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Everything posted by The Real Butter
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I have the somewhat the same problem. On "Ancient Dam" the NPC's were stuck in the same spot for a min while someone else was taking the monument. Then they fell through the Entire monument onto the ground. On the Temple They all Just Strait fell through the doors/floors and the Stones and were Running under the monument.
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Could we get a List of items that cannot drop/looted enhanced. So Listed items will not be in the pool to drop enhanced, but can be enhanced with kits. I want no guns to drop enhanced, IDC if they are enhanced after. I'm using: "Use Rust's default loot profile? [true: Will only give items that the container could provide]": true, But Guns are meant to very rare on my server and they drop way to much with this. turning it off makes it worse. Thanks in advance.
- 205 comments
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- #items
- #enhancement
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(and 6 more)
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Can we get an option in config to put a ability cooldown. between skills. I have a boss using three ability's and i have "Use only one ability at a time? [true/false]": true, But he just uses them 1 second after each other instead of all three at the same time. it would be nice if we could put a cooldown of at least a few seconds between any skill uses. And so you know i have all ability cooldowns at different times but at the beginning of the fight he just pops all three and its a little rough. if they could use one Ability then wait 10 second as configured then use a random other ability that would be awesome! Just in case you are wandering. "All actions that occur with the player within the NPC radius": { "Use only one ability at a time? [true/false]": true, "Radius (to disable all abilities, set the value to 0)": 25.0, "Spikes ability cooldown time (to disable the ability, set the value -1)": -1, "Applied damage to player from Spikes": 0.0, "FireBall ability cooldown time (to disable the ability, set the value -1)": 60, "Applied damage to player from FireBall": 5.0, "ElectricShock ability cooldown time (to disable the ability, set the value -1)": 160, "Applied damage to player from ElectricShock": 0.0, "Wounded ability cooldown time (to disable the ability, set the value -1)": -1, "Freeze ability cooldown time (to disable the ability, set the value -1)": 120,
- 474 comments
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- #abilities
- #boss
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- 1,585 comments
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- #leveling
- #progression
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Assuming the plugin is running fine. Then i would say that you gave them the wrong one. I would check it. And if you are using the "oxide.grant default" style i would recommend you get "Permissions manager" or "admin menu" plugin or something like them. It would make life a little more EZ for you! I would also run "oxide.revoke group default skilltree.admin"
- 1,585 comments
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- #leveling
- #progression
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- 1,585 comments
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- #leveling
- #progression
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{ "Main config": { "Debug": false }, "Convert Bones": true, "FX on Fail Crush": "assets/prefabs/misc/halloween/skull_door_knocker/effects/door_knock_fx.prefab", "Bones From Skullcrushing": { "Bear Bones": 30, "Boar Bones": 15, "Chicken Bones": 10, "Horse Bones": 25, "Shark (fish)Bones": 40, "Stag Bones": 15, "Wolf Bones": 20 }, "SkinID's Skulls": { "Bear Skull SkinID": 2582058305, "Boar Skull SkinID": 2582176436, "Chicken Skull SkinID": 2582166639, "Horse Skull SkinID": 2582200089, "Shark Skull SkinID": 2583809564, "Stag Skull SkinID": 2582184045 } }
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- 1,585 comments
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- #leveling
- #progression
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- 1,585 comments
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- #leveling
- #progression
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I guess you you have player revive plugin. The Remove on death doesn't work. The status goes away but you still have the disease. Anyone have a fix? Now after I revive on beach I still have it and the cure I have in the config isn't working as well. More testing Rabies is the only on doing it. Its just broke... Needs a fix
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Did anyone get Zombie hordes to work? Also BotRespawn doesnt work. I have scientist scarcrow in the config and they still dont give you the z virus i have all these and none work "scientist": 0.5, "scarecrow": 0.5, "ZombieNPC": 0.5, "zombienpc": 0.5, "CustomScientistNPC": 0.5, "customscientistnpc": 0.5, "chaosNPC": 0.5, "ChaosNPC":0.5, "customNpc":0.5
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- 107 comments
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- #panel
- #infopanel
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(and 5 more)
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I was trying to set it up where If you fly around shoot random bases. A player base will say its protected (abandoned bases) and a raid base wont. (Those being pve) and PVP bases are always shown on the map. So if you don't want to buy a base. You can go looking for a raid. then shoot said base (If not a player base) will then be locked to that person. With this setup you have to look for a base and you don't stumble into a pvp zone without knowing and get shot.