dfgas
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Everything posted by dfgas
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plugin is broken on 9/4/25 update 09/04 14:37:36 | >>> c.load skybase 09/04 14:37:37 | Requested 'SkyBase' for compilation 09/04 14:37:37 | Warning! 'SkyBase' uses UnityEngine.GameObject.FindObjectsOfType. That may cause significant performance drops, and/or server stalls. Report to the developer or use at your own discretion! 09/04 14:37:37 | Failed compiling 'SkyBase.cs': 09/04 14:37:37 | 1. No overload for method 'SendNetworkUpdateImmediate' takes 1 arguments [CS1501] (SkyBase 23 line 726)
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- #sky bases
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- #floorstack
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- #wallpaper
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- #dimensions
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- 40 comments
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- #floorstack
- #floorframe
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now if you could make it to where you could remove frame and have the garage door expand and also able to rotate as well. if you could do this on normal door frames as well that would be perfect. entityscalemanager does scale the garage doors for the floor frames, then you could have a roof that opens to land a helicopter inside. on the regular door frame, you could fly helicopter inside or airplane or bigger vehicles.
- 40 comments
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- #floorstack
- #floorframe
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This is definitely a game changer, so many times i wished i could build a base and have my stuff on a foundation because it looks weird when you have to put a whole in a spot because you need to place these on the ground. Not anymore! The developer has been awesome to work with too on getting support for Water Bases added right away too. it was even added the first day of release too! If you want your builds to look cleaner, this is the way to do it.
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Looking for a plugging to put garage doors in floor frames and have the ability to break frame and have it expand. This works great for roofs to have a way to land helicopters in. Also would like the ability to rotate normal garage doors and do the same by expanding with the ability to break frame. I would like this to be a carbon plugin too.
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- #admin
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so if i want to add another level, just add this? "Upgrades (Level 3)": [ { "Fuel Configuration": { "Shortname": "lowgradefuel", "Resource Extraction Interval In Seconds": 60, "Fuel Required Per Extraction": 20 }, "Storage Slots": { "Fuel": 3, "Resources": 12 }, "Resources Output Per Extraction": [ { "Shortname": "crude.oil", "Amount": 100 }, { "Shortname": "stones", "Amount": 1100 }, { "Shortname": "metal.ore", "Amount": 770 }, { "Shortname": "sulfur.ore", "Amount": 550 }, { "Shortname": "hq.metal.ore", "Amount": 110 } ], "Required Items To Upgrade": [ { "Shortname": "Economics", "Amount": 25000 }, { "Shortname": "scrap", "Amount": 1000 }, { "Shortname": "pumpkin", "Amount": 100 } ] }, this is just an example also what is the shortname of the quarry computer? so i can add that as an upgrade
