicense(ulong playerID) - Checks if the player has a valid license. GetZombieStats() Returns a Dictionary<ulong, int> - Determines player stats. { "Spawn Zombies On Plugin Reload?": false, "Amount to Spawn On Plugin Reload? (Must be less than Max Active Zombies)": 1, "Announce Top Zombie Hunters To Chat Every x Seconds (0 To Disable)": 600, "Enable Spawn Time Restriction?": false, "What time to allow Zombies to Spawn?": 18, "What time should we be over for the Zombies to stop Spawning?": 5, "Clear Kill Counters on Wipe?": false, "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Enable Skill Tree Xp Gain?": false, "Require License for Xp Gain?": true, "Enable Monument Spawns?": true, "Monument Exclusion List - ShortPrefab": [ "tunnel-entrance", "substations" ], "Enable Custom Spawns?": false, "Clear Custom Spawns File On Wipe?": false, "Chat Icon": 0, "Maximum Active Zombies": 3, "Drop Zombie Brains In Pouch?": true, "Base Item for the Zombie Brains?": "blood", "Brains Marketable to the Zombie NPC?": true, "Console Command to Purchase a Zombie License? (For GUI Shops)": "buyzl", "Chat Command to Purchase a Zombie License?": "buyzl", "Require a Zombie License To Cash In Drops to the Zombie Hunter NPC?": true, "Price to Purchase a Zombie Hunter License?": 10000, "Lose Zombie Hunter License on Death?": true, "Clear Licenses on Wipe?": false, "Dynamic Spawn at this Monument": "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab", "Dynamic Spawn Points (Relative to Monument)": [ { "x": 6.74, "y": 1.4, "z": -40.78 }, { "x": -25.3, "y": 2.02, "z": -3.45 } ], "Dynamic Spawn Rotation Correction": 45.0, "Dynamic Spawn Of The Zombie Hunter NPC Enabled?": true, "Economy Plugin - 1 Economics - 2 Server Rewards - 3 Items": 1, "Item Economy Shortname (If Economy Plugin = 3)": "scrap", "Item Economy Skin (If Economy Plugin = 3)": 0, "Item Economy Custom Display Name": "", "Quick Sell Quantity Buttons (max 3 visible)": [ 1, 5, 25 ], "NPC Interaction Cooldown In Seconds": 3.0, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Amount of Time In Seconds Between Zombie Spawns": 750, "Amount of Time In Seconds for a Zombie to Despawn": 1240, "Enable Spawn SFX?": true, "Enable Despawn SFX?": true, "Announce to Chat When Zombie is Active?": true, "Announce to Chat When Zombie is Claimed?": true, "Enable Bonus Damage In Blight Zones?": false, "Blight Zone Damage Multiplier": 2.0, "Enable Bonus Loot On Death In Blight Zones?": false, "Blight Zone Loot Multiplier": 2.0, "Enable Bonus Health For Zombies Spawned In Blight Zones?": false, "Blight Zone Health Multiplier": 2.0, "Enable Bonus Skill Tree XP For Kills In Blight Zones?": false, "Blight Zone XP Multiplier": 2.0, "Enable Marker Manager from UMOD, To Mark Zombies?": true, "Enable Marker Manager from UMOD, To Mark NPC Location?": true, "Zombie Tiers": [ { "Zombie Name": "Low Tier Zombie", "Skill Tree Xp Value": 100.0, "Zombie Clothing Options": [ { "Shortname": "gloweyes", "Skin": 0 }, { "Shortname": "hat.boonie", "Skin": 818908416 }, { "Shortname": "attire.hide.skirt", "Skin": 807540775 }, { "Shortname": "tshirt", "Skin": 876665516 }, { "Shortname": "burlap.gloves", "Skin": 827694932 }, { "Shortname": "wood.armor.pants", "Skin": 0 } ], "Zombie Total Health": 150, "Zombie Damage Scaling": 1.0, "Seconds Between Attacks": 2.0, "Sense Range": 20.0, "Weapon to Equip?": "longsword", "Weapon Skin ID": 924880337, "Equip Beancans?": true, "Amount of Beancans to Equip?": 5, "Zombie Drop Name": "Low Tier Zombie Brain", "Zombie Drop Skin": 3254396871, "Is the Drop Marketable to the Zombie Hunter NPC?": true, "Sale Price?": 1000.0, "Min Item Drop": 1, "Max Item Drop": 3, "Min Brains Per Kill": 1, "Max Brains Per Kill": 1, "Marker Style": { "Radius": 0.3, "Color": "4E7334", "Outline": "606060", "Alpha": 0.75 }, "Zombie Optional Drops": [ { "Shortname": "humanmeat.spoiled", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20.0 }, { "Shortname": "ammo.shotgun.slug", "Skin": 0, "Custom Name": "", "Amount Min": 5, "Amount Max": 30, "Chance to Drop": 30.0 }, { "Shortname": "radiationremovetea.advanced", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 2, "Chance to Drop": 40.0 } ], "Aura Effects": [ { "Effect Type (None, Radiation, Heat, Cold, Electric, Poison)": "Radiation", "Enable Proximity Aura?": false, "Enable On Attack Effect?": false, "Aura Radius": 5.0, "Proximity Damage Per Tick": 2.0, "Proximity Duration (seconds)": 8.0, "Proximity Tick Rate (seconds)": 1.0, "Proximity Check Interval (seconds)": 3.0, "On Attack Damage": 5.0, "Enable Aura Sphere?": false, "Aura Sphere Color (Blue, Green, Red, Purple)": "Green" } ] }, { "Zombie Name": "Mid Tier Zombie Target", "Skill Tree Xp Value": 200.0, "Zombie Clothing Options": [ { "Shortname": "hat.gas.mask", "Skin": 0 }, { "Shortname": "tshirt", "Skin": 965885061 }, { "Shortname": "attire.hide.pants", "Skin": 2960205521 }, { "Shortname": "burlap.gloves.new", "Skin": 0 }, { "Shortname": "jacket", "Skin": 834233801 }, { "Shortname": "gloweyes", "Skin": 0 } ], "Zombie Total Health": 225, "Zombie Damage Scaling": 1.5, "Seconds Between Attacks": 1.5, "Sense Range": 30.0, "Weapon to Equip?": "longsword", "Weapon Skin ID": 924880337, "Equip Beancans?": true, "Amount of Beancans to Equip?": 5, "Zombie Drop Name": "Mid Tier Zombie Brain", "Zombie Drop Skin": 3254397311, "Is the Drop Marketable to the Zombie Hunter NPC?": true, "Sale Price?": 2000.0, "Min Item Drop": 1, "Max Item Drop": 3, "Min Brains Per Kill": 1, "Max Brains Per Kill": 1, "Marker Style": { "Radius": 0.4, "Color": "a64242", "Outline": "606060", "Alpha": 0.8 }, "Zombie Optional Drops": [ { "Shortname": "humanmeat.spoiled", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 30.0 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 120, "Amount Max": 230, "Chance to Drop": 30.0 }, { "Shortname": "maxhealthtea.advanced", "Skin": 0, "Custom Name": "", "Amount Min": 10, "Amount Max": 15, "Chance to Drop": 40.0 } ], "Aura Effects": [ { "Effect Type (None, Radiation, Heat, Cold, Electric, Poison)": "Radiation", "Enable Proximity Aura?": false, "Enable On Attack Effect?": false, "Aura Radius": 7.0, "Proximity Damage Per Tick": 3.0, "Proximity Duration (seconds)": 10.0, "Proximity Tick Rate (seconds)": 1.0, "Proximity Check Interval (seconds)": 3.0, "On Attack Damage": 8.0, "Enable Aura Sphere?": false, "Aura Sphere Color (Blue, Green, Red, Purple)": "Green" } ] }, { "Zombie Name": "High Tier Zombie Target", "Skill Tree Xp Value": 300.0, "Zombie Clothing Options": [ { "Shortname": "gloweyes", "Skin": 0 }, { "Shortname": "pants", "Skin": 2228727332 }, { "Shortname": "attire.hide.vest", "Skin": 0 }, { "Shortname": "mask.bandana", "Skin": 2839354901 }, { "Shortname": "attire.hide.poncho", "Skin": 2949395842 }, { "Shortname": "hat.boonie", "Skin": 2963365014 }, { "Shortname": "shoes.boots", "Skin": 1669982744 } ], "Zombie Total Health": 325, "Zombie Damage Scaling": 2.0, "Seconds Between Attacks": 1.0, "Sense Range": 40.0, "Weapon to Equip?": "longsword", "Weapon Skin ID": 924880337, "Equip Beancans?": true, "Amount of Beancans to Equip?": 5, "Zombie Drop Name": "High Tier Zombie Brain", "Zombie Drop Skin": 3254397772, "Is the Drop Marketable to the Zombie Hunter NPC?": true, "Sale Price?": 3200.0, "Min Item Drop": 1, "Max Item Drop": 3, "Min Brains Per Kill": 1, "Max Brains Per Kill": 1, "Marker Style": { "Radius": 0.6, "Color": "39FF14", "Outline": "000000", "Alpha": 0.9 }, "Zombie Optional Drops": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30.0 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30.0 }, { "Shortname": "supertea", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 1, "Chance to Drop": 40.0 } ], "Aura Effects": [ { "Effect Type (None, Radiation, Heat, Cold, Electric, Poison)": "Radiation", "Enable Proximity Aura?": false, "Enable On Attack Effect?": false, "Aura Radius": 10.0, "Proximity Damage Per Tick": 5.0, "Proximity Duration (seconds)": 12.0, "Proximity Tick Rate (seconds)": 1.0, "Proximity Check Interval (seconds)": 3.0, "On Attack Damage": 12.0, "Enable Aura Sphere?": false, "Aura Sphere Color (Blue, Green, Red, Purple)": "Green" } ] } ], "NPC Weapon": "rifle.ak", "NPC Weapon Skin": 3047277939, "Marker Settings": { "Zombie Hunter NPC Marker Style": { "Radius": 0.3, "Color": "038C7F", "Outline": "606060", "Alpha": 0.75 }, "Zombie Hunter NPC Marker Display Name": "Zombie Hunter Cashout" }, "NPC Clothing Options": [ { "Shortname": "pants", "Skin": 2630171764 }, { "Shortname": "hoodie", "Skin": 2630170972 }, { "Shortname": "shoes.boots", "Skin": 547978997 }, { "Shortname": "coffeecan.helmet", "Skin": 1894381558 }, { "Shortname": "roadsign.jacket", "Skin": 1894379005 }, { "Shortname": "roadsign.kilt", "Skin": 1894376712 } ] } { "NoPerms": "[<color=#4E7334>Zombie Hunter</color>] You do not have permission to run this <color=#312E8C>Command</color>!", "NoBrains": "You have no <color=#4E7334>Zombie Brains</color> on you that I can pay you for. \nBe safe out there, please come back soon!", "Cooldown": "[<color=#4E7334>Zombie Hunter</color>] :angry: Wait <color=#a642b5>{0}</color> second(s)!, I think I heard a <color=#4E7334>Zombie</color>...", "SellSuccess": "[<color=#4E7334>Zombie Hunter</color>] :eyes: \n\n I can afford to give you {0} for your <color=#038C7F>{1}x</color> <color=#a642b5>{2}</color>(s).", "SellAllSuccess": "[<color=#4E7334>Zombie Hunter</color>] :eyes: \n\n Sold everything marketable: <color=#038C7F>{1}</color> brain(s) for {0}.", "SaleDisabled": "[<color=#4E7334>Zombie Hunter</color>] <color=#038C7F>Sales</color> are Disabled in the Config, Enable and Try again.", "NoLicense": "[<color=#4E7334>Zombie Hunter</color>] :eyebrow: Are you out there Hunting Zombies without a <color=#038C7F>License</color>? \nUse <color=#038C7F>/{0}</color> to purchase one.", "AlreadyLicensed": "[<color=#4E7334>Zombie Hunter</color>] You already have a <color=#312E8C>Zombie Hunter License</color>.", "BuySuccess": "[<color=#4E7334>Zombie Hunter</color>] <color=#312E8C>Zombie Hunter License</color> Obtained. \nYou were charged {0}, Stay Safe, <color=#312E8C>{1}</color>!", "InsufficientFunds": "[<color=#4E7334>Zombie Hunter</color>] You don't have enough funds to purchase a <color=#4E7334>Zombie Hunter License</color>. \nIt costs {0}.", "Despawn": "[<color=#4E7334>Zombie Hunter</color>] The <color=#038C7F>{0}</color> has <color=#312E8C>escaped</color> our hunting parties.", "ZombieSpotted": "[<color=#4E7334>Zombie Hunter</color>]\n\n A <color=#038C7F>{0}</color> has been seen attacking a local near <color=#038C7F>{1}</color>.", "ZombieEliminated": "[<color=#4E7334>Zombie Hunter</color>] The <color=#038C7F>{0}</color> was <color=#4E7334>Eliminated</color> by <color=#312E8C>{1}</color>!", "ZombieDrop": "[<color=#4E7334>Zombie Hunter</color>] The <color=#038C7F>{0}</color> dropped a pouch! Open it and deliver the <color=#038C7F>Zombie Brain</color> to the Zombie Hunter for your Reward!", "Revoked": "[<color=#4E7334>Zombie Hunter</color>] Your <color=#038C7F>Zombie License</color> has been <color=#038C7F>Revoked</color> be wary of Death next time!", "AuraWarning": "[<color=#4E7334>Zombie Hunter</color>] You are caught in <color=#ff7c35>{0}</color>'s aura! <color=#ff4535>Get out before it's too late!</color>", "BlightedZombieEliminated": "[<color=#4E7334>Zombie Hunter</color>] The <color=#39FF14>blighted</color> <color=#ff4444>{0}</color> was <color=#c0c0c0>purged</color> by <color=#ffd700>{1}</color>!" }$29.99 -
Version 1.0.9
108 downloads
Unlock another lane of economic gameplay in Rust with the Chop Shop plugin: pulling inspiration from NOPIXEL GTA RP, I have created the Car Chopping Mechanic with my own spin. Your "Criminal" players can now seek out Choppable Cars out in the world and make some ill-gotten gains. Via config, you can set up how many Chop Cars can spawn within the world at once and set whether you want to notify "Law Enforcement" (for RP Servers). When a Chop Car spawns in the world, only players with the Criminal Perm are able to see the message/notification, and only those players with the Criminal Perm can chop said vehicles. The vehicles cannot be stolen and will auto-despawn if a player can't /chop it in time. When a vehicle is being chopped, players with the Law Enforcement Permission have a chance via config to be notified of said crime, creating some interesting scenarios for your server. When a vehicle is being chopped, you can set the weight of items and customize them to the fullest as well. You can also set a "fail" item that you can also customize, which a player will get if the chop fails on that chopping chance. Skill Tree can be used to grant players XP on each part chop. This is optional. NOTE - Parts Chopped and Time Between chops is how we calculate our Total Chop Time. Works with Kits. Requires Economics or Server Rewards to handle cash out. I pre-made 12 custom car parts. You can also add your own custom parts via config, and choose whether they are marketable to the Chop Shop Dealer as well. You can set the spawn time for the NPC and despawn time. Criminal players will be notified when the dealer has arrived and left his station. The NPC can dynamically spawn at monuments on its own, or you can use /spawnchopdealer to have him spawn where you choose, with the dynamic option toggled off. Output all sales to Discord to track your economy and make adjustments as needed to the Chop Shop NPCs' "Bonus Buy” & "Discount Buy” as needed to suit your taste. VIDEO DEMO HOOKS OnChopCarSpawned - CALLED ON CAR SPAWN OnChopNPCActive - CALLED ON NPC SPAWNED OnChopNPCInactive - CALLED ON NPC RETIRED COMMANDS /SPAWNCHOPDEALER – Requires Admin Permission – Will spawn a CHOP SHOP NPC in your Position. (ONLY IF NPC DYNAMIC SPAWN IS FALSE!!!) /REMOVECHOP – Requires Admin Permission – Will remove the CHOP SHOPNPC you are looking at. /GC - Requires Admin Permission – Will spawn all Chop Shop Items to your inventory, handy for testing discount and bonus buy rates. /GT - Requires Admin Permission – Will spawn a "Chop Tool" in your inventory. You can also set this items required skin in Config, I created my own, but you can also add this tool to your own in game shops, all you need is the matching SkinID. I used the "pipetool" to mimic a hand tool /CHOP - Requires Criminal Permission - Will allow the player to "Chop" the Vehicle & starts the item pulling minigame on a valid vehicle that is spawned via the Chop Shop Plugin. CONFIG { "Discord Webhook URL": "INSERT_WEBHOOK_HERE", "Chat Icon": 0, "Enable Sale To NPC?": true, "Enable Skill Tree Xp Gain On Successful Chop (Per Part)?": true, "Skill Tree Xp Value (Per Part)": 5, "Enable Random Spawning of the Chop Shop Dealer? (Disabling allows you to Manually set Pos Via Command)": true, "What time to allow NPC to Spawn?": 12, "What time should we be over for the NPC to Despawn?": 18, "Enable NPC Active/Inactive SFX?": true, "Enable Marker Manager from UMOD, To Mark NPC Location?": true, "Economy Plugin - 1 Economics - 2 Server Rewards": 2, "Max Amount of Chopped Items to Sell at One Time": 3, "NPC Interaction Cooldown In Seconds": 5, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Require a ChopTool?": true, "SkinID Required for the ChopTool": 3253162295, "Amount of Items To Spawn": 5, "Time Between Part Chops In Seconds? (Multiply Amount of Items to Spawn by this value to get total Chop Time.)": 10, "Chance to Fail an Item Chop": 10, "Drop Item On Failed Item Chop?": true, "Item to Drop on Fail Shortname": "scrap", "Amount of Fail Item To Drop": 25, "Fail Item SkinID": 0, "Fail Item Custom Name": "CUSTOM SCRAP", "Chance To Notify Police?": 80, "Broadcast Chop In Progress?": true, "Max Amount Of Chop Cars to Exist in the World": 3, "Time Between Auto Spawns In Seconds": 60, "Time in Seconds for a Chop Car to Despawn if Not Chopped": 690, "NPC Weapon": "pipetool", "NPC Weapon Skin": 3253162295, "NPC Clothing Options": [ { "Shortname": "pants", "Skin": 1402353612 }, { "Shortname": "shirt.collared", "Skin": 1402339549 }, { "Shortname": "shoes.boots", "Skin": 1196740980 }, { "Shortname": "hat.cap", "Skin": 1137543887 }, { "Shortname": "burlap.gloves", "Skin": 1402323871 } ], "Obtainable Items": [ { "Item ShortName": "battery.small", "Item CustomName": "Steering Wheel", "Skin ID": 3253851366, "Is Marketable?": true, "Sale Price?": 50, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 50 }, { "Item ShortName": "battery.small", "Item CustomName": "Chrome Wheel", "Skin ID": 3253851496, "Is Marketable?": true, "Sale Price?": 50, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 50 }, { "Item ShortName": "battery.small", "Item CustomName": "Instrument Cluster", "Skin ID": 3253851605, "Is Marketable?": true, "Sale Price?": 50, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 50 }, { "Item ShortName": "battery.small", "Item CustomName": "Drilled Slotted Rotor", "Skin ID": 3253851805, "Is Marketable?": true, "Sale Price?": 50, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 50 }, { "Item ShortName": "battery.small", "Item CustomName": "Smoked Headlamp", "Skin ID": 3253855834, "Is Marketable?": true, "Sale Price?": 200, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 30 }, { "Item ShortName": "battery.small", "Item CustomName": "Burn Tip Muffler", "Skin ID": 3253855929, "Is Marketable?": true, "Sale Price?": 200, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 30 }, { "Item ShortName": "battery.small", "Item CustomName": "Deep Cycle Battery", "Skin ID": 3253856046, "Is Marketable?": true, "Sale Price?": 200, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 30 }, { "Item ShortName": "battery.small", "Item CustomName": "Black Chrome Wheel and Tire", "Skin ID": 3253856327, "Is Marketable?": true, "Sale Price?": 200, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 30 }, { "Item ShortName": "battery.small", "Item CustomName": "Sport Drilled Slotted Rotor", "Skin ID": 3253857441, "Is Marketable?": true, "Sale Price?": 350, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 15 }, { "Item ShortName": "battery.small", "Item CustomName": "Sport Instrument Cluster", "Skin ID": 3253857631, "Is Marketable?": true, "Sale Price?": 350, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 15 }, { "Item ShortName": "battery.small", "Item CustomName": "Black Chrome Wheel", "Skin ID": 3253857774, "Is Marketable?": true, "Sale Price?": 350, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 15 }, { "Item ShortName": "battery.small", "Item CustomName": "Sport Steering Wheel", "Skin ID": 3253857894, "Is Marketable?": true, "Sale Price?": 350, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 15 } ] } LANG { "NoPerms": "[<color=#ff757a>Chop Shop</color>] You do not have permission to run this <color=#75fffa>Command</color>!", "NoItems": "[<color=#ff757a>Chop Shop</color>] :coffeecan: You have no <color=#75fffa>Items</color> on you that I can cash out. \nBe on the look out for Choppable Vehicles, see you soon!\n\n:exclamation:", "ChopShopCooldownMessage": "[<color=#ff757a>Chop Shop</color>] :angry: Wait <color=#75fffa>{0}</color> second(s)!, I think someone tailed you here...", "EconomicsMessage": "[<color=#ff757a>Chop Shop</color>] :eyes: \n\n I guess I can give you <color=#85bb65>$</color><color=#42b5a6>{0}</color> for your <color=#42b5a6>{1}x</color> <color=#a642b5>{2}</color>(s).", "SrMessage": "[<color=#ff757a>Chop Shop</color>] :eyes: \n\n I guess I can give you <color=#42b5a6>{0}</color> <color=#cd5c5c>RP</color> for your <color=#42b5a6>{1}x</color> <color=#a642b5>{2}</color>(s).", "SaleDisabled": "[<color=#ff757a>Chop Shop</color>] <color=#75fffa>Sales</color> are Disabled in the Config, Enable and Try again.", "ChopCarSpotted": "[<color=#ff757a>Chop Shop</color>] A <color=#ffb575>Vehicle</color> ready to be chopped has been spotted near <color=#75ffb5>{0}</color> :eyes:", "DenyCops": "[<color=#ff757a>Chop Shop</color>] <color=blue>Law Enforcement</color> cannot Chop Vehicles.", "DenyCivs": "[<color=#ff757a>Chop Shop</color>] Law Enforcement cannot Chop Vehicles.", "ChopToolRequired": "[<color=#ff757a>Chop Shop</color>] You need a <color=green>ChopTool</color> To Chop Vehicles.", "NotACrim": "[<color=#ff757a>Chop Shop</color>] :angry: Hold up!, Are you a <color=blue>Cop</color>?", "DealerOpenDynamicFalse": "[<color=#ff757a>Chop Shop</color>] The Chop Shop Dealer is open for <color=#75ffb5>Business</color>.", "DealerOpenDynamicTrue": "[<color=#ff757a>Chop Shop</color>] The Chop Shop Dealer is waiting near <color=#75ffb5>{0}</color>.", "DealerClosed": "[<color=#ff757a>Chop Shop</color>] The Chop Shop Dealer has closed up Shop.", "NotifyCops": "[<color=#ff757a>Chop Shop</color>] An Anonymous Tip says a Car is being <color=#ff757a>Chopped</color>, The Marked Location is on your Map.", "ChopStarted": "[<color=#ff757a>Chop Shop</color>] <color=#75ffb5>{0}</color> has started Chopping a Vehicle.", "AlreadyChopped": "[<color=#ff757a>Chop Shop</color>] This Vehicle is already <color=#75ffb5>Claimed</color>.", "Failed": "[<color=#ff757a>Chop Shop</color>] Damn, that part is <color=#75ffb5>Scrap Metal</color> now.", "ChopItemsSpawned": "[<color=#ff757a>Chop Shop</color>]All <color=#75ffb5>Chop Shop Items</color> have been spawned.", "ChopToolSpawned": "[<color=#ff757a>Chop Shop</color>] <color=#75ffb5>Chop Tool</color> sent to your Inventory." }$20.00 -
Yeah for sure, just set an assortment of different stuff to drop in the pouch for your players and disable the token drop "Bounty Optional Drops": [ { "Shortname": "stones", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 5, "Amount Max": 30, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 1, "Amount Max": 3, "Chance to Drop": 40 } ] you can put as many item as you want in the optional drops
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Changed Status from Pending to Can't Reproduce Changed Fixed In to 0.0.3
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Works fine on test
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Message me your config file if you want
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I wouldn’t post that api key here someone could take it and use it if it’s valid. I’ll check on test if mine is still displaying
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Did you setup your free api key?
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- 37 comments
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- #community goal
- #commands
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