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Everything posted by imthenewguy
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It is unfortunately a RustEdit/Facepunch issue. Nothing can be done about it
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The storage data is located in oxide/data You can have a look and see if there is anything on there, but if the plugin isn't reloading the data, it means it's being wiped for some reason. Do you have the following set to true in the config? "Track the loot inside of containers (will inflate the size of the data file significantly). Useful if the containers randomly get deleted as loot will be restored from data.": true,
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They work perfectly on our server
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- 1,355 comments
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- #leveling
- #progression
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Next update has the ability to add static location spawns for the containers. This is more for static maps and will need to be reset if you change the map, but it will spawn container(s) in the location of choice. Unfortunately pipes can't be added to it, as I think it requires the physical chest to be interacted with. The physical chest that you are seeing is simply an access point. Players are actually looting a chest 1000m below them, which can't be piped in. The chests are also destroyed when looting has finished.
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This worked out to be a conflicting plugin that was causing the issue, in CrazyCo's case it was IQBackpacks
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- 60 comments
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- #storage
- #containers
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(and 4 more)
Tagged with:
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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not finishing event when one player remains
imthenewguy replied to Emigo's Support Request in Support
Changed Status from Pending to Closed -
Changed Status from Pending to Not a Bug
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- 1,355 comments
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- #leveling
- #progression
- (and 19 more)
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Be sure to change both values to use the prefab. Actual box is responsible for the physical box in the world, while the other value is responsible for the box interface that the player sees when they open it. Unfortunately it won't happen as the boxes are a means to access the network. If loot was to spawn when the chest was killed, every single loot profile stored by the plugin would fall there which doesn't make sense.
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- 60 comments
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- 1
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- #storage
- #containers
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(and 4 more)
Tagged with:
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not finishing event when one player remains
imthenewguy replied to Emigo's Support Request in Support
Think you are getting scuba and fishing comp mixed up. Fishing comp has a timer in the UI where u see the fish caught/pic of the fish. -
Changed Status from Pending to Closed
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Found the issue and will fix in next release.
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Permission 'instancedcontainers.vip' doesn't exist
imthenewguy replied to Fusion 3.64's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.0.3 -
Changed Status from Pending to Gremlins
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Permission 'instancedcontainers.vip' doesn't exist
imthenewguy replied to Fusion 3.64's Support Request in Support
Yeah that's my bad. I figured out the issue. Will push through a fix shortly. -
Should have a fix for it. THink its a disconnect issue.